Streamers be RAGING...
I just checked out a random video of streamers reacting to the new patch:
https://www.youtube.com/watch?v=IWE7TB2V5RE&t=404s It seems the main complaint is about not killing fast enough or doing enough damage. One thing I want to point out—straight from Grinding Gear in the Zizaran interview—is that the passive tree is designed to act as the multiplier for your gear. In other words, your passive nodes are the main source of damage scaling. A lot of these streamers are complaining, and some of them are low level with zero passive points invested in offensive multipliers. If you take a look at the tree, many of the stronger multipliers—especially for minion builds—take time to reach. I totally understand the “my Spectre does no damage” feeling, and I’ve experienced it myself. But I also realized I had zero minion damage multipliers at that point, so I wasn’t so quick to blame the patch. From my experience, I went with a double Companion build in Hardcore SSF. I had to heavily invest in defense early on, but once I started allocating passive points toward Companion damage, my DPS skyrocketed. Sure, it felt sluggish early—but it really took off once I reached the multipliers. As a side note, I also suspect that some streamers are expecting “zoom-zoom” gameplay because they’ve been conditioned by other games. PoE2 is its own game—leave your expectations at the door. That said, it’s totally fair to feel like it’s too slow or lacking in damage right now. Just keep in mind that it’s designed differently. Last edited by Ragestorm26#0930 on Apr 12, 2025, 3:11:10 AM Last bumped on Apr 13, 2025, 4:06:33 AM
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Yikes, is this supposed to be a positive post? Because what you are explaining is that there is a single way to get damage. Pigeonholing builds into, as you call it, damage nodes which take time to get to is good in your book? Cause it sounds very build restricting to me
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Absolutely agree with the post.
One more thing I noticed with ZiZ interview - He is used to leverage his knowledge to beat the game (PoE1), while new players can't handle this much complexity and suffer. Now we are on even grounds as PoE 2 by design aims to be more understandable and simply, aiming more in actual gaming. And that's a great approach. Also things like movement skills (flame dash + Quicksilver) was the main reason i quit PoE 1... I am SO HAPPY these things aren't here, SO HAPPY! Monsters should swarm me, it's fun! Combat shouldn't be optional exactly as Jonathan mentioned. Look at the PoE 1 state of the game - You play the minimap and barely look on screen. That's exactly what happens if game gets too easy. I'm loving the PoE 2 direction and only those who wants PoE 1 reskin, they still complain instead of approach this as a new game. |
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I dunno man, I have a fairly large investment into offensive abilities and uhhh yeah the damage isn't there. It turns out that 800% of 0 is still 0.
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"optional combat" is one of the most gaslghting bs disingenous answers i have ever heard.
tell me how do we level, get loot etc....is that optional? Last edited by tarloch#1873 on Apr 12, 2025, 3:30:22 AM
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" Buch of bs m8. Also you are talking about companions not minions. Companions are just buff bots imo. I reached nearly 100 in 0.1 and tried several minion characters. I play exclusively minions only. In 0.2 we are A LOT weaker. Most campaign issues where reverted because they removed 80% of our power but they did not revert scaling in endgame. Minion damage in endgame mapping is real low compared to most other builds and thats with nearly best DPS gear we can get. We dont have the leyway to dont invest everything in dps if we dont we cant kill anything as there is no way to play minions defensively. If you dont kill fast enough all minions die. There is no builds variety for minions. Many of our unique options where removed in 0.2 for us as well. It feels to me like you are still levelling and are not even playing minion class. |
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" Not really a positive or negative post —just sharing my thoughts after watching the video. I noticed they were making judgments pretty quickly, and in my experience, waiting a bit and picking up some damage nodes really changed the experience for me. That said, you make an interesting point. I’m not really advocating for anything specific, just communicating what GGG said in the interview about gear, passives, and their design philosophy. Given your point, and in the spirit of constructive dialogue, could you suggest some ways damage could be obtained that the devs could consider? |
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" Thanks for the reply! You’re correct that I was primarily using companions as buff bots, and they didn’t do huge damage, but I hadn’t invested any points in minion damage. What you may have overlooked is that I took the passive node that gives me damage for every % increase to companion damage, and then I also took all the increased damage for companion nodes. I suspect, though you’re right and I can’t confirm it, that if I had specced another 50% into minion damage (which I was considering), they’d still probably do underwhelming damage. What I can confirm is that it was definitely a little weak, which aligns with the experience of the streamers. I suggest we need someone who’s fully specced into minion damage in the passive tree to comment on this. Thanks for your insight—it’s definitely expanded my perspective! |
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" Haha Sargoth you are a HORDE player clearly ;) While I think my post probably missed the mark as another poster may have enlightened/clarified I think this part of what you said is spot on! Last edited by Ragestorm26#0930 on Apr 12, 2025, 4:07:47 AM
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The reality is that with patch 0.2, GGG has transitioned from a game zone to a frustration zone for players. In my opinion, they have made too many missteps. This game should not cater exclusively to nerds! (a niche audience!)
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