Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch

95% of the playerbase left and this is really bad from a financial POV. At this rate they won't able to sustain "the vision" (even though nobody wants it anyway except a few ultras).
GGG decision showed us that they are entitled to this "vision" and won't even drift away from it.
This leads to 2 consequences :

1. GGG won't change POE2 game direction unless they are forced to do it. On top of that, the studio blatantly ignore whatever isn't matching with their ideal (cf mutliples interviews from John).

2. As any company, both GGG and Tencent have for goal to make money. Usually, important decisions regarding business strats are being made after the annual return wich is being held early march for GGG.
That said, POE2 got massive income coming from the paid EA and supporter packs. This income will most likely soften the terrible results coming from the vision, and the lack of income associated.
This means we won't see any real changes until april/may 2026 unless the financial metrics show a real danger for the studio and Tencent decide to snap off POE2 direction.

So stop blaming the current state of the game as it won't have any results. Instead ask for more of this nonsense such as adding hunger metric slowing you down even more when you're hungry with a walk/run system like D2, implying a food system, reverting the portal update and go back to a single one etc. Even though the game is in a bad state it can be even worse. Your only hope is to see the game crumble and rott to a point where GGG/Tencent can't ignore the situation anymore.

Last edited by xPimousse#3057 on May 17, 2025, 1:12:43 PM
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95% of the playerbase left and this is really bad from a financial POV. At this rate they won't able to sustain "the vision" (even though nobody wants it anyway except a few ultras).
GGG decision showed us that they are entitled to this "vision" and won't even drift away from it.
This leads to 2 consequences :

1. GGG won't change POE2 game direction unless they are forced to do it. On top of that, the studio blatantly ignore whatever isn't matching with their ideal (cf mutliples interviews from John).

2. As any company, both GGG and Tencent have for goal to make money. Usually, important decisions regarding business strats are being made after the annual return wich is being held early march for GGG.
That said, POE2 got massive income coming from the paid EA and supporter packs. This income will most likely soften the terrible results coming from the vision, and the lack of income associated.
This means we won't see any real changes until april/may 2026 unless the financial metrics show a real danger for the studio and Tencent decide to snap off POE2 direction.

So stop blaming the current state of the game as it won't have any results. Instead ask for more of this nonsense such as adding hunger metric slowing you down even more when you're hungry with a walk/run system like D2, implying a food system, reverting the portal update and go back to a single one etc. Even though the game is in a bad state it can be even worse. Your only hope is to see the game crumble and rott to a point where GGG/Tencent can't ignore the situation anymore.

very informative post. Thank you
Don't need to go into much detail.

The end game mapping system is boring and not engaging.
FIX IT.
Last edited by neostars#6701 on May 17, 2025, 9:11:15 PM
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neostars#6701 wrote:
Don't need to go into much detail.


I mean, you absolutely and unquestionably do need to go into at least some detail if you expect anyone to be able to act on your feedback.
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That said, POE2 got massive income coming from the paid EA and supporter packs. This income will most likely soften the terrible results coming from the vision


I don't understand what makes you think there's anything to soften -- PoE2 EA has been a massive success for GGG - larger than they ever expected. They don't really need any more income between now and 1.0. The funding they secured was more than enough to cover the remainder of development and the marketing of the full release. Anything they make in the meantime will be gravy on top. These are not "terrible results" by any measure.
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Kerchunk#7797 wrote:
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neostars#6701 wrote:
Don't need to go into much detail.


I mean, you absolutely and unquestionably do need to go into at least some detail if you expect anyone to be able to act on your feedback.


It has been explained in excruciating details hundreds of times, every single day people by the handful post the exact same complaints.
Please don't act like GGG are lacking sufficient data to act upon in order to save PoE2.. trolling helps no one.
Last edited by JarlaxleDaerthe#2435 on May 17, 2025, 9:43:31 PM
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Please don't actually like GGG are lacking sufficient data to act upon in order to save PoE2.. trolling helps no one.


I'm not acting like anything guy. I'm just telling you that PoE2 doesn't need saving. It's absolutely fine.

