Build diversity practicaly non existent since 0.2.0

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CroDanZ#1818 wrote:
You have to decide for one... do you want methodical combat or more so called "POE1-Style" combat?


GGG: "We want slow meaningful combat."
Everyone: "Ohh, let's all play this 1-button build."
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CroDanZ#1818 wrote:
You have to decide for one... do you want methodical combat or more so called "POE1-Style" combat?


GGG: "We want slow meaningful combat."
Everyone: "Ohh, let's all play this 1-button build."


Can't force them to play the way they want them to. If they had actually thought Thier combat philosophy through they wouldn't need to. Now the "Vision" is basically dead unless they want to redesign most of the game.
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CroDanZ#1818 wrote:
You have to decide for one... do you want methodical combat or more so called "POE1-Style" combat?


GGG: "We want slow meaningful combat."
Everyone: "Ohh, let's all play this 1-button build."


Theres no time to play "meaningful combat" when range mobs cast some sort of bolts, melee mobs jump on you and fiercely stun you, mobs with shields reflect, rare explode with ODE. Maps are huge for "meaningful combat" and little reward. Is it so fun to play 20min map for 1-5 ex and some rare you vendor for gold? MAYBE for single player game, but it resets every 3-4 months (or used to - looking at you 3.25). More I play more I realise this patch its not for me but what annoys me so much is how could they butcher 0.2 after so successful 0.1
Last edited by Aim_High#3562 on Apr 12, 2025, 12:36:58 PM
How about we just don't AIM to have the whole screen cleared in 1 second and doing 3 minute maps? Or even better, don't care about what others are building at all. Honestly the single biggest mistake PoE2 made was re-implementing trade. This thing needs to be burned to the ground.
Agree. This patch was more of a showcase for Amazon to cover the rebalancing. They already made a step in the right direction.
Gold should not matter anymore as soon as you leave for endgame. Ascendency, including the 6th point, should not have mods during the trial.
Last edited by kosmo_blacksmith#5449 on Apr 12, 2025, 1:03:04 PM
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POE1 is 100% because of the meta, and has everything to do with what everyone else is playing.

Lightning strike, powersiphon was in all 3 versions of Settlers.

As well as that silly private league nonsense.

All because it was meta. Which you would know if you actually played poe1 in the last century, which it looks like you dont. #novoidstonesever


Poe1 has become more and more in line with "the vision" and has become worse for it. The focus on gear to shore up bad mechanics has become awful. I actually do play every league as you can CLEARLY see, however I haven't even bothered pushing through the campaign in some leagues recently because the game is not fun, it feels pretty awful to play most of the time. It used to be that the majority of your power came from the skill tree and your gems/supports, and gear was something that improved a good build. Now it's the complete opposite, gear is everything and the game feels awful to play until you have it. Sure you get more drops in poe1 but they're usually still trash. Skills don't feel good to play until you have gear and the game's just been progressively moving towards this shit that poe2 is. I don't know if you've noticed but that's where every step has been headed, towards the vision. Every couple of leagues they'll push us a big leap towards the vision, and then backtrack the tiniest bit, and everyone just forgets.

Poe1 is bad for a similar but different reason than poe2. Most builds aren't viable. The difference between the 2 is that poe1 you can eventually get (or buy) enough gear to force any skill to work.

Additionally, if you're a meta slave and you concern yourself with what everyone is doing re: lightning strike/power siphon... well you're going to spend your life miserable.
biggest issue is that this will most likely result in LS nerfs rather than amping up other stuff to the same speed.
Ive been sitting here trying to cook a build that id like for 3 days.
Mjölner e.g. got me super intrigued but Energy Mechanics compared to COC in PoE1 feels just sluggish and also ALL one handed mace skills are slow af.
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Reaked#1384 wrote:
biggest issue is that this will most likely result in LS nerfs rather than amping up other stuff to the same speed.
Ive been sitting here trying to cook a build that id like for 3 days.
Mjölner e.g. got me super intrigued but Energy Mechanics compared to COC in PoE1 feels just sluggish and also ALL one handed mace skills are slow af.


Yeah... Mjolner is just not even an item given how the skill system works. It's SO bad. Honestly at this point I'm thinking they should just remove literally all unique weapons from the game and just make them as different item slots, because fuck me is it awful currently with the state of skill gems and weapons.
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arandan#3174 wrote:
I don't know how good your long term memory is, but last I checked they tried balancing the game after people got 'their' builds online in 0.1.

How well did that go for them again? You have yourselves to blame and you'll have to wait 3-4 months for any major balancing to be done again. Whine more, maybe you'll 'improve' the state of the game some more.


crazy idea here:
instead of nerfing the 10 things people actually like GGG should buff the 200 things that are essentially trash.
GGG doesnt do 'balance' btw, they fucking nuke things to the point of being completely unusable.

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kabooms#3788 wrote:
You can't have methodical combat in this game without nerfing density heavily like in the 80% range.

exactly this (that change = dead game and they damn well know it)


Not gonna lie the entire "workable build meta" problem would be solved by.

1) Doing the first thing you said.

"Buff the shit underperforming builds" = win. If more players play then its win win right? Or am I missing something? More players, more fun = more MTX sales.

I guess I need a visionary to explain to me how fun is an objective quantifiable concept? It is like food, some people like food to taste good before they finish their meal. Some people it seems will eat a dried up turd with the right seasoning. I don't eat shit either.

Is it coincidence that a double digit % of people are arguing "dis game be awesome" when over 50% of the peeps are playing the same build? 50% don't want to play lightning spear and the other 50% are playing it because it simply isn't that shit. Still kinda shit though so I lost my appetite.
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CroDanZ#1818 wrote:
... if around 95% of the builds require methodical playstyle to kill just few mobs while 5% of the builds simply faceroll whole screens with just the press of 1 single button, it completely kills the build diversity in the game.


Agreed.

Right now POE2 has a marketing message that there is engaging combat..but you would be a fool to use it if you respect your time. Why would i use advertized parry combos when other builds can aoe whole packs in the time it takes to parry?

Why use any mechanics leveling when you can literally put rake+stomping ground, shield charge, and herald of ash on *any* class.. strength stack, and faceroll the campaign.

Likewise with the few op endgame builds..

Reaching an op state is probably inevitable, but flattening everything in crap gear from the start deletes the entire game. I prefer the more meaningful methodical combat of 0.1 in early acts, but ggg seems destined to kill this gameplay at every turn.
Last edited by KuroSF#6521 on Apr 12, 2025, 1:31:14 PM

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