Dear GGG: You NEED to watch this video! I cannot emphasize this enough! WATCH THIS!

The author of this video contradicts himself several times in the first 12 minutes. + 1 Downvote.
Don't watch it.
Like the ring .. cursed
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The author of this video contradicts himself several times in the first 12 minutes. + 1 Downvote.


How? I just rewatched the first 12 minutes and the only remotely contradicting thing he said was that he "felt like he was getting weaker instead of stronger since all of the enemies were becoming pathetic" due to health and wave-clear scaling. I don't think that is a very contradictory take either?

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Don't watch it.
Like the ring .. cursed

Wut?
It's a 54 minute informational and analytical discussion video.
Last edited by LVSviral#3689 on Jan 19, 2025, 4:30:14 PM
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LVSviral#3689 wrote:

Wut?
It's a 54 minute informational and analytical discussion video.


As the creator of this Thread I'd assumed you already learned lol (as I'm learning now [for my SSF Buff Loot compensate Trading Thread])...sometimes you just have to take the "criticism" (lol) w/ stride and move on lol. You won't be able to convince 'em otherwise :P



(I already +1 this btw lol)

"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
Last edited by chobo999#2010 on Jan 19, 2025, 5:01:56 PM
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N3vangel#0037 wrote:
Guys, please. The first video is a rambling Ronnie and the second video doesn’t even make any sense. If the devs want to know how to fix the endgame they’ll watch this video:

https://youtu.be/dQw4w9WgXcQ


I knew this was the video the Dev's should listen to before I clicked on it, and somehow I was exactly right about which one this one would be.

Its like synchronicity or something I swear.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
In all seriousness I was promised engaging combat. Not "an engaging campaign that quickly turns into a silly POE1 style clown fiesta".

Now ofc that means the loot and crafting need to work for that slower paced game. Which is currently so far from the case that its a joke.

I'm mostly very doubtful that GGG has the balls or creative vision to do these things. They're already waffling and scared.

They should make a POE1 league with no nerfs, and then tell everyone that POE2 is getting mega nerfs. Funnel the POE1 gameplay addicts back into that mess and out of here.

I worry that POE2 got forked for no reason. That tons of skill designs were just a waste of time because they wont have the spine to keep their design space from being obliterated by dumb wildly out of scope 1 button design mistakes and oversights.

I hope I'm wrong and they surprise me. I will root for them. But right now I feel like they are afraid that "most of their players" want POE1 style clown fiesta 1 button cookie clicker. So they're going to continue to allow the game to distort into the space ship shooter that POE1 plays like.

The thing is they never do polling so I have no idea why they think the clear speed meta is actually what everyone wants. Nor do I agree with the idea that just because some players want mindless monotonous unengaging combat that a Developer is smart to pander to it in the long run.

Just look at POE2... lots of people obviously bounced off of POE1 and never played it again whereas POE2 seems quite a bit more "sticky".

I like space ship shooter POE1, as long as I play it like one and stop as soon as it gets overly boring and tedious. But god damn I would really love POE's systems in an actual hack and slash D&D-like.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Jan 19, 2025, 5:46:17 PM
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The thing is they never do polling so I have no idea why they think the clear speed meta is actually what everyone wants.

I see one possible way where they can get this idea from. They are looked for years on PoE 1 players, even now they probably value their opinion more than of newcomers. And people who don't like that mindless playstyle just don't play PoE 1, so they only look at people who prefer mindless gameplay. It's kind of ironic that they decided to make game with meaningful combat for the people who enjoy meaningless one.
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...

I blame exilecon / gamescom demos for that. I remember there were plenty of videos complaining about how slow and hard it was and I was afraid this is exactly what will happen.
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I blame exilecon / gamescom demos for that. I remember there were plenty of videos complaining about how slow and hard it was

But there is a reason why there were so many complains about that, it's probably the same reason why here are plenty of posts now complaining about the same things in the campaign. It's because PoE 1 players don't want it indeed, they never did. I just don't understand how GGG didn't understand who are playing their game, how GGG could expect anything different from them.
Last edited by Suchka_777#4336 on Jan 19, 2025, 6:53:47 PM
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The thing is they never do polling so I have no idea why they think the clear speed meta is actually what everyone wants.

I see one possible way where they can get this idea from. They are looked for years on PoE 1 players, even now they probably value their opinion more than of newcomers. And people who don't like that mindless playstyle just don't play PoE 1, so they only look at people who prefer mindless gameplay. It's kind of ironic that they decided to make game with meaningful combat for the people who enjoy meaningless one.


I agree and you can see a lot more push for engaging combat in the POE2 feedback forum than you will in the POE1 where most of the sentiment seems to be from people who stuck around for the mindless combat.

Survivorship bias is literally deluding GGG into thinking they need to let POE2 devolve into silly mindless combat. At least thats my feeling after they kinda waffled on the Dev interview about nerfs. Its the same pattern of coddling dumb shit for each league and setting up a pattern where the clear speed mindless combat types feel like the target audience. And this leaves people who want better combat to go seek it in other games.

Without GGG performing exit polls on both games and doing in game polling they will probably continue to be mislead. Or just believe whatever they fear to be the case (scared of clear speeders leaving)

We can see that POE2's engaging combat has brought a LOT more players, for a LOT longer of a time span than anything that happens in POE1 leagues.

6 weeks into a paid beta/EA and POE2 has more concurrency than most/any POE1 league peak. You can argue why that might be I would even agree that there's more nuance to it than that. But this same "popularity" argument is also the basis for why zoomzoom players insist that GGG needs clear speed mindless endgame "to grow into the game its become".

Its not true IMO, I expect most of POE1's growth has been continually adding content and getting people to come back for new stuff.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.

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