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Shrug. If I'm being pedantic, it is what it is.
I'd say you are, but I'm not mad about it. I can enjoy a good pedantic argument too. I just don't think harder vs more time consuming really changes my larger points personally. :)
I do think it's fair to say that if someone wants something with less investment they want it easier. So the corollary is true too that if something takes more investment is harder. Investment can be brain power to puzzle solve, or brute forcing through time. I think we're both reasonably right with the definitions we're using for harder and easier. :)
I'd also argue that SSF is harder than trade by your definition because it requires more knowledge of the game to get the same results. You don't need to know where Ingenuity drops in trade if you just buy it, but in SSF you need to know what to farm. This was more true in PoE1 with the depth of all the old league mechanics and crafting.
People are so welcome to excited their percents. I'm mostly making the point that this central pillar of design has been a topic for 10+ years with no sign of changing, while voicing my opinion as well that removing trade would compelling kill the game for me.
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Posted byKaosuRyoko#1633on Jan 15, 2025, 5:41:00 PM
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Shrug. If I'm being pedantic, it is what it is.
I'd say you are, but I'm not mad about it. I can enjoy a good pedantic argument too. I just don't think harder vs more time consuming really changes my larger points personally. :)
I do think it's fair to say that if someone wants something with less investment they want it easier. So the corollary is true too that if something takes more investment is harder. Investment can be brain power to puzzle solve, or brute forcing through time. I think we're both reasonably right with the definitions we're using for harder and easier. :)
I'd also argue that SSF is harder than trade by your definition because it requires more knowledge of the game to get the same results. You don't need to know where Ingenuity drops in trade if you just buy it, but in SSF you need to know what to farm. This was more true in PoE1 with the depth of all the old league mechanics and crafting.
People are so welcome to excited their percents. I'm mostly making the point that this central pillar of design has been a topic for 10+ years with no sign of changing, while voicing my opinion as well that removing trade would compelling kill the game for me.
Fair, then we agree to disagree.
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Posted bythaboss7272#0696on Jan 15, 2025, 5:51:54 PM
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SSF falls short because it plays by the same rules as softcore.. AKA You NEED to trade to succeed OR spend 100000's of hours playing..
this is so not true lol. game is balanced around trade for sure, but you don't NEED it.
Uh.. That's why right after I said NEED trade to succeed.... I said ----OR---- the alternative is spending X more time playing to achieve the same result.. I was pointing out there are two paths to the same outcome and you patently ignored the second one as if I only presented one option...
Reading really isn't the strong suit of people in this thread.
Last edited by thaboss7272#0696 on Jan 15, 2025, 5:57:00 PM
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Posted bythaboss7272#0696on Jan 15, 2025, 5:56:18 PM
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No need to remove the ability for someone to get value from something they found, by someone that wants that item paying some amount of in game currency? Just need to make it a 100% anonymous trade house. What does it matter if I get currency for something some one bought but I'm not able to positively identify them in the interwebs? On the purchasing side if I'm looking at something with perfect rolls that is listed for 2 divine why would I care that when the seller put it on the anonymous trade house for 1 divine it had 2 rolls that were 1 point from perfect seller gets their 1 divine buyer gets what they want and developer just removed 1 extra divine from the economy which means they can put an extra one back in somewhere. This is not rocket science. Although I'm sure all the current arpg developers out there right now would not do this because "reasons". Closest to this right now is TLI.
Last edited by ExsiliumUltra#5541 on Jan 15, 2025, 6:01:36 PM
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Posted byExsiliumUltra#5541on Jan 15, 2025, 5:59:00 PM
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SSF mode: exists
This guy: plays trade and complains about trade
This guy:cant read
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POE does not need trading.
Neither can you, considering this is the first sentence in the thread.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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Posted byYdoum#5726on Jan 15, 2025, 6:09:41 PM
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SSF falls short because it plays by the same rules as softcore.. AKA You NEED to trade to succeed OR spend 100000's of hours playing..
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this is so not true lol. game is balanced around trade for sure, but you don't NEED it.
Uh.. That's why right after I said NEED trade to succeed.... I said ----OR---- the alternative is spending X more time playing to achieve the same result.. I was pointing out there are two paths to the same outcome and you patently ignored the second one as if I only presented one option...
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Reading really isn't the strong suit of people in this thread.
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i mean i did quote that part as well... didn't you read it? lol i'm saying its all false, the time difference is not as drastic as you make it, the power level is. what you want is trivializing the game play within ssf, and no thank you lol
Then point that out in the first post, and present your argument instead of saying "lol not true" with no actual points following it.
You quoted it, but you still didn't get it. If you read it and understood it you wouldn't have said
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game is balanced around trade for sure, but you don't NEED it.
because I literally already said this in the post you quoted by presenting the alternative path of logging hours as opposed to trading.. you repeated what I said while saying it was wrong.. How do you not see this?
As for the rest of your post, sure I'm exaggerating the time investment but I disagree that me implying making SSF faster in the grand scheme of things "trivializes" it. Nothing would change except time investment. It would be exactly the same as it is now, only you wouldn't need to spend triple the time to get the same rewards for the EXACT. SAME. CONTENT. That isn't challenge, that's just you playing the exact same game as softcore but it takes longer.
