Build diversity practicaly non existent since 0.2.0

Currently it's go "Lightning Spear" or go home, because with almost every other skill your clearspeed is way worse.

Yes maybe LS is a bit worse in single target scenarios but this can simply be fixed with skills like "Storm Lance" f.e..

Means while most of the other builds struggle through content (Not all, but most) and many of them require a multiple button combo playstyle, Lightning Spear simply clears multiple screens with just 1-button. ^^

You have to decide for one... do you want methodical combat or more so called "POE1-Style" combat?

Because if around 95% of the builds require methodical playstyle to kill just few mobs while 5% of the builds simply faceroll whole screens with just the press of 1 single button, it completely kills the build diversity in the game.

Esp. if the 1-button builds require way less investment into gear aswell than all the builds that are played according to "the vision". ;)

I'm currious how you want to deal with such lack of diversity in future...will those few builds be nerfed even mid-season or all the other builds buffed for 1 season an all together nerfed for the next league?
Last edited by CroDanZ#1818 on Apr 12, 2025, 5:26:33 AM
Last bumped on Apr 12, 2025, 1:34:32 PM
It's still early access, so if more ppl talk about this the more likely they will respond.
I agree. I've tried to adapt since 0.2.0, but I've concluded that a "home-brew" build is just capped at low effectiveness. We really have gotten to the point of build the meta or don't bother to run end game content. I'm at a place with my build where I don't see how to pull any more damage out of it and my clear time is still tripled from pre-patch (from about 8 minutes to about 23 minutes per T16 map).
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It's still early access, so if more ppl talk about this the more likely they will respond.


Hope so...I mean the main purpose of an Early Access to a Beta game is to point out such grievances.

I'm curious to see how GGG will deal with such feedback from the "common people" in the future and even if they've said that they want to avoid "mid season balance changes" I'll stay optimistic that they'll find a way to do so for the sake of build diversity in the game. :)
I don't know how good your long term memory is, but last I checked they tried balancing the game after people got 'their' builds online in 0.1.

How well did that go for them again? You have yourselves to blame and you'll have to wait 3-4 months for any major balancing to be done again. Whine more, maybe you'll 'improve' the state of the game some more.
Build diversity was also non-existent the last patch aswell, every class has 2 maybe 3 endgame viable builds if they're lucky. Then there's classes like Warriors that still are stuck with 3 working skills to build into Leap-Boneshatter-Hammer Giants Blood since the release of the game.

Outside of balance outliers, the truth is that build diversity is never going to improve without reducing attribute requirements on gems and gear aswell as grealy reducing the hard requirements for weapon types on many skills.

Half the classes in the game are forced to invest 40% of their tree into attribute travel nodes and/or to path polymath to even have a working build.

Amazon, if anything, is on the better side of the coin of this issue, it's just lightning spear that blows everything else out of the water so there's not much point in running other builds if we're strictly speaking about power and clear speed.
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arandan#3174 wrote:
I don't know how good your long term memory is, but last I checked they tried balancing the game after people got 'their' builds online in 0.1.

How well did that go for them again? You have yourselves to blame and you'll have to wait 3-4 months for any major balancing to be done again. Whine more, maybe you'll 'improve' the state of the game some more.


Okay you're not really giving all the details here. In 0.1 ggg didn't just nerf every popular build... They nuked their mechanical functionality from orbit. The builds were NO LONGER PLAYABLE in any sense of the word "playable". That's not balancing. That's a blizzard entertainment tactic, and yes, it will always result in an infuriated community.
You can't have methodical combat in this game without nerfing density heavily like in the 80% range. What is more fun? A game with sick blasting and insane loot where you kill big bad bosses? Or a game where you are going to be traversing sparse zones for 2 minute encounters with each rare pack and long boring drawn out boss fights where the only difficulty is luckily avoiding 1 shots?
Last edited by kabooms#3788 on Apr 12, 2025, 8:15:30 AM
Could not agree more I took your comment tweaked it and posted it again, we need buffs and more build diversity! And an answer to what type of combat style they are looking for!
+1

We need way way more build diversity and 100x amount of working skills, cool interactions, etc

Stat and weapon requirements are killing the core of Poe

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