What killed D3? The auction house. What will kill PoE2? The trade system

IMHO there is an actual problem but it does have ways around those problems.

For example PoE1 [and PoE2 I assume] has its drop rates balanced against the assumption of a certain amount of Quant + Rarity + Trade occurring.

With SSF [or HCSSF] players wind up with the SAME drop rates as the "trade leagues" which of course is nerfed. All that needs to be done is that there needs to be buffs to the drops that we have in SSF / HCSSF / or similar.


The only request that I have would be to replace the current SSF / HDSSF with "group found". Perhaps the "groups" could be a small guild OR just 1-4 (higher??) players in size.

This way [smallish?] groups of friends can play the game and share loot [via the Guild or "shared" stash], get an improved drop rate, improved access to crafting, but don't have to worry about trading for gear.

To make sure that the odds of abuse are low these characters can NEVER migrate to standard -- they are always stuck with some form of Group / SSF found --- this way increased drops in Group Find / SSF won't contaminate any other leagues.
The thing I hate about poe1 trade, has of course come to poe2 trade.

What is it I hate exactly?

It's the fact that I want to buy an item that's listed and I can't, It's that simple.

I go to message the person, no reply.

It's like walking into a store and see something I want, see the price I'm okay with and then not be able to buy, this is why I hate the old poe1/current poe2 trade system.

Majority of the time I think it's these price fixers who can list their good items for low price, so that some noob comes along and says; " oh, my item is only worth 5ex. Let me list it for 5ex. " then someone else will buy their item.

Meanwhile that price fixers will NEVER sell his item.

IDEALLY:

You put an list an item in your public tab. 1-minute later It's listed to the public trade site. If someone wants to buy that item, they hit buy, there's a confirmation " Are you sure you want to buy X item for Y amount? " . . . "Confirm" and then the item is now yours.

No more waiting for someone to reply, no more hopping around load screens going to players hideouts.

Lemme ask you this...
How much time have you wasted in loading screens when trading?
How much time have you wasted whispering the person and waiting for a reply?
How many times have you not heard a single reply?
How many extra clicks does it take to enter a party?
How many extra clicks does it take to exit a party?
How many items have you bought from offline people?

See what I'm talking about? this old ass bad poe1 system just being copy pasted.

AGAIN;

Ideal world, item is listed, you hit buy, item is yours, done. SIMPLE
I'd really love an in-game market board where we can filter out items and buy/sell straight from our inventory. I've wanted one for years at this point. Sure, it might remove some of the 'human' interactions between players trading in their hideouts, which help make the game feel more alive. But let's be honest: most of those trades are literally just two people using pre-generated messages to communicate with one another across language barriers, checking for scams, then saying "ty" and bouncing back to their own hideout or hopping back into a map. I don't think we're losing much by adding a market board.

"
mikeab79#3627 wrote:
The Auction House didn't kill D3. Blizzard catering to the casuals did. By casuals, I mean people from outside the genre. More specifically in this case, WoW players enticed to play the game with free keys and discounted prices. D4 expanded on that, and now no longer represents it's own franchise and it could be argued if it's even an ARPG anymore.


Huh? The AH totally played a part in initially 'killing' Diablo 3. Let's not do any historical revisionism here. Unique items were overall terrible, and rare item mods were overall boring. Rare mobs were too tanky, and mobs were too lethal in general. Lots of players got stuck in Act 2 Inferno kiting rare mobs with fire mortars for ten minutes straight, only to receive a bland rare or a useless unique as their reward. Players quickly realized that a few stats would let them survive in Inferno, like Life on Hit. They headed to the Auction House to buy those boring rare items with Life on Hit... only to realize that the market had been completely dominated by massively inflated gold prices for desirable items. These prices tempted players into using the Real Money AH, and THAT is where most players jumped off the boat. Path of Exile's currency-only economy was created partly in reaction to Diablo 3's failures.

What do you mean by "catering to the casuals" anyway? If anything, the casual-friendly changes Blizzard implemented in Reaper of Souls (emphasis on item sets, streamlining Rifts, etc.) helped recoup some of the losses D3 incurred during vanilla. You don't have to like the changes made in RoS; damage numbers were through the roof, and builds were overall boring because most depended entirely on item sets. But casual-friendly changes helped revive the game, not hurt it.
Last edited by Gwonam#5505 on Jan 15, 2025, 3:59:23 PM
Bro poe2 is far from being dead. lol

[Removed by Support]
Last edited by Vash_GGG#0000 on Jan 15, 2025, 3:50:50 PM
POE 1 killed D3 I was there
I love how last epoch handled this. 3/4ths through the campaign you get the option to join a faction. The merchants guild faction will give you access to an auction house where you can buy or sell items. The circle of fortune faction will not give you access to the auction house, but will give you a higher chance to find more items and higher quality items. This would be good for SSF player.



I think trade is fine in PoE2. It was fine in POE.

The only thing I would change would be adding more items to the currency exchange (especially waystones (e.g. white waystones), and ascendancy trials items (standardize them so there's no more variation).

My POV for trade baseline is Diablo 2.

If they do implement an auction house, that's fine, it just shouldn't affect drop rates. The correct way to "gate" an auction house is by gold costs associated with buying and selling.

Tldr I think trade is fine for rare items.

For anything in numbers they should be on the currency exchange.
D4 killed d3. instead of expansions they worked on that pile of crud
If GGG can solve the problem with automation and RMT then the Auction House would be great. It only takes one player with multiple bot accounts loaded with RMT-bought currency to ruin the Auction House + Market lol.

With regards to the current Trade site, maybe they can do a poll on what the community wants to be added as QOL to improve the current system available.
Last edited by outspokened#1521 on Jan 15, 2025, 4:12:15 PM
rofl the AH did not kill D3

https://www.youtube.com/watch?v=vWYEWRrFgUY

if you actually want to learn a bit, here's a talk from blizzard from years back about all the myriad mistakes they made developing D3 and how they fundamentally didn't understand things like "why people care about gear"

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