If you think its such a problem, then it could all be alleviated by making another version of SSF with a different name. You could have your version of SSF that takes you weeks to farm currency to craft a single item, only to fail and have to try again and anyone else who has an actual life to live outside of the game can have their version of the game that doesn't rely on trading and doesn't take them absurd amounts of time to get good or even decent gear. Problem solved.
Last edited by thaboss7272#0696 on Jan 15, 2025, 6:21:07 PM
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Posted bythaboss7272#0696on Jan 15, 2025, 6:16:02 PM
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SSF mode: exists
This guy: plays trade and complains about trade
This guy:cant read
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POE does not need trading.
Neither can you, considering this is the first sentence in the thread.
Yeah that's cause your following a post thread of like 15 posts and the conversation has changed since then.. Hence why you cant fucking read. Mongoloid. The conversation has since changed. This is like you quoting the first line of a transcript and arguing against it when everything below it supersedes it..
Last edited by thaboss7272#0696 on Jan 15, 2025, 6:19:31 PM
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Posted bythaboss7272#0696on Jan 15, 2025, 6:18:06 PM
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POE does not need trading. This long outdated format gives way to hackers, market manipulation, and issues with progression that spill over into solo self found.
I understand that trading is likely a driver for GGG income, but it shows a complete disregard for the majority of players that purchase and support this franchise.
The current state of trading sees players paying other players for items they can't otherwise find on their own. Drop rates are terrible in this game, to the point that if you can't play POE2 for 40hrs a week you're unlikely to find anything useful. Instead, you're forced to hand over all of your currency to someone else... because they have the time and resources to make/find that item that is so critical to your success.
Personally, I don't like relying on other players to find the things I need. I don't want to alt-tab every time I find something that might help someone else, in the hopes that I can sell it. I don't want to hand over orbs to some nameless gamer in Russia so that I can progress my character. Power and progression should be rewarded just by playing the game.
Something has been lost from the days of Diablo 2, which (I believe) is where this whole trading b.s. comes from. Back then, you made a room with a title like "selling Shako"... someone would join, and offer a trade. The difference here is that players didn't have currency... no orbs. No market values. Just usable gear. This is where it all breaks down with POE trade... we have an economy now, and it's totally unstable. The developers have zero control, and the 1% / bots / hackers run amok.
To the GGG developers: I hope this reaches you. Please take some time to think about this broken system, and consider making a better space for those of us that don't want to rely on it. This could be as simple as better drop rates in SSF, or changing how loot works... (let me mod maps to have higher chances at dropping certain item types)... etc.
There are so many ways things could be better. Hell, let the traders trade... I don't care. But at least make the world a little better for the rest of us.
You won't go play SSF because of drop rates, but you want the game to have no trade so that everyone will get those same rates?
Why don't we all just have a T0 unique we can choose for free?
Just go play SSF or something.
Opinions like this are completely out of touch.
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Posted byGkek#1581on Jan 15, 2025, 6:33:29 PM
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I agree that they should balance SSF differently. In fact, I think they should add even more customization to the game in different ways. Options on how to experience the game would definitely expand the player base. It would also allow newer players to learn the game and then "level-up" and restart on a more challenging mode. Only thing is, I doubt the devs will do this. A lot of friction seems to be there to push people to trade and even go to RMTs, just like 1.
Sorry for drifting a bit, I have a lot on my mind about this game when I start focusing on it. Anyway, yeah, drops should be better in SSF. I really don't understand what skin it is off of anyone's back if that is done. Everyone does not want the same experience out of a game and that should be okay. The constant "the game is the way it is because of the devs vision and I like it, so you should, too. And, if you don't like it this way then get good/skill issue, or just leave" Is monotonous and unproductive, as well as pretty juvenile and narcissistic.
It seems like the community could be working to try to accommodate reasonable requests with collaborative feedback. It would be much more productive and good for the game in the end. Pretty sure that's what anyone who pipes up here would want.
It nags me in the back of my brain that, in some way, real world money is somehow tied into all the friction created in this forum.
A certain well know pseudo RMT site had over 2500 RMT trade topics per days for ateleast 2 weeks into EA and the average now is around 1400 new topics per day. And the is just one site. PoE and any of teh other ARPGs that have open trade are all defacto RMT P2W and it does effect how the game is managed by the developers. Only one of them (TLI) appears to want to do anything about thridparty RMT and that game is already a bit of a gacha game.
Last edited by ExsiliumUltra#5541 on Jan 15, 2025, 6:46:03 PM
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Posted byExsiliumUltra#5541on Jan 15, 2025, 6:45:18 PM
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jesus what a mess bro.
if your main argument would be true then ppl wouldn't be reaching the pinnacles within first week of the game being out. even if they played 24/7 this is manageable to anyone if you spread it across 2 months. and trust me, they didn;t trade their way up neither
Right, Streamers, neets, and basement dwellers did. These totally represent the whole, right? Get the fuck outta here lmaoo.. WhAtAmEsSbRo
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Posted bythaboss7272#0696on Jan 15, 2025, 6:48:45 PM
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