Armour is good right now and it's getting extremely tiring to read people regurgitate misinformation. Armour and a shield basically makes you immortal and you're just comparing it to 20k ES builds which are obviously going to get gutted.
Even just 7k armour makes you extremely tanky with 2k life in t15 maps with a shield or hybrid eva. Get more life as titan or gemling and you can play pure armour easily. Just get some regen, it's what keeps you alive.
"Uuh but I can't tank 10k boss slams" yeah you're not supposed to, you have a dodge roll. Even so you can run Bulwark to get a lot more mitigation for slams too.
Last edited by Kashou#2868 on Jan 16, 2025, 8:10:18 PM
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Posted byKashou#2868on Jan 16, 2025, 8:07:09 PM
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Nobody will make fun of you if you just say sorry I misread, but have fun at work I guess.
Well I didn't intend to make another post, but I don't like being titled a liar.
I'm back from work now btw. so let me entertain u a little bit. If u are familiar with the skill Earthquake, which I stated early on is my skill of choice, u should know that the way u scale EQ is by reducing Skill duration. That's nothing new, it's been this way in PoE1 aswell.
Reducing Skill duration in PoE2 however does also reduce the duration of Scavaging Plates, which starts with 8 seconds base as u rightly stated. I'm at a point where I reduce my skill duration by 80%, which means Scavanged plates last for around 2 seconds and with perseverance it goes to 2.24s.
That's why I stated it's a bad buff right now for my build and I also said what I'd like to see changed. Obviously u didn't adress anything else I wrote or even tried to understand. U just focused on scavanged plating, because u thought that's the solution.
Anyway, I still hope u have a good night. Next time don't accuse me of lying please.
This guy really waited 8 hours to pretend he has a job.
Anyways, I never called you a liar or anything, I was just asking why yours was 2second buff duration. Was I supposed to be omniscient and know that your deliberately cucking armour plating buff by reducing its duration? And if your build is literally reducing the duration of scavenging plate, is that not literally the fault of your build and not necessarily armour plating?
Also never ever even said anything about armour plating being a fix for armour build or required lol. Genuinely you are just hallucinating and being self righteous without actually reading what people say or caring about actually understanding the issue. Obviously you cannot pure focus on armour since it requires you to build more Effective Health, nobody is saying it doesn't.
To reiterate, I literally only said I'm playing fine endgame content with pure armour/life, but you need to build big Life/ES or ways to mitigate damage off your life such as with transferring damage to totems etc, and that block was basically necessary.
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Nobody will make fun of you if you just say sorry I misread, but have fun at work I guess.
Well I didn't intend to make another post, but I don't like being titled a liar.
I'm back from work now btw. so let me entertain u a little bit. If u are familiar with the skill Earthquake, which I stated early on is my skill of choice, u should know that the way u scale EQ is by reducing Skill duration. That's nothing new, it's been this way in PoE1 aswell.
Reducing Skill duration in PoE2 however does also reduce the duration of Scavaging Plates, which starts with 8 seconds base as u rightly stated. I'm at a point where I reduce my skill duration by 80%, which means Scavanged plates last for around 2 seconds and with perseverance it goes to 2.24s.
That's why I stated it's a bad buff right now for my build and I also said what I'd like to see changed. Obviously u didn't adress anything else I wrote or even tried to understand. U just focused on scavanged plating, because u thought that's the solution.
Anyway, I still hope u have a good night. Next time don't accuse me of lying please.
If you have to stack reduced duration, then maybe you need to play another defense than pure armour stacking? Play armour+block with a 1h or giants blood, or play armour/evasion if you want to be pure 2h. Armour/Eva with Wind Dancer is really strong for a 2h build and you don't need scavenged plating for it.
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Posted byKashou#2868on Jan 16, 2025, 8:16:58 PM
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Judge on your own. This is before the 15% buff. I am assuming that an average monster in the endgame hits for 350 phys damage - with a factor of 0.1 to 10 between fast hitters and slamers. You should avoid telegraphed boss slams.
My take from the picture is "do ES".
I mean yeah armour isn't that bad. Life is though. And considering that warrior is supposed to be a armour+life archetype (we don't even have a "dedicated" armour+es archetype yet), that makes armour bad, too.
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Posted byonetruelai#7327on Jan 16, 2025, 8:55:14 PM
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Judge on your own. This is before the 15% buff. I am assuming that an average monster in the endgame hits for 350 phys damage - with a factor of 0.1 to 10 between fast hitters and slamers. You should avoid telegraphed boss slams.
My take from the picture is "do ES".
I mean yeah armour isn't that bad. Life is though. And considering that warrior is supposed to be a armour+life archetype (we don't even have a "dedicated" armour+es archetype yet), that makes armour bad, too.
Pretty much this.
Life is stupidly low and requires far too much investment in gear optimisation to increase in such a miniscule amount compared to energy shield.
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Posted byNiceGuy69#1759on Jan 16, 2025, 9:18:38 PM
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Armour fix by increasing 15%?!
F, thats too low.
Yes, it is a joke -- they laugh in your face too -- did you not see? (in the interview).
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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Posted bychobo999#2010on Jan 16, 2025, 9:37:02 PM
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15% armour riot? I'm in!
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Posted byIvalus88#2995on Jan 16, 2025, 10:14:57 PM
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Armour is already good right now and you are straight up bad at the game if you can't make it work. Literally the only issue with armour is that you have to run armour break to stack Scavenged plating. If you are an armour build you will in 99% of cases never ever die from a physical hit. The problem is that it's too hard to get EHP for elemental and chaos damage, which is too high across the board.
I play fine this game and don't die from elements if this only not ground effects. I played witchhunter with 18k armour and 8k ele shield, 75% chaos res. Only problem of build in def layer was phys mitigate. Sooo, get out troll
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Posted byMighnichelix#7315on Jan 17, 2025, 7:26:43 AM
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It did not explicitly say armour for PLAYERS is 15% more effective. Because mobs and bosses also have armour. Poor phys damage people.
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Posted byllindvior#2871on Jan 17, 2025, 7:30:15 AM
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GGG said that armour would get more work done on it later. I'm skeptical they even fully understand why it doesn't function as a defence stat though. I made a whole post covering the balance problems with armour and how to actually make it a viable and well balanced mechanic if anyone is interested:
https://www.pathofexile.com/forum/view-thread/3667538
Armor was never designed to be good for every source of damage. Armor in PoE 1 and 2 work similarly to Mount & Blade games where it doesn't help you if you get hit by something big but with enough armor you can become completely immune to imps throwing rocks at you.
GGG is just trying to find that sweet spot where white mobs throwing rocks do nothing against an Armor build, while the Silver Monke smash still destroys you.
Mount and blade warband armour mechanic is more logical than in poe1 or poe2. But if u look at game data releases..
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Posted byMighnichelix#7315on Jan 17, 2025, 7:32:41 AM
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