No room for bad players.

"
Banditv1#6344 wrote:
Being 52 years old my self, I totally understand.
I completely understand the need for the game to challenge the top players.
That said the number of elite players pales in comparison to the number of scrubs that play these games. I dare say the scrubs fund the entertainment of the elite players by wanting to emulate their experiences.
So there needs to be a place for low skill players without depriving the elite players of theirs.


My Mom also plays PoE2, she's just about 60 years old now and runs into similar problems here. Often, she'll message with "Mathias, can you help me with this boss?" after trying lord knows how many times on her own, hahaha

That being said, I completely understand where you're coming from even though I myself don't encounter the issue.

My recommendation to you will be the same thing I tell my mom;

It's important for you to find a build with a low skill ceiling and some tankiness to it. Lightning Rods at the moment work a lot like landmines, where you essentially have to set up a field at your feet and pull the monsters into it, and the recent nerfs make it horrific for bossing in the early levels unless you've got something like Death's Harp (A +5 projectile bow) and Chain Support on your Lightning Arrow.

If you're looking for a bit of a better time, try the Shield Skills out with the Warrior, (or for a fun twist, try them alongside the Spear skills on Pathfinder-Ranger- or Amazon-Huntress-). The damage from the Shield Skills gets higher from JUST the armour on your shield and the added damage to attacks you find on gloves and rings, so you can focus more on just getting your resistances and health up. In addition, Shield Skills make you block all attacks (make sure to watch the little bar above your potions though when you raise it) so it helps you take a breather in a fight when you need to by just using Resonating Shield

Something simple that also has layers of defense to help cushion the slower reaction time with a very easy to understand damage scale, and you're 100% free to place the passives in whatever makes sense to you and it'll still be good. The ONLY important thing is as much armour on the shield as possible.

If your style is totally different, I could recommend other things for you to try though! I'll watch this thread for a bit in order to help you out!
Last edited by MathiasSoul#7397 on Apr 8, 2025, 11:36:57 PM
"
Hey I have like 15000 hour in poe1 and I play as much poe2 as possible so here is my thought.
I think you should treat the campaign like endgame where you grind for gear. I not saying it sarcastically. When I play a new game that is massive, I do not know where is the "real end game". I treat my upcoming boss not as my obstacle to my real end game enjoyment, but as a "boss". I enjoy poe2 much more when I do not know what in front of me. It suck to look at other people who are better than me are and compare their progression to me.


Yup, I feel like streamers, unknowingly mostly, are at fault here. Too many viewers watch what they do and spoil themselves not only on end game.

But think that pace is also appropriate.

What they fail to realize is streamers play this game for a living, 10+ hours a day for weeks; whereas we (well you shouldnt be if you want to be healthy), do not.

Like you said people compare wayyyy too much in this game to the point that a 2-3 week league is the target for most folks, even though thats what streamers do for all content. And if they dont get anything done in that timeframe it must be the games fault.

Mash the clean
It's nice that you're trying to help, but you're missing the point. People need to be able to get through the campaign with cheesy builds, or the game is forcing a meta. If you have to treat the campaign like prepping for pinnacle bosses, the ability to experiment is gone. Right now, the campaign is too much like solving a riddle with one correct answer.
"
It's nice that you're trying to help, but you're missing the point. People need to be able to get through the campaign with cheesy builds, or the game is forcing a meta. If you have to treat the campaign like prepping for pinnacle bosses, the ability to experiment is gone. Right now, the campaign is too much like solving a riddle with one correct answer.


You do not need meta for the campaign.

I dont even think you can build for anything meta in that level/gear span.
Mash the clean
"

You do not need meta for the campaign.

I was responding to the guy who posted an entire build guide in order to get through tutorial bosses.

I am sure it is possible to complete the campaign while only using basic attack. But I'm not willing to try to prove it.

I've said before: I don't think the game is hard. I think it is exhausting. There are improvements on the way, so I'm hopeful. I'll probably try a minion build once those buffs go live.
"
Banditv1#6344 wrote:
Hello,

This post is just about my experiences and my skill issues.
With that out of the way I'd like to describe how the game feels to a low skill player.

I'm that low skill player, with slow reaction times and who has yet to grasp the concept of POE2's current landscape. When early access came out and I played on day one the experience was a lot of fun. Because even with a mediocre build I could at least get to end game.

Now I can't get out of my own way.
Yes it could just be that I'm that bad of a player and the game has exceeded my abilities and understanding of the game mechanics or something has drastically changed. To be honest even before the update I doubt I was ever going to be able to complete all the accidences and had no chance at reaching the high level maps. Despite that I was having fun smashing monsters with my friends.

