Almost 1k hours. Good bye
" I am also a developer. You're right it is hard. However, you know what you are supposed to do as a developer? When you have a large portion of your user base pissed off you go to the sprint board, you make some new feature implementation stories based on customer feedback, you prioritize those features, you communicate to your customer what your intended changes are, and then you iteratively deploy those changes until your customer is satisfied. It's how CICD pipelines work. GGG is not doing that. Cuz idk about you but I have seen literally zero people say "I need to be able to click an orb UI on strongboxes". I'll be the first to admit, maybe I missed that forum post...... however if that was prioritized over other current issues...... we have an even bigger development failure. Last edited by DankWeebTrash#7386 on May 13, 2025, 11:02:38 PM
|
![]() |
" Players are not suppose to care on how hard development is, especially for a company like GGG now. Its not players responsibility to care about it. And also no, GGG are not creating something that has never existed, what are you talking about ? Are you really so delusional that PoE 1 has never existed ? Diablo Franchise ? Grim Dawn ? Titan Quest ? Last Epoch ? All all other isometric ARPGs that features itemization / customization / randomization as one of its main component ? Scammed / Ripped off huh ? You clearly don't know how PoE 2 originally planned, and how PoE 1 development went since its release. |
![]() |
" Bingo. When the customers who've supported you for the past 10+ years with supporter packs and MTX purchases become disillusioned with the product and the way the company interacts with its customers, that's when you start worrying. Automatically assuming that new players will pick up the torch to continue funding a live service game for the next decade is too risky. The majority of new players are tourists, and I don't mean that in a derogatory way but that's just the reality of things: they'll try out the newest hottest ARPG for a while and then they'll move on to the next thing. Good luck building on that inherently declining and disloyal base. " Well said. The amount of toxicity and tribalism on these boards is completely deranged. Last edited by MyzPoE#4175 on May 14, 2025, 5:40:15 AM
|
![]() |
" This Been here since Open Beta.
|
![]() |
" You might want to check patch history because POE 1 was absolute ass the first years and even longer if you want to include closed beta Last edited by xpose#1651 on May 14, 2025, 7:44:11 AM
|
![]() |
" No. You start with anchors that will bring people back, like Act 4 or adding a sword-wielding class. Those are the milestones. In building up to the milestone you fill in QOL and bug fixes, especially meta issues that will affect any milestone, like quality of loot or wisps. You don't push anything too big into prod unless it's connected to a milestone. The overriding objective is player reactivation. Marketing-aligned CICD. |
![]() |
" Neither of those would bring me or my friends/guildmates back. The things that would bring me and my friends back would be actually addressing feedback and improving the game. Iterative game design is definitely a thing that works and brings people back slowly. Not going to argue that though. Cuz I'll be real i don't care about a new class or more slog to slog through in the campaign. I just want the game as it is to get better more than anything. I'd say a lot of people agree looking at the DoH retention charts. At the end of the day if the gameplay loop sucks..... the gameplay loop sucks. No matter how many bells and whistles you add the fact that the gameplay loop is bad will always outshine the new content. This game lives and dies by the patch notes at this point. Because people don't care about new crap, they care that the game isn't fun to play for the most part. Risk of Rain 2: Seekers of the storm is a perfect example of this. The update lost players.... fixing the gameplay loop after breaking it brought everyone back. Last edited by DankWeebTrash#7386 on May 14, 2025, 8:40:09 AM
|
![]() |
People need to give up on the fact that we will never get 500k users back, most of them were tourists! and tourists moves around and are not loyal customers.
People wants PoE1 but that game has less than 10k users per day, it's a very niche game nowadays and PoE2 is more popular than PoE1 believe it or not so the PoE1 argument is far from good. The only thing that could help getting more users back would be to remove XP loss when dying. Tech guy
|
![]() |
" 4. Absolutely 100% spot on. You can find a metric ton of posts from all over the internet discussing the trials. A lot of people, including me, despise them. I got 4 friends to start playing and quit after watching me attempt chaos. Although chaos is bad, its not as bad as sekhemas. I'm currently sitting at 6 points and need my last two. Once every few days I'll think about how i could spend those next two points and pick one and go. Then I walk in and the thought hits me... Its either 30+ floors at chaos or what? 40 rooms for sek? smh If this content was fun then it wouldn't be an issue but its not. It's anti-fun. Lose my evasion in a "minor affliction"? No energy shield? I can't help but to laugh as I type this because of flagrant absurdity. Now, if fail chaos boss, i'll lose my run, my key for the trial master meaning i'll have to run 30 more floors, and i'll lose XP. Last sek run I lost my evasion (monk) the room before the scorpion boss. I had full honor going in. I beat him then went on and just remembered. One more floor with the fraction of the honor I had 7 minutes ago and checked out. Its miserable. Everything I do actually like about this game is gone the second I think about those last two ascend points. 5. I don't know how else to describe this other than someone's ego. Take the shackles off of the player. Don't really know much about PoE1 but I hear its a sandbox. Then why the limitations on this? I had a really cool idea for a fire mage build but a mage can't use herald of ash? It's not an attack so why do I need a martial weapon? This doesn't make any sense but it's also a deliberate design choice. Why? Because that would make things easier? Who cares? Because it might be OP? Again, who cares? They put a delay on lightning rod UNLESS you use lighting arrow? Why? Because someone will use orb of storms on it and rangers dont need to use orb of storms. Why not just have class skills instead of weapon skills at this point? It's what they want but they aren't saying it. Instead they are tightening weapon requirements and over tagging. It "looks" like you can overlap but you really can't. Star Wars Galaxies did something very similar to this. At first the game was truly a wonderful sandbox. You could mix and match specialties however you wanted. Wanted to be a weapon crafter AND a sniper? Sure. Want to be a bounty hunter AND a politician? Go for it. How about a character to mines rare metals AND is a doctor...or dancer? Yes you can. Then they removed all of that and make class archetypes for people to chose from. The game died shortly after. This game and it's direction....I don't know....I don't understand. -People hate the trials? Nah they're fine. Next -Acolyte of Chayula is in desperate need of attention? Nah its fine for now. Any changes we make we can market as a new league with new shiny stuff. -Campaign and combat feels like running in a swimming pool? Nah thats fine. People are lame. "Lets add icons to strong boxes". Uh what? |
![]() |
" |
![]() |