I looked at playtime data for all ~170k reviews and activity between people who reviewed the game positively vs. negatively is not significantly different. If anything, negative reviewers are playing more often.

People didn't "quit playing" because they don't like the game -- they're just waiting for it to be finished because most people don't want to play unfinished games.

The project is fine. PoE2 is fine. Even if it wasn't, you certainly wouldn't rescue it by bullying Jonathan on the forums.
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Kerchunk#7797 wrote:
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Please don't actually like GGG are lacking sufficient data to act upon in order to save PoE2.. trolling helps no one.


I'm not acting like anything guy. I'm just telling you that PoE2 doesn't need saving. It's absolutely fine.

I looked at playtime data for all ~170k reviews and activity between people who reviewed the game positively vs. negatively is not significantly different. If anything, negative reviewers are playing more often.

People didn't "quit playing" because they don't like the game -- they're just waiting for it to be finished because most people don't want to play unfinished games.

The project is fine. PoE2 is fine. Even if it wasn't, you certainly wouldn't rescue it by bullying Jonathan on the forums.


You looked at the playtime data for 170k players? How did you get that data? I think most will know you are full of it. The playyer count on steam continues to dive. The game is NOT fine if it is to be a long term product and not a flash in the pan. And they lost half the players that didnt come back for patch 0.2.0 and will lose another half for 0.3.0. There are a very very small group of people that think this is fine but even they are badly wrong. If the numbers keep going this way most likely TenCent will cancel the project. Recent times is littered with the corpses of cancelled projects like this.

Fortunately people like you keep arguing and bumping the thread so I still have hope they will figure it out. If the put out 3.26 and it rockets in player base those players will come back to POE2 forums going "hey wait, you know how to do this, how could you mess it up so badly?"
A week since I posted this and players on Saturday night are down to 29,282 from 39,791 last week. 10k in a week. A couple more weeks and old POE1 mught have more players.

Which reminds me ... going to play my POE1 char.
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Kraythax#2592 wrote:
All time Peak: 578,562
0.2.0 Peak: 245,870
20 min ago: 39,791

These numbers are a staggering indictment of "The Vision" of Path of Exile 2. They started this ride 5 years ago to make an expansion and sequel to Path of Exile 1 and what they have created is a significant retrograde. The number of lessons from POE1 Un-learned is just staggering. Economy, balance, atlas, its crazy how bad they got it. If this had been the first ARPG by the company you could understand it but it wasn't. They have been making ARPGs for 12 years. No one can claim, "Oh it's Early Access so its fine." That's just "copium". The reality is that there are key decisions that have been behind the decline. Its not bugs or crashes, everyone expects that in EA. Its just plain unfathomable decisions being made.

Decisions like:

1. Let's create a new kind of game that mixes Souls Like combat with 90,000,251 enemies coming at the player at once.
2. Let's just throw the ENTIRE end game atlas which is recognized as brilliant in the trash bin and start over.
3. Let's not combine delve, maps and the atlas to create a truly rewarding endless powerful end game but instead toss it all.
4. Let's just abandon the ENTIRE crafting system that keeps the POE1 economy going because some players found it complex.
5. Let's take the ruthless playstyle, supported by 1% of the POE1 community and make it mandatory; no movement skills, anemic drops.
6. Let's completely screw up the gem system where players constantly were looking for that next socketed item because some players couldn't get 6 links and dump it for a new system that NO ONE tested.
7. Let's prevent melee chars from using brutality on more than one skill because the new gem system has some bad holes we cant fix.
8. Let's make all loot entirely random and even maps random. We want all random so that no one can have the gear tuned the way they want.
9. Let's redesign the passive tree to make it not 4 nodes to move around the parts of the tree but 30 to keep people imprisoned in their class.
10. Let's over-tag every skill binding it to weapons and heavy stat requirements because a warrior playing righteous fire must be stopped AT ALL COST in POE2, we will dictate the proper builds thank you.
11. Let's make skills so over tagged that you are imprisoned in your class, we CANNOT ALLOW BUILD DIVERSITY. For example, you MUST use nothing or a quarterstaff to use an unarmed skill like killing palm.
12. Let's make the campaign that was considered a tutorial in POE1 that people blasted through very extremely tedious and long.

