XP loss leads to player count loss.
" This is as ironic as I could make your post be. Imagine talking about an overly narrow world view, about legacy, and then talking down on Blizzard and EA. Blizzard: created THE MMORPG, arguably THE biggest legacy in the whole videogame history, maybe only behind Valve's Half-Life which allowed the creation of Counter Strike. Also the creators of Warcraft and their map editor, which paved the way to the creation of DotA, which, again, created a whole new genre of games. And let's not forget: the creators of the Diablo franchise, which literally inspired the game we're talking about here. EA: creators of FIFA, which is also one of the biggest legacies in videogaming. Also had their hands in The Sims, SimCity, and Spore: other genre-defining games. They may be lagging behind and making poor choices today, but these two companies have legacies GGG couldn't even dream of achieving. You're very clearly just a blind GGG fanboy/girl with a very narrow world view and no clue what you're talking about. Comparing Re-Logic to GGG in this context was also very funny, since both companies have completely opposite approaches on how they evolved their games. Re-Logic thrived on feedback and giving players freedom of choice, never patching the interesting glitches/bugs, and culminating in the implementation of Journey mode. GGG keeps force-feeding their "vision" into their game at the cost of player freedom. Not only that, but over time they went towards the "cheap money-making" strategies you criticized: overbuff skills for a single league to activate people's FOMO into playing he league, launch league, add league-only supporter packs (more FOMO inducing sales strategy). Rinse and repeat with other skills. This becomes clearer when you evaluate how PoE's Steam charts behavior changed over time: higher peaks and lower valleys of players online throughout leagues, which means they bring in more players, but can't engage them as well as they did before. Nowadays people come back to the game for a "fix", remember how bad playing this game feels and how nothing really changed, and they leave again. " I thought about this too. The likely situation is: they're seeing if PoE 2 becomes the big ARPG they wanted. If it fails (and it looks like it will), Tencent will steal the good devs and managers, launch something else to take its place and leave PoE to slowly wither away. Last edited by _rt_#4636 on Jan 19, 2025, 6:19:34 AM
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" MMhmm...Blizz really are the GOATs I feel. The original really, at least folks who made it in Mainstream I think. Starcraft, Warcraft, Diablo II, WoW, just -- man..what a run lol. Though I think his point is more "modern". Yes, their past was near flawless honestly. But now, they're some Woke $hit company and all the stuff he mentions...lol (so much $hit on them now it's just sad lol -- just a complete train wreck disaster...lol). "PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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Bruh... did League of Legends lose player count to people being unable to climb out of Silver? give me a break
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Something is difficult to get, so losing player count... yeah sure. More like the opposite.
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" Had completely forgotten that Warcraft was also huge in the RTS genre.. | |
True...(WC3) Reign of Chaos and (WC3) Frozen Throne my man.
But also...your post didn't mention Starcraft (and Brood War) either! :P "PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support] Last edited by chobo999#2010 on Jan 19, 2025, 7:06:56 AM
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Guy said they uninstalled and is still here spamming the forums with multiple threads
Bye bye now |
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XP loss and just the lack of map drop with higher tiers (even with points in Atlas) finally did it for me. Bought Last Epoch yesterday, and damn - the optimization and lack of spikes was SO refreshing. I don't understand why you can't get higher tier map drops at a decent rate. The whole thing smells of RMT at the moment. Hope something changes to these things. Overall the game has potential to be good.
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The only explanation that I've heard about the XP loss is that it makes death more meaningful. However it's already punishing enough on softcore even without the XP loss. Given how slooow it is to level beyond 92, it really makes no sense to me, all it does is add to the frustration.
You already need to repeat the map (if the node is necessary to progress the atlas) with no juice and no league mechanics at all, you also lose whatever you didn't pick up from the ground. All this alone makes death meaningful and punishing and is a reason to be careful and invest in defenses. However for some reason it's not enough, you also need to lose hours of experience farming. I believe it's an artificial way of adding "difficulty", so people talk about the game as being "hard". I think this mindset is wrong, difficulty comes from the stuff that happens when the character is alive. Punishment after the character is already dead is not difficulty, it's just punishment and it isn't fun. In other games that use XP loss at least you have a "revenge" mechanic, like returning to the fight and picking up the body to recover the XP. Those games challenge you to return to the place where you died and to finish the job if you can and that by itself is an additional layer of "fun" that helps mitigate the loss. It's also a way to see if the death was due to being unprepared (in that case you won't succeed in the "revenge" and you take the loss) of if it was just bad luck. In POE 2 it doesn't add any valuable layer to the game at all. Last edited by KubaLy#4534 on Jan 19, 2025, 8:55:55 AM
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It feels like the exp loss complainers is just a symptom of other issues. I've seen people say they would be fine with exp loss if they got 6 portals or if leveling 90-100 was easier ect.. So exp loss isn't the actual problem if you are willing to lose 60% exp if you got 6 portals or if getting to 100 was easier.
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