Dear GGG: You NEED to watch this video! I cannot emphasize this enough! WATCH THIS!

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Asylumka#6552 wrote:
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the problem is not only bosses, is mapping, its very unappealing and boring to blast trough maps aoeing everything with no challenge and have incredible powerful builds that oneshot two screens.


Nobody forces you to play like that. You could use small damage skills with no aoe in SSFHC and enjoy yourself.


Except the game is currently being designed and balanced around every aspect propping those blaster builds up at the expense of every other play-style and nuance.
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Asylumka#6552 wrote:
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the problem is not only bosses, is mapping, its very unappealing and boring to blast trough maps aoeing everything with no challenge and have incredible powerful builds that oneshot two screens.


Nobody forces you to play like that. You could use small damage skills with no aoe in SSFHC and enjoy yourself.


What are you talking about the game literally forces you to play that way. Small damage skills with no aoe in SSFHC sounds like the fastest way to get sent back to standard next to running no resistances


Exactly! And all that stuff about acts is a BS, slow pase and so on... It's not souls like (but even in DS so much balance issues), and bosses dies really fast, if you spend some time and think about your build and skills. Act areas clears slow, but the reason - low movement speed and big size of this areas.
+1 to this. Very good video.

But, unfortunately, like he mentions in the video, it seems that the devs really did want to make POE2 campaign that then it turns into a completely different game (POE1) in endgame. That's why I'm not very hopeful.

There's a reason POE2 sold like crazy when POE1 didn't get those numbers and graphics can only account for so much. Plus, POE1 has the advantage of being FREE, while POE2 isn't so right now. All that was promoted in promotional materials is the campaign, so that's what got people to buy the game.

People looked at gameplay that you can actually visually understand and that seems engaging and bought it because of that. It seemed interesting while still having a complexity of mechanics.

And, think about it, this was supposed to be a RESET. It's only going to get faster and faster and faster with every new league.

Finally, they keep wanting (for some reason! Like the video says, I don't think that's a good thing!) to feed that idea that "you're supposed to feel like a god in the endgame" (who feels that way when you get one-shot so easily?), which probably messes up with balance A LOT. Forget that, people like Jungroan are going to find insane shit no matter what you do, so don't START from the point that people are SUPPOSED to find stuff like that. That makes things even more unbalanced, cause that *planned* OPness is probably what makes them go for one-shots, as it's the only way to kill those players.

Try to make players NOT OP and then balance monsters around that as well. Otherwise it just turns into "Heaven or Hell" difficulty from Devil May Cry: one-shot or get one-shotted. And, again, this is the starting point for POE2...
The game has been out in *early access* for like a month and everyone's acting like it's completed.

Skills and items will be balanced. The endgame will receive radical changes. They have said that endgame boss fights should last for minutes, right now we're killing them in single-digit seconds - clearly changes are coming.

GGG does not like to brick builds mid-league because guess what - people don't like it. So now we have a bunch of people complaining that the game is too fast instead of a bunch of people complaining that they got nerfed. There's no winning here.

If you don't like going fast, have you considered not doing it? You can play whatever build you want, nobody's forcing you to play the zoomiest meta build out there.

People will always find ways to break the game, go faster, do more damage etc. No matter what GGG does that will always be the player goal, that's literally the entire point of the genre. You want to kill things as fast as possible with as little effort as possible.

Personally I want a game where there's lots of ways to achieve that goal. I don't particularly care whether the high end is today's high end, faster or slower. If you want it slower then I think your desires align with what GGG is trying to do. Just be patient and see what happens.
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DantardX#7609 wrote:
+1 to this. Very good video.

But, unfortunately, like he mentions in the video, it seems that the devs really did want to make POE2 campaign that then it turns into a completely different game (POE1) in endgame. That's why I'm not very hopeful.

There's a reason POE2 sold like crazy when POE1 didn't get those numbers and graphics can only account for so much. Plus, POE1 has the advantage of being FREE, while POE2 isn't so right now. All that was promoted in promotional materials is the campaign, so that's what got people to buy the game.

People looked at gameplay that you can actually visually understand and that seems engaging and bought it because of that. It seemed interesting while still having a complexity of mechanics.

And, think about it, this was supposed to be a RESET. It's only going to get faster and faster and faster with every new league.

Finally, they keep wanting (for some reason! Like the video says, I don't think that's a good thing!) to feed that idea that "you're supposed to feel like a god in the endgame" (who feels that way when you get one-shot so easily?), which probably messes up with balance A LOT. Forget that, people like Jungroan are going to find insane shit no matter what you do, so don't START from the point that people are SUPPOSED to find stuff like that. That makes things even more unbalanced, cause that *planned* OPness is probably what makes them go for one-shots, as it's the only way to kill those players.

Try to make players NOT OP and then balance monsters around that as well. Otherwise it just turns into "Heaven or Hell" difficulty from Devil May Cry: one-shot or get one-shotted. And, again, this is the starting point for POE2...


Good takes. Agree.


