The core of Path of Exile 2 is not the campaign

Campaign DESPERATELY needs smaller maps and/or more access to movement speed as well as fewer areas/quests. Likely won't happen but hey, I don't play PoE2 anymore anyway lol
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Baliqci#1721 wrote:
Campaign DESPERATELY needs smaller maps and/or more access to movement speed as well as fewer areas/quests. Likely won't happen but hey, I don't play PoE2 anymore anyway lol


Sounds like you don't want to play PoE 2 anyways, given that you want to remove large chunks of the campaign.

Just looking for an end-game simulator?
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Akedomo#3573 wrote:
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Akedomo#3573 wrote:


Well, in my experience. Video games usually release with the entire story/campaign fleshed out. Has almost always been the case for every game I've played.

Plenty of games continue adding additional story content to the campaign as well, even years after development. New quests, New zones, new classes to play.

PoE 1 released half finished, and it took them years to put the effort into the rest of the game. Meanwhile, the mapping system was one of the first things they gave players.

And now, when you look at the playerbase it largely retained. Most of them just want to skip to the end-game.

And now PoE 2 is looking like it's going in the same direction. Instead of working on the campaign. They put a ton of work into a repetitive end-game that it looks like only 15-20k people were playing, after everyone else left. And they're not even happy with it, because it's simply not as good as PoE 1's end-game is, and it likely never will be.

Game looks very much like it's neglecting the majority of it's players. Just like it did in the past.


People of course enjoy games differently but as you said much of the hardcore players are mostly interested in the endgame. That's how games like this typically keep people playing. It's how I played Diablo 1 as a kid. You make your character/build and then keep playing it to see how strong you can get. I don't have any issue with the campaign at all other than balancing. Make it an enjoyable experience.


Yet when you look at the achievements for the game. It paints a very different picture about where the effort should be put. The people coming back to play the leagues every few months? Are they all doing end-game content? Sure doesn't seem like that. 180-200k.. vs 20k.


The consistent players are doing end game content.
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The consistent players are doing end game content.


Yup. But maybe the others would also be consistent, if the rest of the game was in a better state for them? There's obviously around 200k players that like the campaign and earlier play.

Like i said. WoW did the same thing. It had casual players for years. But they decided to make the game around the end-game. Then it lost players, or couldn't retain them anymore. They would join, play for a bit and leave, because the world was empty and everyone was sitting around in towns, waiting for the next raid. It's specifically why I stopped playing after Wrath. The experience was horrible when almost all the effort was being put into raids and nothing else.

Feels exactly the same in PoE 1 to me if I'm honest.
Last edited by Akedomo#3573 on Apr 7, 2025, 9:00:14 PM
The core should be the campaign. The ARPG genre was born from games that had players wanting to replay their campaigns over and over.

Based on all the complaints, it's clear that GGG didn't get there yet with PoE2 and it seems they decided to shift focus to making endgame good instead, which is disappointing.
I fucking hate the miserable endgame in this game, sadistic punishments and xp penalties all over.
Campaign is the most fun part, good pace but some map size issues, encounters can be a bit better, mobs do not yet teleport in your face and permastun unless you play screenclear build.
Hopefully campaign gets vastly expanded, the best kind of endgame for me would be the TL2 approach of having ng+ levels and removing all "endgame", endgame is the plague that harmed the genre greatly by removing the origin people actually bought it for, a great DND campaign experience, and replacing it with mindless endgame grind that most potential players are not interested in.
Honestly removing item drops in general in favor of fixed gear like a proper rpg sounds like the logical consequence but the genre is not there yet, the 1button simulator is not appealing otherwise it would be bigger as a genre anyway.
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CroDanZ#1818 wrote:
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Akedomo#3573 wrote:
I dont play games to rush to the end game and grind. Sorry.


I think many gamer nowdays forgot how to enjoy a game throughout all the content it has to offer, starting from LVL 1.

For whatevery reason many people nowdays think that content starts to become "fun" as soon as they can 1-tap everything in T15+ after 3 days into a new league....probably while watching Netflix on the side and not even having to watch the game, becaue everything dies with 1-hit anyway. ^^


They are helpless alcoholics, I don't even know why they join new leagues... just stay in standard and stay on your T17 slot machine, no need to progress a second time even.
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b_ko#7756 wrote:
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CroDanZ#1818 wrote:
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Akedomo#3573 wrote:
I dont play games to rush to the end game and grind. Sorry.


I think many gamer nowdays forgot how to enjoy a game throughout all the content it has to offer, starting from LVL 1.

For whatevery reason many people nowdays think that content starts to become "fun" as soon as they can 1-tap everything in T15+ after 3 days into a new league....probably while watching Netflix on the side and not even having to watch the game, becaue everything dies with 1-hit anyway. ^^


They are helpless alcoholics, I don't even know why they join new leagues... just stay in standard and stay on your T17 slot machine, no need to progress a second time even.


but the economy!!

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Stryfer#0953 wrote:
The core should be the campaign. The ARPG genre was born from games that had players wanting to replay their campaigns over and over.

Based on all the complaints, it's clear that GGG didn't get there yet with PoE2 and it seems they decided to shift focus to making endgame good instead, which is disappointing.


Yup. I love having a good end-game too, one with some nice big bosses - not repetition, but the main draw for most games is definitely the full experience. Otherwise, why even have a campaign if the main goal is to just.. do maps ?

They could legitimately just make a Vampire Survivors style PoE game for the people that want to grind all the time. Would probably be very popular for all those that want to skip straight to the end-game.
Last edited by Akedomo#3573 on Apr 7, 2025, 9:42:49 PM
GAME - - - - - - - - - - - - - - - - | END OF GAME

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I gave the same answer to every message where this issue was discussed. My answer is especially for those who defend the campaign part. First of all, I am not against starting with level 1 and developing. On the contrary, it should be. However, doing absurd and unnecessary tasks over and over again feels terrible.

The best example is the beginning of Act-2. The minutes spent to learn that there is no passage to Halani Gates. Unnecessary clicks and dialogue transitions. We need to overcome these now. There is no harm in giving the option to play when you forget the story and want to remember it. In fact, if necessary, you should be able to do this with the endgame character if you used the skip option at the beginning.

However, when it comes to leveling your character and preparing it for the endgame content, there is no need for a story section for this. Both character development and item arrangement can be done with maps and/or a similar system. There are examples, no need to go far.

As for those who are still against what I say, I have stopped trying to understand it a long time ago. Because there is no logical explanation.

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