The core of Path of Exile 2 is not the campaign
Campaign DESPERATELY needs smaller maps and/or more access to movement speed as well as fewer areas/quests. Likely won't happen but hey, I don't play PoE2 anymore anyway lol
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" Sounds like you don't want to play PoE 2 anyways, given that you want to remove large chunks of the campaign. Just looking for an end-game simulator? |
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" The consistent players are doing end game content. |
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" Yup. But maybe the others would also be consistent, if the rest of the game was in a better state for them? There's obviously around 200k players that like the campaign and earlier play. Like i said. WoW did the same thing. It had casual players for years. But they decided to make the game around the end-game. Then it lost players, or couldn't retain them anymore. They would join, play for a bit and leave, because the world was empty and everyone was sitting around in towns, waiting for the next raid. It's specifically why I stopped playing after Wrath. The experience was horrible when almost all the effort was being put into raids and nothing else. Feels exactly the same in PoE 1 to me if I'm honest. Last edited by Akedomo#3573 on Apr 7, 2025, 9:00:14 PM
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The core should be the campaign. The ARPG genre was born from games that had players wanting to replay their campaigns over and over.
Based on all the complaints, it's clear that GGG didn't get there yet with PoE2 and it seems they decided to shift focus to making endgame good instead, which is disappointing. |
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I fucking hate the miserable endgame in this game, sadistic punishments and xp penalties all over.
Campaign is the most fun part, good pace but some map size issues, encounters can be a bit better, mobs do not yet teleport in your face and permastun unless you play screenclear build. Hopefully campaign gets vastly expanded, the best kind of endgame for me would be the TL2 approach of having ng+ levels and removing all "endgame", endgame is the plague that harmed the genre greatly by removing the origin people actually bought it for, a great DND campaign experience, and replacing it with mindless endgame grind that most potential players are not interested in. Honestly removing item drops in general in favor of fixed gear like a proper rpg sounds like the logical consequence but the genre is not there yet, the 1button simulator is not appealing otherwise it would be bigger as a genre anyway. |
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" They are helpless alcoholics, I don't even know why they join new leagues... just stay in standard and stay on your T17 slot machine, no need to progress a second time even. | |
" but the economy!! " Yup. I love having a good end-game too, one with some nice big bosses - not repetition, but the main draw for most games is definitely the full experience. Otherwise, why even have a campaign if the main goal is to just.. do maps ? They could legitimately just make a Vampire Survivors style PoE game for the people that want to grind all the time. Would probably be very popular for all those that want to skip straight to the end-game. Last edited by Akedomo#3573 on Apr 7, 2025, 9:42:49 PM
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GAME - - - - - - - - - - - - - - - - | END OF GAME
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I gave the same answer to every message where this issue was discussed. My answer is especially for those who defend the campaign part. First of all, I am not against starting with level 1 and developing. On the contrary, it should be. However, doing absurd and unnecessary tasks over and over again feels terrible.
The best example is the beginning of Act-2. The minutes spent to learn that there is no passage to Halani Gates. Unnecessary clicks and dialogue transitions. We need to overcome these now. There is no harm in giving the option to play when you forget the story and want to remember it. In fact, if necessary, you should be able to do this with the endgame character if you used the skip option at the beginning. However, when it comes to leveling your character and preparing it for the endgame content, there is no need for a story section for this. Both character development and item arrangement can be done with maps and/or a similar system. There are examples, no need to go far. As for those who are still against what I say, I have stopped trying to understand it a long time ago. Because there is no logical explanation. |
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