Please don't be like blizzard
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[Double Post]
[Removed by Support] Last edited by JakkerONAIR#4902 on Feb 6, 2025, 2:59:50 PM
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" All you say is a baseless assumption. And it's kinda funny that you've said what you said... PoE1 wasn't good enough for the masses? No, the masses weren't good enough for PoE1. That's called "niche". They don't change a system because you and some new player think it's garbage. Hell, you probably can't even comprehend WHY this system is used over constant changes. I guess you think the constant "changes" (nerfs) in Diablo 4 were a good thing. [Removed by Support] Last edited by JakkerONAIR#4902 on Feb 6, 2025, 2:59:29 PM
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Slow and mediocre updates.
I abandoned Warrior, he's horrible. I did a Gemling attribute stacker, I completed all the content so easily that it was boring. I kill everything with one shot, or die to the boss with one shot. This is the summary of the game: One shot builds, kill or die in a few seconds. It's the dirtiest thing in the game, you just skip the mechanics to avoid dying. How do you do this? With one shot builds. Completely unbalanced classes and skills, maps are rubbish and boring. The market is shit, the crafts are shit, the drops are shit, most of the uniques are shit, BOT, RMT, duplicate items. I know that several white paladins will come to defend GGG, unpaid employees. You can take your underwear over your head, this game is shit. |
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" What does not align? [Removed by Support]
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" Then don't play it. [Removed by Support]
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This thread is full of game designers.
If game design is so easy that random people on the forum have solved it, why do big companies keep making bad games? All they have to do is take advice from their players and make a perfect game! So simple! /s On a serious note, for those who are interested in the topic, go watch Chris Wilson's talk at GDC 2019. He explains there that GGG experimented a lot with patch frequency and size in POE's early days and found a sweet spot that lets them grow their playerbase instead of losing it. It's an interesting talk, I recommend it. Last edited by ConcreteMittens#4695 on Feb 6, 2025, 3:37:29 PM
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" To be fair, I'd still love to see them be a bit more experimental during EA. It's the perfect time to be so as there is a "it's just beta you pay for" mentality among I imagine most people playing right now. They should be more willing to make bigger changes because we have barely half the classes and even what we have are missing an ascendancy class and like 1/3 of the planned release end game. |
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" This. Imagine testing something for a long time to find the right solution and then someone tells you "I don't get it, I don't like it - you are wrong". All the arm-chair devs... [Removed by Support]
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" I've watched the GDC talk, and I've also talked to Chris himself about how GGG landed on the sweetspot for PoE's patch cycle. It's a super interesting topic, but I can't help but feel that Chris' philosophy of releasing major content updates only at the start of major patches is... outdated. At least, for an early access game, where people expect a fully functional product. It sounds dumb, but that's what people expect from early access these days. Times have changed. WAY more games are vying for our attention now than last decade. And with that change, gamers have become far more fickle. People tend to rotate between 5-6 games at a time these days. This isn't 2013 anymore, where people stuck to 1-2 games and put up with any inconveniences in the meantime. If the new honeymoon game (PoE2) isn't holding peoples' attention for longer than a month, they'll just move to one of the many other, similar games on the market. As much as it pains me to say it, GGG was the top dog in ARPGs last decade because their competitors either shat the bed (Diablo 3) or died outright due to freak circumstances (Marvel Heroes 2016 dying because Gazillion's CEO was a sex creep, despite Brevik and Doomsaw salvaging the game). GGG can't ride on their laurels anymore. They might have to *gasp* reconsider their strategy. Last edited by Gwonam#5505 on Feb 6, 2025, 6:26:34 PM
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I think they are copying what blizzard is very good at, monetization of the player based.
They are enticing lots of new players to buy the game, currency, addon, etc. |
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