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datsuaG#6198 wrote:
The game has been out in *early access* for like a month and everyone's acting like it's completed.

Skills and items will be balanced. The endgame will receive radical changes. They have said that endgame boss fights should last for minutes, right now we're killing them in single-digit seconds - clearly changes are coming.

GGG does not like to brick builds mid-league because guess what - people don't like it. So now we have a bunch of people complaining that the game is too fast instead of a bunch of people complaining that they got nerfed. There's no winning here.

If you don't like going fast, have you considered not doing it? You can play whatever build you want, nobody's forcing you to play the zoomiest meta build out there.

People will always find ways to break the game, go faster, do more damage etc. No matter what GGG does that will always be the player goal, that's literally the entire point of the genre. You want to kill things as fast as possible with as little effort as possible.

Personally I want a game where there's lots of ways to achieve that goal. I don't particularly care whether the high end is today's high end, faster or slower. If you want it slower then I think your desires align with what GGG is trying to do. Just be patient and see what happens.


The game is fundamentally flawed and tweaking numbers cant fix it. You say dont play zoom builds?

The game Is balanced around top tier zoom builds. You arnt clearing 15 maps in an hour trying to play a character that rotates between 3-5 skills to do pitiful damage while a stat stacking legionnaire has already blasted arbiter twice in that time. Get outta here
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LVSviral#3689 wrote:
https://youtu.be/lCUUFZKfxs4

This dude's video shines a light on a lot of development problems and serious issues.


he is 100% correct unfortunately. I don`t even have any interest in reinstalling for this patch. I hope GGG finds back to their initial vision for this game
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Brzlmo#0565 wrote:
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LVSviral#3689 wrote:
https://youtu.be/lCUUFZKfxs4

This dude's video shines a light on a lot of development problems and serious issues.


he is 100% correct unfortunately. I don`t even have any interest in reinstalling for this patch. I hope GGG finds back to their initial vision for this game


Same dude. 2.7k hours in PoE1 I can't do this brainrot anymore. So much near endless potential for an amazing game, but it all just devolves into the same slop in maps.
Last edited by LVSviral#3689 on Jan 17, 2025, 9:15:01 PM
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Inferno was trash and only a maniac would think otherwise. The problem with inferno was that the gear that was necessary to survive in inferno only dropped in inferno and it basically never dropped at all due to rates set, like poe does, around trade.


Inferno was exactly the same as HELL diff in Diablo 2. Because it worked exactly the same. You finish NM and hit a wall in D2, and best items drop (surprise surprise!) in Hell diff only. So yeah - you had to make it your way through there - somehow. It was challenging and thus interesting. But casual whiners from WoW never played D2 and so cried so loud that devs casualized D3 to the ground, making all gear as dumb as it can be, and so that everone could get everything in 1-2 days. Inferno was casualized, they added TORMENT above it - but with new strategy it was casualized just as fast. So they added 6 torments and then 13 torments (hahhaa). And what? Braindead zoom in the first 24hour T13 for everyone! This is where D3 died.

"
The problem with D3 pre-inferno nerf and PoE1 and 2 is that, by orders of magnitude, the most efficient way to play the game is to not play the game but to play AH/trade site.


This is a problem with all games with free unrestricted trade. POE2 included.
Last edited by Azimuthus#1135 on Jan 17, 2025, 9:44:44 PM
Now, back to the topic. I think the only real solution for POE2 is to make 2 very different starting leagues, just like they made Ruthless version in PoE1. So yeah, Ruthless for PoE2 is needed, but GGG needs a separate team to work on it. Because there will be too much to change from Standard league, not doable by a couple of clicks.

As for merging "zoom lovers" with "campaign lovers" -- this is simply not possible. Two very different gameplays, directly opposite to each other.
"
Now, back to the topic. I think the only real solution for POE2 is to make 2 very different starting leagues, just like they made Ruthless version in PoE1. So yeah, Ruthless for PoE2 is needed, but GGG needs a separate team to work on it. Because there will be too much to change from Standard league, not doable by a couple of clicks.

As for merging "zoom lovers" with "campaign lovers" -- this is simply not possible. Two very different gameplays, directly opposite to each other.


I think it's very possible. The problem is that the core game-play is rigged on purpose towards zoom zoom. Both player damage and AoE along with enemy damage/speed/density scale way harder than anything else and the rest of the game is forced into being balanced around this.

If the scaling wasn't so damn biased and maps were more about fighting a few packs of enemies and then a handful of elite enemies that are actually engaging then people could have engaging fights. Epic zoom zoom can still exist because league mechanics and tablets etc. can still give all the zoom zoomers hordes of fodder to blast.

With the way GGG is tunnel vision obsessed with zoom zoom power fantasy there isn't room for engaging combat that doesn't involve wave-clear blaster slop. Elite like enemies are amazing for combat in basically every game, but can't exist in PoE2 unless GGG realizes they can't scale everything around 1 shots.
Last edited by LVSviral#3689 on Jan 17, 2025, 10:57:33 PM

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