The core of Path of Exile 2 is not the campaign

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I don't think we are going to relate much here lol. How do you play the game? Do you just finish the campaign and immediately start over?


Nope. I play the end-game. I just don't see it as the only thing to do like many other players. I don't believe games should be neglecting the entire leveling experience just to keep pumping out content for 5% of the playerbase because they're the whiniest and complain the most.

The entire game can be challenging. The entire game can have content added to it.

If you don't think this is what happened with PoE 1. How many years did it take for them to finish the Acts? Do you remember?


Last edited by Akedomo#3573 on Apr 7, 2025, 4:08:38 PM
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CroDanZ#1818 wrote:
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Akedomo#3573 wrote:
I dont play games to rush to the end game and grind. Sorry.


I think many gamer nowdays forgot how to enjoy a game throughout all the content it has to offer, starting from LVL 1.

For whatevery reason many people nowdays think that content starts to become "fun" as soon as they can 1-tap everything in T15+ after 3 days into a new league....probably while watching Netflix on the side and not even having to watch the game, becaue everything dies with 1-hit anyway. ^^


It's not that we have forgotten how to enjoy a game from level 1, it's 2 problems.
A) This game is not enjoyable from level 1, even were the game in a better state where the actual game was enjoyable, unless you're playing one of 8 or so skills available at level 1 as the core of your build, your build isn't even a thing until some later level. The concept of a "levelling build" is garbage and a cope covering for bad design.

B) It does not matter how "good" the campaign is, people will get tired of it. In a world where this game was good, I would probably run through the campaign 5+ times per season. That's what I was doing in poe1. There is no structured content that is going to be good enough that I'm not going to be bored of it after 30 times. That's a year and a half on quarterly seasons, never mind multiple years playing the seasons. IF they want games to be evergreen experiences that last for years as live services, then they need to design the experience to be evergreen, not "A massive slog of a chore for 20 hours" followed by fun.
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Definitely not at all what I said. I like difficulty. My point was the biggest challenges should be in the end game. Not act 1 or 2 campaign when you are building your character. PoE isn't a single player game which most people beat once or twice at most. It's meant to complete your build and take on bigger challenges.


While this is true, many ARPGs nowdays have the problem that a season or league is "finished" after 2-3 weeks....leagues that usually should run for 4 months.

I personaly love the challange even in campaigns....It tells the story of a weak exile whose tries to survive the rough atmosphere who will become a godly figter later on with a lot of investment.

But I understand the complains aswell and yes I partialy agree here with you...Esp. the viability of some skills need adjustments for early game to be viable, like the latest changes for minions.

I f.e. simply switch to another skill or combination if something doesen't work for me during the campaign, but I understand that some would love to play skill XY during campaign because they want to play this skill in endgame aswell.

And if the skill is to weak early on it takes the fun a little bit.

But even than the campaign should still offer a bit challange and not be a boring 1-tap fiesta like in other more trivial ARPGs....I'm prety sure with 1.0 GGG will finde a decent middleground to please both factions. ;)

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Akedomo#3573 wrote:
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I don't think we are going to relate much here lol. How do you play the game? Do you just finish the campaign and immediately start over?


Nope. I play the end-game. I just don't see it as the only thing to do like many other players. I don't believe games should be neglecting the entire leveling experience just to keep pumping out content for 5% of the playerbase because they're the whiniest and complain the most.

The entire game can be challenging. The entire game can have content added to it.

If you don't think this is what happened with PoE 1. How many years did it take for them to finish the Acts? Do you remember?


For my time playing poe 1 I don't recall feeling like they neglected the campaign. They dropped huge content updates with finishing the campaign. Once the acts are done you don't need to add much more other than making sure it's a good experience. I don't want to play a campaign that feels like a slog.
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CroDanZ#1818 wrote:
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Definitely not at all what I said. I like difficulty. My point was the biggest challenges should be in the end game. Not act 1 or 2 campaign when you are building your character. PoE isn't a single player game which most people beat once or twice at most. It's meant to complete your build and take on bigger challenges.


While this is true, many ARPGs nowdays have the problem that a season or league is "finished" after 2-3 weeks....leagues that usually should run for 4 months.

I personaly love the challange even in campaigns....It tells the story of a weak exile whose tries to survive the rough atmosphere who will become a godly figter later on with a lot of investment.

But I understand the complains aswell and yes I partialy agree here with you...Esp. the viability of some skills need adjustments for early game to be viable, like the latest changes for minions.

I f.e. simply switch to another skill or combination if something doesen't work for me during the campaign, but I understand that some would love to play skill XY during campaign because they want to play this skill in endgame aswell.

And if the skill is to weak early on it takes the fun a little bit.