After the update: for me everything seems twice as fast, monsters are two or three times more spongy, and the passive trees seems less visible. Before the update in the standard league I had a Ranger that was dedicated to poison / armor breaking that let my friends builds consume the armor break. Even with this build I could still solo to end game at a slower pace.

Currently I have a Ranger level 39 lightning arrow / lightning rod and it feels bad. It's to slow to setup now, the monsters blaze right to you and that makes the lightning rods useless, and yes it's probably mostly a skill issue.
But you couple that with what feels like a currency / gear drop famine, and the fun is gone. ( for me )

Currently I have maybe 1/10 of the currency I had in the standard league.
I've a couple pieces of ok gear, I was stuck on a serval pieces form act one until I started act three. This brought my progress to a super slow crawl.

It's my impression this game is supposed to be a combination of currency / equipment drops that you RNG build gear with as you go along.
If I'm wrong about the concept feel free to elucidate me one what is what.

Lastly before you troll me in the reply's let's address a couple things.

Everyone says go look up a build on the POE2 build tool.
To me that is no fun because it's playing some one else's way.
I've tried to look at the builds to understand the concepts behind them.

Get good, yeah I already acknowledged that one.

Just quit, everyone has a vice so here were are.

I'm good with the game being challenging, it just seems like it's now challenging at Shroud's level and no longer at a normal human level.

Thanks in advance for any helpful feedback.
And trolls you be you, it's a forum post after all.



I respect the honesty, Honestly.

POE2 may just be a hard game too, like Sekiro. I am uncertain as if thats the case, but I do understand its suppose to be a much more deliberate experience.

At the moment though - There is a lot of balancing missing because they ran out of time before the patch release ( they said this in interview).

So just giving you a heads up, you should get stronger, some-how, soon. Maybe next 2 days soon? depends on what they specifically work on, but it IS known that issues like yours exist.

No need to stress, but you may have to wait.

Again, thank you for your politeness and honesty. Been seeing a lot of posts that dont lately, as you may know.
Thank you for your frankness.

I agree.

If Jonathan wants to make a game that's challenging for Shroud (i.e., the top 1% in skill of gamers), then he'll miss out on the remaining 99%. Doesn't have to be in that ratio of course, but even at 80/20, I don't think the game will be financially sustainable. I'm talking about your jobs GGG :(

Here's to hoping GGG can figure it out :(
This is a great conversation, I'm seeing some aspects that were not quite as apparent when I posted. I'll definitely try some other builds and classes.

This is probably contributing to my issue some, looking for coolness in a build.
Here is an example of my mindset. A Ranger with one or two skeleton archers following along, they poison break the armor and I can do something to that consumes the break and loop that process. Or a Warrior with a with a four armed gorilla as a side kick that can split the damage a little. But these are not really practical because of the limits of stats, support gems and equipment based skills.

At first I wanted to play a ranger build that could utilize the flask recharge passives and an aura, aoe, or large presence with the alchemist persistent buff.
To heal my friends, I sort of had it almost before the update.
But the limits on the support gems made it hard. I'm not sure what the intended direction is on the limits.

Personally I don't see why I can't use the same support gems on different skills. Example, Contagion and Despair why can I not use magnified effect on these two? Perhaps someone can let me know "it's because of X reason" and why they decided this. Then provide some oversite on how to know what gems can work together without having to engrave them all first to see the supports window you get after engraving one.

Thanks again for all the information.
Last edited by Banditv1#6344 on Apr 9, 2025, 4:16:07 AM
they're fixing stuff day by day, you can see the amount of hotfix they alrdy done on the updated thread; this will probably get better. Some may argue that they should not have release the update that soon if it was not polish enough; personally i'm happy to have it as soon as possible.
Yes, I feel you.

I'm not a bad player per-se... My issues stem from the fact that my eyesight is s#it from years of welding and metalwork. This game lacks a lot of clarity for me when it comes to things like degen puddles, slam AoEs and the like. The amount of clutter on the ground easily obfuscates things for me and it leads to me mis-reading or seeing things and getting punished for it.

My work has also caused me to get some pretty bad carpal tunnel syndrome and other things. When I see something, it may take a bit longer than normal for my hands to get around to react to it.

It feels REALLY bad when a game punishes you for being hard of sight for no particular reason, or for punishing you when you have some motor slowness. No other game punishes me in the way this game does for being old and slow and broken.

Report Forum Post

Report Account:

Report Type

Additional Info