Almost 1k hours. Good bye
PoE 1 did far more right than it did wrong. The game has only gotten more popular over it's life. PoE 2 exists because of all the players who supported PoE 1 over the years.
It's perplexing to see the amount of shade, criticism, and disdain being cast at PoE 1 and its fans since the launch of PoE 2 EA. The whole sentiment of "lol go back to PoE 1, PoE 2 isnt for you" is absolutely unhinged. PoE 2 started as an update for PoE 1. Then Jonathan Rogers made it is own pet project, continually inflated the scope of changes, siphoned off resources and developers, and morphed it into his new "vision". It went so far of the reservation that the initial purpose was completely forgotten. |
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" Yep, and that's why so many players feel completely scammed. |
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" 100% man you nailed it i honestly feel scammed because at first they told me how my support develop the expansion . then when they already decided to split into 2 games they kept reassuring to us that PoE 2 will not be slow game and it will be very much a poe game and that it will be very fast and " instead of 50-60 attacks per second on poe 1 then youd have like 30 per second in poe 2 which is still crazy fast" they kept promising how only at the high high end the extreme it will be slower.. yup 100% scammed and you nailed it and i hate how some ******** kiddo who just jumpped into this game spent 5 hours and 30 usd and probably leave in couple patches tells me this game isnt for me go back to poe 1 .. . |
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You "scammed" folks need a major reality check. Development is hard. With all the details they have to manage, they are pushing changes much, much faster than I expected. They are creating something that has never existed. It is going to take a lot of time. Play other games. No one is ripping you off.
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1 Word
Sweaty! The game is sweaty. 1) Streamline the end game, The goal at the point of finishing a map and hitting exit. It will take 7 mouse clicks to , select a new map , juice that map and launch that map. Any more it's too sweaty. 2) Streamline purchasing from vendors, One vendor handles all gear melee focused, one vendor handles magic related purchases. They also break down all of the gear into crafting components. They are right next to each other in towns and are also in your hideout. 3)Drop shards from the game nobody is interested in playing garbage man. Picking up trash to horde. 4)Trials -- find them -- high five -- you ascend. Hide them in the atlas, having a gauntlet trial, i don't know what is being thought of here abandon it immediately. Not only is it an outlier in terms of game mechanics, its un-fun, un-fair, undesired. It showcases the companies worst implementations all bundled in one. I cannot speak rationally about this failure so i will not. Moving on. 5) Reduce the stat requirements for gear. Ill be honest, I feel the algorithms as i play. I feel the box around me, bounding my DPS, restricting my activities , cornering me into a build choice with the appropriate gear , moving at the government approved speed, limited to the committee approved gear, being directed to the company sanctioned builds. TBH you might as well just offer the builds at the start , just move to platinum gold and silver currency, and the Warrior , archer , mage , cleric each with 2 variants. What is being presented now is an illusion of choice. There is none, which is why there are no build guides, just play this class , use this skill , you win. That's all the detail you need. 6)Crafting, better get it back and working cause if you don't the game is toast. Players should be able to deterministically craft minimum survival requirements. That is 75% on everything that is the GGG choice nothing matters unless you have 75% so players NEED to achieve that. If a slot machine is what you implement well you are gambling with the games future . 7) You know im done for now, just summarizing the ways to enhance the game is tedious.. im going to go play BG3 Last edited by Jitter912#4278 on May 13, 2025, 3:23:10 PM
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" The problem is that they are changing things, a lot of the times to be how they clearly should have been in the first place, and they are doing it pretty conservatively and really not that fast in my opinion. Also when it comes to new content addition, it's extrêmely slow at thpoint. If you take the time span between release and 0.3, we're probably looking at 8 month total. During these 8 month we got -Rogue exiles, whatever, it's ok but not very interesting or rewarding. -Azmerian whisps, kinda clunky and utterly unrewarding even after the buff -Recombinator, aka the item destroying device, frustrating and unfun to use, unlike poe1's -1 new class + a new weapon type and 3 new ascendies, alright that's cool, but considering the roadmap ggg communicated it was legitimate to expect at least 2 new classes per league -A bunch of new uniques, fine but nothing too exciting, almost all are leveling trash and we have yet to see some real build enabling or transformative stuff. And in the meantime still no pass on the lame ascendencies (bugged chayula monk hello ?) Weak loot shenanigan Balance so bad half the playerbase is playing one single skill. Boring late game. I sure am complaining a lot, that's true, but over the course of 8 month I was expecting much, much more from ggg Last edited by LFA01#0120 on May 13, 2025, 3:52:40 PM
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" It feels weird having to do that, but common sense is getting so rare, that I feel I have to do it : Thanks for that. " ♫ Tum tum tum... another one bites the dust ! ♫ |
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The fact that they keep referring to runes as "crafting" tells me what I need to know about their vision for the game
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I'm done with this game, too. I came back for a bit because I had a random idea for a melee character. It crushed acts 1 - 3, then hit a brick wall. Everything is too fast and melee is too slow.
Honestly, I feel equally scammed for buying this EA as I did Diablo 4. It taught me a lesson: don't buy into an EA for FUTURE promises. They can rug pull you at any time. Their snippets of gameplay in reveals now are highly curated and not representative of what actually is going on in the game. A friend of mine who has spent 2000 hours in Elden Ring and crushed every aspect of the game (and all the DS games) also wanted to play PoE2 with me since he got a key for free. He died 2 times in the first area with the Miller, then 2 more times in the area after the first town, then called it quits at the Manor in act 1. He told me "this game is pure, total, concentrated horses#!t." This was after I had to thoroughly explain everything to him because even then, a lot of the tutorials were still not the greatest (according to him). My friend explained to me: The devs need to pick their focus. Do you want to make a Dark Souls-like ARPG, or a Diablo-like ARPG? Right now, they're taking the worst from both and mixing them together hoping for a good result. The lack of focus GGG has on which type of ARPG it wants to be is going to be what kills it. These two types of ARPG are fundamentally incompatible with each other. My friend's only experience with Diablo-like ARPGs is around 3000 hours into Diablo 3 back when it was new and popular. I also got him to Act 6 in PoE1, but he never came back after that because his PC died and he forgot PoE1 existed. Lol. That;s my short opinion, and that of my friend for today. |
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" It's called feedback. Which they asked for. Feedback guides both POE 1 and POE 2. I don't play "something else" I play Path of Exile exclusively. Game was fine until they created POE 2 exceptionally poorly. It's just an excuse to hardbake RNG into every aspect of the game. |
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