But even than the campaign should still offer a bit challange and not be a boring 1-tap fiesta like in other more trivial ARPGs....I'm prety sure with 1.0 GGG will finde a decent middleground to please both factions. ;)



Challenge is great. I loved learning the timing of boss fights to avoid the big one shots. The current balance is way off though where enemies run circles around the player while we are gimped. That isn't a challenge.
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Akedomo#3573 wrote:
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I don't think we are going to relate much here lol. How do you play the game? Do you just finish the campaign and immediately start over?


Nope. I play the end-game. I just don't see it as the only thing to do like many other players. I don't believe games should be neglecting the entire leveling experience just to keep pumping out content for 5% of the playerbase because they're the whiniest and complain the most.

The entire game can be challenging. The entire game can have content added to it.

If you don't think this is what happened with PoE 1. How many years did it take for them to finish the Acts? Do you remember?


For my time playing poe 1 I don't recall feeling like they neglected the campaign. They dropped huge content updates with finishing the campaign. Once the acts are done you don't need to add much more other than making sure it's a good experience. I don't want to play a campaign that feels like a slog.


Well, in my experience. Video games usually release with the entire story/campaign fleshed out. Has almost always been the case for every game I've played.

Plenty of games continue adding additional story content to the campaign as well, even years after development. New quests, New zones, new classes to play.

PoE 1 released half finished, and it took them years to put the effort into the rest of the game. Meanwhile, the mapping system was one of the first things they gave players.

And now, when you look at the playerbase it largely retained. Most of them just want to skip to the end-game.

And now PoE 2 is looking like it's going in the same direction. Instead of working on the campaign. They put a ton of work into a repetitive end-game that it looks like only 15-20k people were playing, after everyone else left. And they're not even happy with it, because it's simply not as good as PoE 1's end-game is, and it likely never will be.

Game looks very much like it's neglecting the majority of it's players. Just like it did in the past.
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Akedomo#3573 wrote:


Well, in my experience. Video games usually release with the entire story/campaign fleshed out. Has almost always been the case for every game I've played.

Plenty of games continue adding additional story content to the campaign as well, even years after development. New quests, New zones, new classes to play.

PoE 1 released half finished, and it took them years to put the effort into the rest of the game. Meanwhile, the mapping system was one of the first things they gave players.

And now, when you look at the playerbase it largely retained. Most of them just want to skip to the end-game.

And now PoE 2 is looking like it's going in the same direction. Instead of working on the campaign. They put a ton of work into a repetitive end-game that it looks like only 15-20k people were playing, after everyone else left. And they're not even happy with it, because it's simply not as good as PoE 1's end-game is, and it likely never will be.

Game looks very much like it's neglecting the majority of it's players. Just like it did in the past.


People of course enjoy games differently but as you said much of the hardcore players are mostly interested in the endgame. That's how games like this typically keep people playing. It's how I played Diablo 1 as a kid. You make your character/build and then keep playing it to see how strong you can get. I don't have any issue with the campaign at all other than balancing. Make it an enjoyable experience.
what's the argument about?
90% of the Conten and mechanics in POE are laid down after 75+ lvl! You just won't see them before that, because they are NONE!
The game is balanced for the FINAL! that's why you have such difficult mobs at 1 level because GGG always look at 10.5 bloggers who passed to 90lvl in a couple of days and do content for THEM! because 80% of new players come through YouTube and Twitch! if they wanted to make an interesting company we would have seen more mechanics not a dull “poke” spear waiting for the real force
GeGeGe
Last edited by sanba#5661 on Apr 7, 2025, 4:53:12 PM
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Akedomo#3573 wrote:


Well, in my experience. Video games usually release with the entire story/campaign fleshed out. Has almost always been the case for every game I've played.

Plenty of games continue adding additional story content to the campaign as well, even years after development. New quests, New zones, new classes to play.

PoE 1 released half finished, and it took them years to put the effort into the rest of the game. Meanwhile, the mapping system was one of the first things they gave players.

And now, when you look at the playerbase it largely retained. Most of them just want to skip to the end-game.

And now PoE 2 is looking like it's going in the same direction. Instead of working on the campaign. They put a ton of work into a repetitive end-game that it looks like only 15-20k people were playing, after everyone else left. And they're not even happy with it, because it's simply not as good as PoE 1's end-game is, and it likely never will be.

Game looks very much like it's neglecting the majority of it's players. Just like it did in the past.


People of course enjoy games differently but as you said much of the hardcore players are mostly interested in the endgame. That's how games like this typically keep people playing. It's how I played Diablo 1 as a kid. You make your character/build and then keep playing it to see how strong you can get. I don't have any issue with the campaign at all other than balancing. Make it an enjoyable experience.


Yet when you look at the achievements for the game. It paints a very different picture about where the effort should be put. The people coming back to play the leagues every few months? Are they all doing end-game content? Sure doesn't seem like that. 180-200k.. vs 20k.
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I don't think we are going to relate much here lol. How do you play the game? Do you just finish the campaign and immediately start over?


yes there is a playmode called hardcore there's literally dozens of us.

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