What killed D3? The auction house. What will kill PoE2? The trade system

i mean uhhhhhhhhhh whatever you say vanilla diablo 3 shill, or whatever

regardless, preferring vanilla diablo 3 to reaper of souls is so insane i'm forced to assume you don't actually remember vanilla diablo 3 at all. I'm also forced to assume you're insane cuz you're calling people shills for remembering history as it actually happened. Reaper of Souls is the only reason diablo 3 can even be considered mid these days.
Last edited by murdouken#6360 on Jan 15, 2025, 8:22:27 PM
D3 was killed by blizzard and crybabies.
play ssf if you don't want to trade, stfu
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"reaper of souls made diablo 3 worse" is a sentence that has never been uttered before in human history. You are completely alone in this sentiment.


It's actually one of the most popular sentiments from the D3 critics. RoS didn't just ruin what could have potentially been salvageable, it destroyed the Diablo franchise for good. It represents (with the exception of the RMAH) the entire collection of Blizzard's "bad decisions" playbook.

Smart Loot alone, that was released with RoS, was the stupidest most boneheaded design decision ever introduced into a game, period. It destroyed everything about the loot system which was like 90% of the game. It also began the raining uniques garbage and the removal of trading. All extreme net negatives.

The ONLY thing RoS did right (at first) was making legendary items more "unique".

So many people forget that D3 was actually quite good between the time they shut the AH and before RoS. Then it truly became a train wreck tumbling downhill into an endless pit of hell.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 15, 2025, 8:40:40 PM
Also, part of the problem with the D3 AH is that items liste don the AH counted as being in your game session for... some reason. Probably a bug? Anyway, this meant uniques and set items listed on the AH vastly lowered their chance of dropping in-game. This, in turn, meant anything with good rolls was sold on the RMAH - further incentivizing players to use the RMAH.

The story is more that D3's RMAH + itemization itself being bland made for a miserable experience. A standalone AH is not a terrible idea. A marketboard that allows players to sell directly from their inventory (only while they're online) is something I'd love to see in PoE2. And Warframe, and other games with p2p trading, for that matter.
trade existing necessarily requires nerfing drop rates to avoid an economy where everything is worthless. SSF does not come with any bonuses, so telling people to go play SSF does not actually fix the problem.
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mikeab79#3627 wrote:
The Auction House didn't kill D3. Blizzard catering to the casuals did. By casuals, I mean people from outside the genre. More specifically in this case, WoW players enticed to play the game with free keys and discounted prices. D4 expanded on that, and now no longer represents it's own franchise and it could be argued if it's even an ARPG anymore.

Exactly. RoS removed trade completely and it only made game much worse.


Nah the game only became playable for a few seasons with RoS removing trading, right before they screwed the game up again with forced set bonuses.

Trading is shit, and is practically cheating, and I think having an auction house, and even currency exchange, is a huge mistake. But I will accept trading in its current form at least.

Also SSF does not need a drop bonus, because the game is literally NOT balanced for trade. If you play trade you have 200 exalts and regals and you want to try to convince someone that it's balanced for that? SSF is the intended game mode and it's correctly balanced in terms of difficulty of progression and item drops.
Last edited by Kashou#2868 on Jan 15, 2025, 9:31:49 PM
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"reaper of souls made diablo 3 worse" is a sentence that has never been uttered before in human history. You are completely alone in this sentiment.


It's actually one of the most popular sentiments from the D3 critics. RoS didn't just ruin what could have potentially been salvageable, it destroyed the Diablo franchise for good. It represents (with the exception of the RMAH) the entire collection of Blizzard's "bad decisions" playbook.

Smart Loot alone, that was released with RoS, was the stupidest most boneheaded design decision ever introduced into a game, period. It destroyed everything about the loot system which was like 90% of the game. It also began the raining uniques garbage and the removal of trading. All extreme net negatives.

The ONLY thing RoS did right (at first) was making legendary items more "unique".

So many people forget that D3 was actually quite good between the time they shut the AH and before RoS. Then it truly became a train wreck tumbling downhill into an endless pit of hell.




yeah a lot of fair points, RoS was definitely not universally loved.



good things about the RoS update:

legendary items became more interesting

they added endgame systems

no rmah




bad things about RoS:

they destroyed the rare item system

they destroyed the drop rate system

they destroyed the item mod pool

mandatory set items with 20,000% increased damage

smart drops

no trading





i honestly dont know which version of D3 i prefer. there was so much wrong with every version of the game.


this is the core problem i think, and people have touched on it.

jay wilson, lead developer of D3, did an interview where he talked about being given the job of developing D3 and how he had never played Diablo 2 before he was given the job. in his opinion this gave him an amazing opportunity because it allowed him to play D2 for the first time and see what was wrong with the new player experience first hand.


so you are a game dev, your entire life is computer games, you work for blizzard and are high up in their dev teams but you have never played Diablo 2, one of blizzards flagship games? Thats how much you dont like arpgs? Not even gonna play it once out of professional curiosity?


D3 was a game made by people who dont like arpgs, dont play them, dont understand them. whatever ppl think killed that game the moment they hired jay wlson to make it the game was doomed.







sometimes we agree with ggg, sometimes we dont. but the thing to appreciate is that they did play D2, an awful lot, and mark has played 10,000s of hours of poe1 at the highest level. you may not agree with every philosophy he has but he loves this game genre, he loves this game and he has vast experience of it as a player.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Crob#2629 wrote:
Trading in PoE, where to start. I know some people love it due to being a heavy part of PoE 1 but the idea with PoE 2 was to be different. To fix some of the elements that hurt it. To slow down combat and make it require some type of skill. We are missing all of that so far in the end game and I was able to start clearing screens of mobs by the time I was ending act 3.

If any one here tried D3 when it had an auction house, you would know it destroyed the game. The entire system was built around the stupid auction house. They reduced drop rates since they assumed people would use it. Mean while anyone that actually wants to play the game and receive items in the itemization game was stuck playing auction house simulator. I commonly see people complaining about this. The time they spend in the dumb trade system instead of playing the game. People are missing the core issue here.

This is legit the whole issue. Why in the world would you think people want to trade for items instead of earn them in a video game. This is no different than buying a supporters pack that gives you end game gear. Even mid tier gear is still buying into the game instead of playing through it. It removes an entire function of the game and then the devs change the drop rates due to the trade system which in turn forces players to either use trade, or get no where.

So, its a trade simulator with eye bleeding combat speeds. D3 was a bad game but I give them credit for at least removing the auction house. Some how GGG decided to double down on this?


d3 failed because the game wasnt good to begin with, auction house or not, it was flawed
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If any one here tried D3 when it had an auction house, you would know it destroyed the game. The entire system was built around the stupid auction house. They reduced drop rates since they assumed people would use it. Mean while anyone that actually wants to play the game and receive items in the itemization game was stuck playing auction house simulator.


Bro d3 at release has almost same droprtaes as d2 xdd
And everyone loved auction at the time, problems where not with auction itself.
In fact removal of auction and increase in drop - transformed d3 into 12h per season experience.

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