Please don't be like blizzard

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I think they are copying what blizzard is very good at, monetization of the player based.

They are enticing lots of new players to buy the game, currency, addon, etc.


Are you making up nonsense in every single post you comment in?

PoE2 on release is F2P, buying currency is against ToS, there are no addons/expansion you buy for money and NO ETC.

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I think they are copying what blizzard is very good at, monetization of the player based.

They are enticing lots of new players to buy the game, currency, addon, etc.


Are you making up nonsense in every single post you comment in?

PoE2 on release is F2P, buying currency is against ToS, there are no addons/expansion you buy for money and NO ETC.



To be fair, players are encouraged to buy stash tabs for major Quality of Life upgrades (Premium for trading, Currency for better organization, etc.). GGG also makes buying pricy supporter packs very attractive by bundling them with tons of cosmetics and MTX currency.

PoE2 will be F2P on release, but the $30 USD early access isn't for nothing. GGG probably made a killing on EA keys. Agreed on the other two, though. While the nature of the game's market sometimes pushes players to engage in RMT, it's still against ToS - and I doubt there's any grand conspiracy for GGG to profit off of RMT. RMT is going to happen any time a game has chase gear; it's the developer's responsibility to mitigate RMT as much as possible.
Last edited by Gwonam#5505 on Feb 6, 2025, 6:36:01 PM
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Gwonam#5505 wrote:
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I think they are copying what blizzard is very good at, monetization of the player based.

They are enticing lots of new players to buy the game, currency, addon, etc.


Are you making up nonsense in every single post you comment in?

PoE2 on release is F2P, buying currency is against ToS, there are no addons/expansion you buy for money and NO ETC.



To be fair, players are encouraged to buy stash tabs for major Quality of Life upgrades (Premium for trading, currency for better organization, etc.). GGG also makes buying pricy supporter packs very attractive by bundling them with tons of cosmetics and MTX currency.

PoE2 will be F2P on release, but the $30 USD early access isn't for nothing. Agreed on the other two, though. While the nature of the game's market sometimes pushes players to engage in RMT, it's still against ToS - and I doubt there's any grand conspiracy for GGG to profit off of RMT.


The game is F2P and needs a way to earn money and the moment you need stash tabs for QoL you've spent 100 hours. The 30 bucks for EA came even with points worth 30 bucks to spend in the shop... so... no, it's not "to be fair" when the comparison is f'in BLIZZARD.

Blizzard takes your money for the game itself, takes money for cosmetics, takes money for mounts, takes money for QoL (level boosting etc.), takes money for gold, and takes money for expansions - while being a giga company.
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outlander19900#0213 wrote:

Let's be real this is the full release. Anyone who was ever going to play the game already has and quit already or are still playing and many more will quit soon. Everyone already knows about the game this isnt some special pre release privilege.


What are you even talking about?

Only ppl who were interested enough to spend 30 bucks on an EA game spent the 30 bucks on the EA. This does not represent the player base on full release, it's only an indicator.

Let's be REAL. You are just saying things. Your assumptions are based on nothing. Do you know how "many" ppl bought the "Baldur's Gate 3 - Early Access" release compared to how many bought the game on release? No?
Now think, think how many ppl will play a game on full release when it's free.

This is NOT the full release, period.
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Last edited by JakkerONAIR#4902 on Feb 6, 2025, 7:04:51 PM
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The game is F2P and needs a way to earn money and the moment you need stash tabs for QoL you've spent 100 hours. The 30 bucks for EA came even with points worth 30 bucks to spend in the shop... so... no, it's not "to be fair" when the comparison is f'in BLIZZARD.

Blizzard takes your money for the game itself, takes money for cosmetics, takes money for mounts, takes money for QoL (level boosting etc.), takes money for gold, and takes money for expansions - while being a giga company.


I already said this, but GGG takes money for QoL in the form of stash tabs that make playing the game much less of a headache. GGG is counting on you getting to the point where you will need those stash tabs. 100 hours for maps seems a little off; and besides, you can make the same argument for Diablo 4 wanting you to buy its stash tabs (most players won't get to the point where they'll want them). They also take money for cosmetics - which are priced quite high, might I add ($40 for a single armor set, and that's before we consider supporter packs).

Just so I'm clear, Diablo 4's MTX prices are worse. But people have gotten this weird idea that a game being F2P suddenly absolves it of wanting you to buy QoL and cosmetic purchases that amount to way, way more than what you'd spend if it were a retail game.

Sorry, but the Smol Bean GGG excuse doesn't really work anymore. They may not be Blizzard-sized, but they're no longer a smol bean studio.
Last edited by Gwonam#5505 on Feb 6, 2025, 7:01:07 PM
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What is "proven to be right"?
You mean the system that sustains 50.000 online players in POE1?


Darling, you need better arguments.

Ppl don't stopped playing PoE because the "system" (patching) wasn't their cup of tea... the game was "too hard". There is a reason why most ppl left when they encountered "Brutus" (Act 1 Boss).


You are right about that.
But this is the reason why we have 300.000 players and not 500.000.

NOT the reason why we have 100.000 players and not 300.000.

The reason why we have 100.000-150.000 players and not 300.000 is because the game is stagnant with a poor balance.

I LOVE this game and even as a diehard fan IM NOT PLAYING the game due this reason.

You really think if you tune down monks and mages by flat -30% and buff warr and merc by +30% the game will not spike from 100.000 to 200.000????

Try it, it will happen instantly. MANY players are waiting a balance patch regardless if it has "new content" or not....
Last edited by avantasian#4928 on Feb 6, 2025, 7:04:04 PM
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You really think if you tune down monks and mages by flat -30% and buff warr and merc by +30% the game will not spike from 100.000 to 200.000????


This alone proves I shouldn't waste time having a dialogue with you.
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outlander19900#0213 wrote:

Agreed. Its more GOTCHA than free to play. Being a full retail priced game would be much cheaper lol. Probably spent 200 bucks already but im due stopping playing until new acts. If end game is the same im moving on after the new campaign.


Keep in mind, while you and many others spend way more, than a full retail-priced game would cost, on PoE, that's not only a decision we made, it benefits the player base.

If you spend 200 bucks in PoE, you had your reason to spend more money than you would have only on stash (don't forget stash sales), but YOU spending more money evens out with ppl spending nothing (or only money on stash).
These people, you basically finance with your spending, are really important.
They contribute to the in-game economy and keep the game alive too.

I know many ppl who bought stash and that's it. They get their MTX for free via challenges. It's a great thing that ppl can technically play the game for free, while we mainly keep it running with cosmetics.
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You really think if you tune down monks and mages by flat -30% and buff warr and merc by +30% the game will not spike from 100.000 to 200.000????


This alone proves I shouldn't waste time having a dialogue with you.


I understand you only have micro experience, like POE1 volume. You don't have to understand how macro works, thats fine. Im dealing with macro games about 2 decades.
Last edited by avantasian#4928 on Feb 6, 2025, 9:06:51 PM
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I understand you only have micro experience, like POE1 volume. You don't have to understand how macro works, thats fine. Im dealing with macro games about 2 decades.


Gaslighting yourself into thinking you understand things is not called experience, it's called Dunning-Kruger.

Yeah dude, let's "nerf" Monk and "Mages" (Sorc/Witch), the most popular classes atm by 30% instead of nerfing the reasons why they are strong, which most classes can use, like "HOWA" or "Pillar" or "Skills". THIS will get you sooo much player retention, unbelievable.

Deal 20 more years with macro games and come back when you have a clue.

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