What killed D3? The auction house. What will kill PoE2? The trade system

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Shadov1#6836 wrote:
Play SSF if you don't want to trade. Other people want to trade.

People are complaining, because they have to refresh website in a browser and message random people who never answer, instead of clicking 'buy' inside the game, as it should be. Don't spin a simple issue into something completely different.


Playing SSF with this drop system and "crarting" is bdsm.
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mikeab79#3627 wrote:
The Auction House didn't kill D3. Blizzard catering to the casuals did. By casuals, I mean people from outside the genre. More specifically in this case, WoW players enticed to play the game with free keys and discounted prices. D4 expanded on that, and now no longer represents it's own franchise and it could be argued if it's even an ARPG anymore.


Neither the AH or the casuals killed D3 you moron.

On release, the story was shit and the gameplay slow, the loot was boring and rares of all fucking things had enrage timers where they got invincible if not killed fast enough.

And to top it off during the 3rd playthrough/difficulty loot you need to do content started to drop AFTER the content it was relevant for.

The AH was fine, what wasn't fine was the real money AH along with all the issues mentioned over.
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The Auction house didn't kill Diablo 3. It was dead before it launched. Developer Ego killed it.

During the Beta you could tell the itemization and the drastic change from Diablo 2's system was going to tank it. Many things were changed multiple times, and consistently made worse. Much like Diablo 4, the Developers pretended to listen to everyone's BETA feedback and continued to make the wrong changes despite what everyone was telling them. All the Feedback during the process to every major change was ignored. (FFS the thing where you cannot open a door without using a skill was even an issue during beta and to this day still has not been fixed).

The game launched in a horrible state, and it took them almost 10 years to "almost" fix it, changing most of the game 4 different times to try and make it better. The underlying problems of the game can never be fixed, because they are core systems. It's the same reason Diablo 4 will never get better. Item Power/Stat stick mechanics and rigidly defining the meta by creating items that only support specific skills, really destroyed the player agency. Not to mention the whole paragon system, no skill progression and boring items.

Endgame is literally doing the exact same thing over and over again at increasing difficulty levels with insane power creep. The only thing that really adds more power to your character after a certain point is Main stat, which you spend the entire time just trying to buff with paragon and augmenting items with it.

Diablo 3/4 and PoE 1/2 are so completely different, that you really cannot make any valid comparisons between them at all.


It's less that the AH killed D3 and more that the Real Money AH was a symptom of delusional game design itself. On launch, Inferno scaled to ridiculous levels for most people, to the point that people spent 10 minutes straight kiting rare mobs around only to get worthless, bland gear (weak uniques, boring rare items). A meta around Life on Hit and other stats quickly became established as people tried to push through Inferno. The easiest source to obtain said gear was through the AH - and because gold prices were so inflated, the next step was to turn to the RMAH. The gold prices were inflated by sellers, of course, because powerfarmers had cornered the market and wanted to steer people into using the RMAH. Progression seemed futile without resorting to real-money trades. That's where most players jumped ship.

The AH alone didn't kill D3, but it played a significant role in its demise. Specifically, it was the REAL MONEY AH that helped kill D3. Let's not discount it, here.
Last edited by Gwonam#5505 on Jan 15, 2025, 5:02:19 PM
thanks for this thread and the posts.

it's the best example that if ggg ever implements a item auction house and it kills the game, people will blame the downfall on something totally different they can copme up with in a hurry: like ggg themselves probably.

some players can never accept the fact that their own lobbying for some mechanics was wrong in the first place.
even if experienced players tell them the results in advance and things exactly follow the script.

age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jan 15, 2025, 5:09:52 PM
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mrfox123#7595 wrote:
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mikeab79#3627 wrote:
The Auction House didn't kill D3. Blizzard catering to the casuals did. By casuals, I mean people from outside the genre. More specifically in this case, WoW players enticed to play the game with free keys and discounted prices. D4 expanded on that, and now no longer represents it's own franchise and it could be argued if it's even an ARPG anymore.


Neither the AH or the casuals killed D3 you moron.

On release, the story was shit and the gameplay slow, the loot was boring and rares of all fucking things had enrage timers where they got invincible if not killed fast enough.

And to top it off during the 3rd playthrough/difficulty loot you need to do content started to drop AFTER the content it was relevant for.

The AH was fine, what wasn't fine was the real money AH along with all the issues mentioned over.


Also, this. There was a huge uproar at the time over Diablo 3's insipid story, like the MC getting fooled by a Lesser Evil disguised as a child emperor, Cain getting killed off by Rita Repulsa (which still upsets me to this day). There was also a ton of backlash over the cartoony visuals and bright colors for not staying true to Diablo's gothic origins, though this never bothered me that much despite having grown up with D1 and D2 because the setting was still dark and brooding.
Auction House didn't kill D3.. The Auction house was the best part of D3.

D3 killed D3. It was a mediocre game which didn't live up to the legacy of D2, horrible drops, empty end game, set based builds.

What killed D4? No trading system.

Why is D2 still alive? Trading system (and PvP)

Your logic is just wrong.
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Why is D2 still alive? Trading system (and PvP)


Hahah. When have you played it last time? Do you know what happens with it when it launches new empty seasons? Trade is there for 2 days and after that botters offer you bers for the price of low runs of first hours ) D2 trade is deader than dead. Game is filled with botters to the brim with no one even buying their sht (because no one plays the game).
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mikeab79#3627 wrote:
The Auction House didn't kill D3. Blizzard catering to the casuals did. By casuals, I mean people from outside the genre. More specifically in this case, WoW players enticed to play the game with free keys and discounted prices. D4 expanded on that, and now no longer represents it's own franchise and it could be argued if it's even an ARPG anymore.

Exactly. RoS removed trade completely and it only made game much worse.


"reaper of souls made diablo 3 worse" is a sentence that has never been uttered before in human history. You are completely alone in this sentiment.
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mikeab79#3627 wrote:
The Auction House didn't kill D3. Blizzard catering to the casuals did. By casuals, I mean people from outside the genre. More specifically in this case, WoW players enticed to play the game with free keys and discounted prices. D4 expanded on that, and now no longer represents it's own franchise and it could be argued if it's even an ARPG anymore.

Exactly. RoS removed trade completely and it only made game much worse.


"reaper of souls made diablo 3 worse" is a sentence that has never been uttered before in human history. You are completely alone in this sentiment.

Whatever you say D3 shill.
??????????????????????????????????????????????????????????????? i haven't played a blizzard game other than brood war and warcraft 3 in almost 10 years, what the fuck are you talking about

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