What killed D3? The auction house. What will kill PoE2? The trade system

Interesting, somehow we had this trade system for over 10 years in PoE 1 and it has same issues this one has but somehow it didn't die and even kept evolving.
Blizzard should hurry and make Diablo 5 so they will disappoint rest of their copium addicted "community" and free them from jail of playing avg. game.

P.S.

Not saying PoE2 is a 10 just saying that D4 bad.
Diablo killed D3 for me. Too talkative. That and the extreme dumbing down of the game. Beat it on normal and never played it again. Didn't see the AH as a problem.
I literally cannot wrap my head around the fact that they don't just have a casual non-trade league.

This forced economy in this game is just maddening. It causes so many huge negatives for the game, and costs players a lot of enjoyment.

Feels like they're making money off the side with it, which is why they won't get rid of it or offer an alternative that's actually good.
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the success of poe is deeply tied to the social aspect. the economy resets, item trade is both cooperation and competition, so are builds, guilds, meta strategies, game knowledge. some are shared, some are hidden. items, builds and ingame goals are given a heightened sense of value from being social competitive/cooperative elements. the core of this is the game being designed around a trade economy.

This is the best reply in here.

Honestly, I think an Auction House would be fine. Regardless, now is the perfect time to implement it and test it. If it's bad they can always remove it before final release.
The Auction house didn't kill Diablo 3. It was dead before it launched. Developer Ego killed it.

During the Beta you could tell the itemization and the drastic change from Diablo 2's system was going to tank it. Many things were changed multiple times, and consistently made worse. Much like Diablo 4, the Developers pretended to listen to everyone's BETA feedback and continued to make the wrong changes despite what everyone was telling them. All the Feedback during the process to every major change was ignored. (FFS the thing where you cannot open a door without using a skill was even an issue during beta and to this day still has not been fixed).

The game launched in a horrible state, and it took them almost 10 years to "almost" fix it, changing most of the game 4 different times to try and make it better. The underlying problems of the game can never be fixed, because they are core systems. It's the same reason Diablo 4 will never get better. Item Power/Stat stick mechanics and rigidly defining the meta by creating items that only support specific skills, really destroyed the player agency. Not to mention the whole paragon system, no skill progression and boring items.

Endgame is literally doing the exact same thing over and over again at increasing difficulty levels with insane power creep. The only thing that really adds more power to your character after a certain point is Main stat, which you spend the entire time just trying to buff with paragon and augmenting items with it.

Diablo 3/4 and PoE 1/2 are so completely different, that you really cannot make any valid comparisons between them at all.
I remember GGG explained some years ago why they won't make AH. And the answer was - trade must be clunky so that people won't engage in it too much (as happened with D3 really). But that was their old vision, in summer interviews they said something about "trade through vendors" system they are thinking about.
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Akedomo#3573 wrote:
I literally cannot wrap my head around the fact that they don't just have a casual non-trade league.

This forced economy in this game is just maddening. It causes so many huge negatives for the game, and costs players a lot of enjoyment.

Feels like they're making money off the side with it, which is why they won't get rid of it or offer an alternative that's actually good.

It's f2p and most people play in the new league. Maybe they can make another game that isn't f2p, but I highly doubt they ever will.
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I remember GGG explained some years ago why they won't make AH. And the answer was - trade must be clunky so that people won't engage in it too much (as happened with D3 really). But that was their old vision, in summer interviews they said something about "trade through vendors" system they are thinking about.

Instant buyout. Essentially AH without the auction. They've already started with the currency exchange. Hopefully they'll focus on waystones and other disposable items next.
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Akedomo#3573 wrote:
I literally cannot wrap my head around the fact that they don't just have a casual non-trade league.

This forced economy in this game is just maddening. It causes so many huge negatives for the game, and costs players a lot of enjoyment.

Feels like they're making money off the side with it, which is why they won't get rid of it or offer an alternative that's actually good.

It's f2p and most people play in the new league. Maybe they can make another game that isn't f2p, but I highly doubt they ever will.


You can still make money off microtransactions with cosmetics if people are playing single player. People can still buy supporter packs.

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Shadov1#6836 wrote:
Play SSF if you don't want to trade. Other people want to trade.

People are complaining, because they have to refresh website in a browser and message random people who never answer, instead of clicking 'buy' inside the game, as it should be. Don't spin a simple issue into something completely different.


SSF drop rates aren't balanced differently than trade league ones. So, while the masochism is strong in me, I find it utterly dumb to try my hand at that.

Mind you, idgaf if T15 maps will be incredibly rewarding... eventually, if the entire trip there is not. Because clearing the entire Sunken City and coming out of it with 6 blue items and 2 augs is neither rewarding, not fun.

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