XP loss leads to player count loss.
" This is true for A LOT of things in this game. FromSoftware: let's make the game hard, but let's give players a meaningful journey of attempts, trial and error, discoveries, learning and progression GGG: why make the game hard? Let's make a game full of randomly generated dungeons, each dungeon filled with random OHKOs. Then let's gate everything behind hundreds of them. PoE is not a hard game, not by far. It's just an average game with a lot of braindead grinding forced down the players' throats. | |
" This is true for pretty much any arpg that i've played tho, either you like to grind or you don't, then go play a HnS or whatever suit you ? |
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" This is exactly how I feel. XP loss is not an issue "in a vacuum". However it has become an issue for me in POE 2's environment. If I had 6 portals per map at least I could consider the danger and maybe clear all other map content staying away from the thing that killed me. Yes, the map would maybe still be bricked if I died to something that was necessary for completion, however at least I could finish the rest, pick up the loot etc. XP loss for me feels terrible not by itself, rather because of how it plays out with all the other punishments and mechanics that we have in this game. Last edited by KubaLy#4534 on Jan 19, 2025, 10:16:11 AM
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" Do you know what's even more tiring? Assuming that everyone who can withstand XP penalty MUST play OP/exploit builds. You don't need these builds. You just need a build that is not a piece of shit. Simple as that. |
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" While I fully agree with the current lack of build diversity - and yes it is a problem - we're also talking about a game where a massive number of skills and weapons are listed as "COMING SOON". It's a bit too soon to claim that the build diversity past 95 will be limited. |
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Have to love people saying that Elden Ring system is more merciful when you can lose all of your "xp" in their system. The difference there is that Fromsoft doesn't care about your feelings so you sucked it up, got gud and avoided dying in hard to reach places.
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" 1) PoE 1 had hundreds of skills and unless you were living to play this game, most weren't viable if you wanted to kill endgame bosses 2) PoE 2 already has a lot of skills that aren't endgame viable 3) We all know GGG. Adding more to the "semi-useless" pool won't add diversity the same way it never did throughout PoE 1 | |
" If you're playing Elden ring correctly and spending souls you lose nothing if you don't attain your souls on the runback... wow push a bird off a cliff for 15 mins over and over. "git gud" is the same monotonous tedium you're laughably attempting to say... just because you're able to be captivated by completely benign content then sure!! you got good. but 1 button mashing with constant attention isn't anything to gloat about. you have patience or nothing better to do for 15 hours a day. does that make you good? That's a tough sell |
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" I didn't say it. People whining about xp on death here are saying the Elden Ring system was better. Except in Elden Ring system you lose all of your XP, not just 10%. "But in Elden Ring if you play good you can get your corpse back." And if you play good in PoE 2 you don't die once per hour and create threads about how losing XP on death is bad. |
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" dying in poe2 at the end game in something like a citadel is basically choosing to delete your save file in elden ring and starting over. dying 1 single time at level 95 can set you back about 50 maps. 1 time. Last edited by toxiitea#5772 on Jan 19, 2025, 11:35:50 AM
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