Armour fix by increasing 15%?!

GGG could go full troll mode and make it 14,7%.

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Asghaad#3967 wrote:


no it isnt, you are in a DELUSION that its the armor that is saving you when in reality it barely does anything and all that is keeping you alive is the BLOCK ...

you could literally dump all armor and replace it with just ES without any bonuses and GAIN EHP ...


Maybe you need to read my first message again? I literally said I can't imagine building armour without shield, saying it was necessary... You are throwing fists at ghosts.


no its you who is trying to deflect from the core matter of the problem

YOU claimed its thanks to your awesome armor that you "are doing just fine"

and that increasing armor by 15% is "huge buff" ...

when in reality increasing armor by 15% is going to improve that example of 10k hit from 14% DR to whopping 16.7% ...

SuCH hUgE, sO GreAT ...
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Asghaad#3967 wrote:
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Asghaad#3967 wrote:


no it isnt, you are in a DELUSION that its the armor that is saving you when in reality it barely does anything and all that is keeping you alive is the BLOCK ...

you could literally dump all armor and replace it with just ES without any bonuses and GAIN EHP ...


Maybe you need to read my first message again? I literally said I can't imagine building armour without shield, saying it was necessary... You are throwing fists at ghosts.


no its you who is trying to deflect from the core matter of the problem

YOU claimed its thanks to your awesome armor that you "are doing just fine"

and that increasing armor by 15% is "huge buff" ...

when in reality increasing armor by 15% is going to improve that example of 10k hit from 14% DR to whopping 16.7% ...

SuCH hUgE, sO GreAT ...


Your going to be late to work.
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LVSviral#3689 wrote:
GGG said that armour would get more work done on it later. I'm skeptical they even fully understand why it doesn't function as a defence stat though. I made a whole post covering the balance problems with armour and how to actually make it a viable and well balanced mechanic if anyone is interested:

https://www.pathofexile.com/forum/view-thread/3667538


Armor was never designed to be good for every source of damage. Armor in PoE 1 and 2 work similarly to Mount & Blade games where it doesn't help you if you get hit by something big but with enough armor you can become completely immune to imps throwing rocks at you.

GGG is just trying to find that sweet spot where white mobs throwing rocks do nothing against an Armor build, while the Silver Monke smash still destroys you.
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GGG is just trying to find that sweet spot where white mobs throwing rocks do nothing against an Armor build, while the Silver Monke smash still destroys you.
That's all well and good, but the effective health of a mage is still double that of a warrior against those big hits after taking armor into account.

When you invest build into something, you need a certain level of return. The reason we get the mindless zoomy builds as the primary endgame is because they are the ones who get punished the least by the current design philosophies. Worse, you are disproportionally punished for splitting your armor, and not investing in shields/blocking. Our ~21,000 armor poster with 3100 life from above cannot survive a pure physical damage hit of 4500 or more (3195 damage goes through with 22500 armor). Doing the same with energy shield and/or MoM is trivial.
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That's all well and good, but the effective health of a mage is still double that of a warrior against those big hits after taking armor into account.


Yeah, thats why Jonathan said in the interview that they're going to look at Armor and giving more tertiary defence options in Warrior side of the tree. For the Armor to work the way it does, the game should also have ways to make sure you survive when a big hit comes through that armor.
Last edited by MEITTI#3999 on Jan 16, 2025, 9:26:00 AM
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MEITTI#3999 wrote:


Armor was never designed to be good for every source of damage. Armor in PoE 1 and 2 work similarly to Mount & Blade games where it doesn't help you if you get hit by something big but with enough armor you can become completely immune to imps throwing rocks at you.

GGG is just trying to find that sweet spot where white mobs throwing rocks do nothing against an Armor build, while the Silver Monke smash still destroys you.


Effective health is what matters in this game. If ES can lead to 2 to 5x greater effective health compared to armour, there is a huge problem. A 15% "buff" does nothing to resolve said problem. It just shows that developers have no understanding of the core problem.
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MEITTI#3999 wrote:


Armor was never designed to be good for every source of damage. Armor in PoE 1 and 2 work similarly to Mount & Blade games where it doesn't help you if you get hit by something big but with enough armor you can become completely immune to imps throwing rocks at you.

GGG is just trying to find that sweet spot where white mobs throwing rocks do nothing against an Armor build, while the Silver Monke smash still destroys you.


Effective health is what matters in this game. If ES can lead to 2 to 5x greater effective health compared to armour, there is a huge problem. A 15% "buff" does nothing to resolve said problem. It just shows that developers have no understanding of the core problem.


They probably don't play warrior or don't care about it and just trying to release some QoL content to keep the player base happy. Probably best to wait until what their long term vision on balance since 15% doesn't do much anyways. The end game for the most part is kill the mobs before they can even hit you, then picking up your loot that you probably vendor most of.
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MEITTI#3999 wrote:


Armor was never designed to be good for every source of damage. Armor in PoE 1 and 2 work similarly to Mount & Blade games where it doesn't help you if you get hit by something big but with enough armor you can become completely immune to imps throwing rocks at you.

GGG is just trying to find that sweet spot where white mobs throwing rocks do nothing against an Armor build, while the Silver Monke smash still destroys you.


Effective health is what matters in this game. If ES can lead to 2 to 5x greater effective health compared to armour, there is a huge problem. A 15% "buff" does nothing to resolve said problem. It just shows that developers have no understanding of the core problem.


The purpose of the 15% buff was to balance out White Mobs dealing more than expected damage for the purposes of armour mitigation... Listen to the interview properly man. There will be more armour changes in the future...
Never ceases to amaze me how many posters take things the devs say out of context or just have selective attention on something’s but absolutely none on others

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