The souls like approach.
" I do like the point you made that Fromsoft games aren't hard -- they're well balanced. The myth they're hard comes from the gross incompetence of the average player, who doesn't realize the last 30 years of games have specifically been made to make the greatest profit. Which means greatest sales. Which means catering to the absolute lowest common denominator. Anytime a modern game doesn't instantly do that (See: Fromsoft) and makes a reasonable game, there is this delusion that it's somehow hard from the incompetents, and "well-balanced" in their mind will always be hard. Thus, anything that actually IS hard, is unfathomable for them. |
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Their "vision" is to make the combat more methodical.. so sounds like what you're describing is what they're looking for
What are your thoughts on the late/end-game, i.e. mapping? Do you enjoy the zoom-zoom-1-shot? "PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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" The campaign and endgame are too very different games. Scaling endgame and scaling for the campaign are also 2 very different things. A bad levelling experience has no bearings on the endgame/maping experience if scaled right. GGG know this...they have known this for 10+ years. If the campaign experience is too painful. Players won't even get to maps. Also maps would do better with a methodical combat system if they were smaller, less monsters, more meaninful monsters, and just as rewarding. Last edited by Bigschwang#5446 on Apr 5, 2025, 1:16:36 AM
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True.
You never know. Maybe after a few months for 0.3 - They deem the overall sentiments are to buff some Early Game? TIme will tell...0.2 just came out. "PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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" With the skillgems having levels, they can tweak the damage numbers at each set of levels to adjust early game and endgame independantly. Again the first playthrough will always be more challenging than once you have uniques and items. A lot of these complaints go away when you have those tiems. But boy is that first playthrough a slog. |
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...step-by-step... trust the "vision"... ;)
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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GGG has to realize that in order to have slow, meaningful combat, attention to combos and such, not only the player characters have to be slowed down, but also the enemies.
When we move so slow, our skills do next to nothing in terms of damage, our defenses have been nerfed, but the enemies are still fast, hard-hitting, and come at us in overwhelming numbers...then the game design is wrong and not fun. You are literally taking the D4 path of patching things and it pisses me off. D4 nerfed every skill, attribute and gear in the game, right before it's release to the public, and then for another year and a half. We know that some builds are broken GGG. We do. But for the love of Doryani, BALANCE things out. You can't nerf EVERY player skill and attribute, while keeping the monsters almost the same. You said that monsters now have 30% less armor. Cool. They still overwhelm us with their large groups, high hp and high damage, while the player's defensive layers, damage AND survivability have been lowered a total of 30-40%. That's not slow, methodical, meaningful combat. That's player slaughter. We're not asking for the zooming, screen-wiping playstyle of PoE1. We're asking for balance. A SLIGHTLY skewed towards the monsters playing field (Bosses excluded, they should be hard), not the absolute struggle that is the game right now. |
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GGG has to realize that in order to have slow, meaningful combat, attention to combos and such, not only the player characters have to be slowed down, but also the enemies.
When we move so slow, our skills do next to nothing in terms of damage, our defenses have been nerfed, but the enemies are still fast, hard-hitting, and come at us in overwhelming numbers...then the game design is wrong and not fun. You are literally taking the D4 path of patching things and it pisses me off. D4 nerfed every skill, attribute and gear in the game, right before it's release to the public, and then for another year and a half. We know that some builds are broken GGG. We do. But for the love of Doryani, BALANCE things out. You can't nerf EVERY player skill and attribute, while keeping the monsters almost the same. You said that monsters now have 30% less armor. Cool. They still overwhelm us with their large groups, high hp and high damage, while the player's defensive layers, damage AND survivability have been lowered a total of 30-40%. That's not slow, methodical, meaningful combat. That's player slaughter. We're not asking for the zooming, screen-wiping playstyle of PoE1. We're asking for balance. A SLIGHTLY skewed towards the monsters playing field (Bosses excluded, they should be hard), not the absolute struggle that is the game right now. |
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" Nice. So, which specters are you using? Find any good ones? How are the new supports, good synergies? Or are you just mindlessly running the same build and minions when this patch is literally a meta-change patch designed to make the previous builds mediocre because the next upcoming seasons will add vast power creep, so keeping things at their already absurd power level on top of the upcoming additions make the game an utter farce? Actually, don't tell me. I know. Oh, I know. Sigh. |
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" absolutely hate to break it to you man by the developers at Fromsoft don't work for free either so this just doesn't make sense. if you make a good game, gamers will pay for it. the lowest common denominator problem comes after the original team sold out |
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