LOOT is the issue
" I am 40/40 atlas, flame quest done, bosses atlas done, max pack size, rare monster density, magic monster density, 8/8 ritual, 8/8 expedition. I haven't seen one rare drop, that is worth more than a divine. And the raw divine drops I am getting are terrible, compared to the last league. And yes, I have over 100% rarity on the gear. If I did not play on the trade league, where I get divines from other people, I would be very displeased. Expedition crafting and recombination - great. Ritual omens - great. Raw drops? Complete dog shit. |
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They said in a recent interview that above 100% you get basically no return since the curve is a logarithm
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" ![]() My current raw drops stat. I have 7 days played on my lvl 96 Amazon, and 3 days played on my lvl 94 Deadeye Raw drops are noticeably less, while I can't comment much on rare drop, I managed to get various rare drops that cost like 2-4 divs in early league and they sell like candies. But, that is since I don't need to come to office for 9-5 on weekdays, I can afford to play alot everyday. Its getting harder to sell 10+ or even 5+ divs item today since most of players that have high purchasing power looking for very good items and or near perfect items. And middle ground items that is quite actually good, not too cheap and not too expensive, is getting harder to sell. The "middle-class" players noticeably have less purchasing power compared to 0.1 , and I suspect its not just because less raw drops but overall the patch is not enjoyable for them. So it is a confirmation bias because I don't experienced the "less-loot" since I have alot of time to play, or just generally afk trying to sell my items, and still able to reach success / progress with my characters. However, the current state of drop is only fine if there are more of alternatives to not only earned resources, but also resources sink. The game badly need more divine orb sink that is more accessible rather than rerolling unique items stat. Having more divine orb sink will greatly help casual players since even though divine orb is less abundant, it will still help to slow down / suppress inflation in an acceptable rate and making rare items that are needed much much more affordable. |
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Yes yes, I am well aware how to skin other players for divine orbs...
That's not the issue here. You know 33 divines, divided by 10 days, this means 3.3 div per day. This is what? 1.1 divines every 8 hours? With high end amazon/deadeye? THIS IS COMPLETE BULLSHIT. And you know this. |
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" I will agree that it is a complete bullshit if I were to have a conventional job of 9-5 monday-friday. However, I don't know, I don't feel that the less loot affecting me much. Still able to progress smoothly, mainly because I can afford to play this much everyday. Part of me saying its a complete bullshit, another part of me saying its fine because I can take advantage of slow players. I don't know, maybe its a bullshit if I play Non-Spear. |
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" Sounds about average tbh. If you're saying you cannot clear maps as fast which affect the drop per hour ratio, sure, but other than that this is the average drop rate of divine orbs, they are quite rare. Tech guy
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It's not like there's a massive need for currency if you enjoy playing the more slow game anyway
* Beyond map juicing and omens Last edited by Strangehill#1736 on Apr 28, 2025, 9:46:00 AM
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But would be nice to have the option to just slam your gear with divines every other hour to get an improvement and have actual crafting like intented. At least I hope that is the intention and not this inflation driven madness that is going on right now.
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" Man, I do not know that guy, his average clear time, or what build he is using. But it is perfectly safe to assume he knows what he is doing, not ignoring the fact that he hit 96 level. And I can speculate that his build is no less than optimal, with decent investment, as is his atlas and the map mods he is running. And to hear that such person, drops 1 divine every 8 hours. THIS IS DOG SHIT GAME DESIGN. Hands down. |
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As mentioned in original post. My towers were juiced.
Had all at 99% tower effect. 3 precursers. The precursers i used for juicing the towers were all from trading using all the currency acquired post patch and had the max stats on them. That was a trial too with limited exults to use. Waystones had added dilerium and good prefixes for the useful stats. Admittedly, only 2 towers were affecting the map nodes but some had insane numbers on for the farming. Nil points for guessing how it went. |
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