I want an explanation from the developers!

"
MEYKAN#1477 wrote:
When will the game be playable with comfort? At least 60 fps on minimum settings (not to mention high) on AMD processors and video cards? Will something be done about this? How long can we tolerate this, I'm not the only one, why does your game drop FPS to unplayable on any settings when you see 20 monsters and effects!!!? You lose your players every day and believe me, there are more of them than those who come (newbies)

If your policy is that a new player comes, plays for a month, buys a chest and leaves, and the next one comes instead, etc., etc., then I'm not interested in your project. Have you really not seen how the game behaves on AMD video cards and processors in all those years of developing Poe 1 and Poe 2!?


I want to get an answer to this question.
Thank you!

Ryzen 5500 4.2
Rx 6600 8GB
m2 nvme


POE2´s graphic engine sucks on INTEL AMD and NVIDIA...
I have tested all possible combos with good Hardware..

Never mind what Combo ...

Intel CPU + ARC sucks .... XesS Sucks...
AMD CPU + RX GPU sucks even with 3dcache + Smartaccess

Or Mixed up.... Its the Engine

Multithreading > crap Code
Single Threaded > not enough CPU even on 5.6 ZEN4 or ZEN5

"
Naztrey#9177 wrote:


edit: btw use Vulkan if you have amd. Vulkan is designed by and for AMD specifically!
and for what ever reason, try both fullscreen and borderless windowed mode. i get huge fps loss in fullscreen.


No.. Vulkan is an OPEN API, successor of OpenGL. In fact the biggest contributor to the specification was NVIDIA, not AMD.
My gripe is i set the game to 60fps with dynamic resolution and low gfx settings so it should be able to maintain these 60fps but with dx12 the fps constantly changes between 54-58ish fps. With Vulkan i get constant 58 fps which is more smooth but still results in some visual choppiness.
Even when i set game to 120 fps and gfx look smotth at first glance there is some weird choppiness in the game itself as if the map or characters have trouble to keep up with the camera.
I guess it's going to get fixed sooner or later, most likely a bit later.
It's something that effects even those with rtx 4070-4090 gpus
I have Ryzen 7 7700 cpu, Amd 7800 xt gpu. I play on 2k, low settings, no upscale, no dynamic resolution and cap fps at 100. I still drop to 50 fps when doing ritual, breach etc. Optimization is sadly awful.
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No.. Vulkan is an OPEN API, successor of OpenGL. In fact the biggest contributor to the specification was NVIDIA, not AMD.


oh what? guess i saved that wrong in my head then. sorry. nonetheless, vulkan certainly the way to go for amd :-)
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Here's what I found on the Internet, attention!
The game Poe 2 can provide stable! 60 fps on X3D processors and higher (well, you understand 5700x3d, etc., everything below can be forgotten about stable fps!) and it doesn't matter what video card you have, roughly speaking!! On lower processors, don't expect 60 fps in battles, etc., thanks to the developers for good optimization, I've played enough of your game, it's time to leave it.
P.S. it was cool (no)
"
P.S. it was cool (no)


Are you trying to drop the mic?
"
MEYKAN#1477 wrote:
When will the game be playable with comfort? At least 60 fps on minimum settings (not to mention high) on AMD processors and video cards? Will something be done about this? How long can we tolerate this, I'm not the only one, why does your game drop FPS to unplayable on any settings when you see 20 monsters and effects!!!? You lose your players every day and believe me, there are more of them than those who come (newbies)

If your policy is that a new player comes, plays for a month, buys a chest and leaves, and the next one comes instead, etc., etc., then I'm not interested in your project. Have you really not seen how the game behaves on AMD video cards and processors in all those years of developing Poe 1 and Poe 2!?


I want to get an answer to this question.
Thank you!

Ryzen 5500 4.2
Rx 6600 8GB
m2 nvme


i run an AMD 5800x
90-180 frames is typical for me. gpu is 4070 super.
graphics is everything to max except dlss is set to quality. dx12.
dynamic res is off, and culling is off
1440p res

the engine is basicly poe1's and when i had issues with fps drops to sub 60 there i solved it via deleting both nvidias cached shaders and the shaders in the poe folder and doing a repair install of poe. i found i had to that every other major league release.

im not really seeing something specifically bad because of running an amd cpu since the crashing/freezing stopped.

not trying to say there is no problem, but there are settings people have on, or off that affect things elsewhere that they don't realise could be causing issues and ive found it to be often a cause amongst friends for things like this.
for example HAGS (Hardware-Accelerated GPU Scheduling) people have been turning off in the past (poor advice from youtubers who dont actually know shit but still tell ppl what to do anyway), but its required for dlss 3 and up for it to function correctly.

another example is people changing settings in nvidia control panel (or equiv sw for your card) away from letting the app set things. causing conflicts with the intended choices of the dev leading to poor performance. should always leave it on let app decide, and go into the custom per program and adjust there if you have issues and want to try other options, but the app typically knows what setting it needs to run best.

ensure you havent set the shader cache to disabled, its awful common advice handed out. but it keeps getting proven again and again to be rubbish advice, only if you you have a HDD should you do this. if you have an SSD leave the cache on as default, or larger if you don't mind it taking more drive space. testing myself with it disabled made the game run god awful and near non-stop lag no matter how long i played, it did drop fps significantly.

there are launch options you can set that might help too. as they may influence the cpu loads at different points, these are from poe1, but think they work for poe2. when i was getting full system freeze/crashes in December these choices did reduce the frequency for me. those crashes no longer happen now though for me
--waitforpreload Wait for preloading to finish during startup. This causes the game to not finish the initial loading screen until it has fully loaded all of the stuff that would otherwise be background-loaded during the first moments of play.
--noasync
--nopreload Do not preload art assets on startup and disable background loading threads. Completely disable the asynchronous loading changes introduced in version 2.3.0.

Im sure GGG would be doing their best with the resources to have it work for everyone, and shit who knows, could be windows screwing AMD again with recent patches, wouldnt be the first time.
both AMD and Nvidia have poor gpu drivers released atm too, sure its not helping to getting to the bottom of why. but, if you havent looked at those things above, try them, none of them are dangerous to your system to change.
I'm on Nvidia 4090 I could not play game since new updated, disconnecting all the time and my FPS did spike a lot.
Yesterday I did switch from DX12 to Vulkan not even one disconnect since then and my FPS are average 120FPS on max setting no more spikes in frames or performance drops.

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