These are just the bad decisions I can think of off the top of my head. I am sure others will add more in replies. Who on earth was calling these shots?

Frankly the only people happy with the game are a very small subset of customers (seems less than 5%) and Activision / Blizzard. In the run up to EA Blizzard got pooped on by making some snarky comments because they were concerned POE2 would cut into D4 revenue. They have since fallen out of their chairs laughing.

GGG could have taken POE1, put in a new graphics engine, an entire texture overhaul, a new story campaign with lots of cut scenes, trimmed off a few bad systems, combined delve and maps into a single endgame, added tutorial characters and spent the rest of the budget on marketing. That would have guaranteed success. But instead we are where we are. A broken game that the POE1 vets mostly don't want to play, that the drivebys have mostly abandoned for other titles and all that is left to do is MTX monetize the hell out of it and release it on iPhone and Android to make it like the other TenCent products.

I spent $480 (plus tax) of my money on the Liberator of Wraeclast pack, before I even saw the game because I had so much belief in GGG. But you forgot the most important part of the vision. YOUR vision isn't nearly as important as the customer's vision. Unless this is some pet project that is disposable, customers matter. And in the process you have killed POE1 with inattention.

It's time to reset. Re-eval. Call an all-hands meeting and say "guys this isn't working" and begin doing what you planned in the first place, make a SEQUEL to Path of Exile.

As a Chinese player (a non-RMT player, I really hate this kind of silly studio. Whether in China or abroad, seeing such people makes me feel sick), I want to know how you report problems abroad. I don't know if you know the rules of game operation in the Chinese market. I always feel that you have given GGG too much tolerance. Even if you are in the EA stage in the Chinese market (you should be in a stage where you are diligent in updating and communicating with players), what do you think Tencent would do if a problem like 0.2 occurred? For instance, when I was bored and played POE1 and the POE1 Chinese server, I found that at the request of Chinese players, the POE1 Chinese server even had a server specifically open for new players, including free equipment distribution. (Tencent's position in China is the same as EA's position abroad. We really dislike Tencent, but we don't deny that Tencent is really very fond of players.) What can pets pick up? In the international server, many players have raised this question, but GGG just doesn't want to change it. The current POE2 is such a problem. You guys are really too kind. Guys, don't forget that we paid for them to test it, but they don't want to listen to our opinions. But why do so many people still say this is EA, please give them time? So is it right to take a long vacation halfway through? In the Chinese market, how dare you apologize to players like this? This game will be ruined in less than a week. And GGG was fearless only after Tencent gave it full funds and autonomy. Do you understand? Tencent is completely uninvolved in the development project of POE2, which is equivalent to setting it off and providing them with sufficient funds. The Chinese server of POE2 is called POE Arrival (it has not been launched yet). I think no matter how much feedback is given on this forum, having such an arrogant producer is of no use at all. Let me make a comparison, like comparing Chris in the past to Jonathan now. Or how does the persistent person from the Last Age next door communicate with the players? POE2 is really fun in the end. I really like this framework of the new era. My friend and I both like it. But this is also the first time I've seen a game that learned a lot of lessons in 0.1, then broke down and gave up updates when it was launched in 0.2, and continued to be stubborn. If you really want to restrict the studio, why not ask Tencent to help ban these cheats? Do you know how severely this kind of thing is restricted in China? Every day, they claim to reject RMT, but in the end, the game still relies on it. Moreover, they cut all the beneficial elements for players and the interesting BD. Although I really like Amazon's new skills, in the end, everyone tends to converge on Amazon's weapons and skills. Is this interesting? I hope the discussion won't end in arguments. I think everyone should step out of the forum more often or visit other servers. Even you can complain to Tencent about GGG's inaction. I feel that only in this way can the real problem be solved. Finally, I pay tribute to those engineers who are updating POE2. With such leaders, it must be really tiring.In the end, I completely agree with your opinion. After I got into POE1 myself, I was amazed at the invincible nature of this game. However, some of the systems are just too old. I can't imagine how much fun it would be to renovate the system of POE2

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