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Hardcore players will already be ahead bcoz they:
1. play more hours
2. are more efficient with their time
3. will probably not die anyway bcoz they're better at the game
Therefor; casual players are really the only losers here, and they're already behind as it is.
Why casual players supposed to not be losers and behind if they:
1. play less hours
2. less efficient with their time
3. probably die anyway bcoz they're bad at the game ?
You already admited that you died just because you bad at the game. Get gut lol and stop crying
Well you're partly right, I was not playing at my best. And as I wrote that is one of my points. If I can't play the game when I'm done with my work and all my chores for the day (when my brain is kind of exhausted already), then I can't play at all, and then I won't spend any more money on the game (since I won't be playing).
While is definitely was expecting the "git gud" comment I don't really believe GGG wants to cater to heavily for the hardcore audience, atleast not from their previous statement that they wanted to reach a broader audience with PoE 2.
Let's be real most players and therefor their potential earnings will come from the casual players, you know the ones that actually have an income and can afford to spend money on the game.
Edit: And you probably did not understand my point, casuals should absolutely be behind hardcore players, and they will regardless. It's just that if casuals are to enjoy the game also, they should not cater to heavily for hardcores.
Don't listen to that "git gud" guy, he's a filthy casual, doesn't even have a lvl 100 character...
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Posted bylunshea#1054on Jan 15, 2025, 2:33:55 PM
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They have to chose one penalty on death, no triple layered punishiment, you can:
-lose xp on death
-lose map (but have to do it again on atlas anyway, so more boring filler with stripped away boosts)
-lose loot
Pick one, it cannot be everything.
Last edited by Gosen#5296 on Jan 15, 2025, 2:37:22 PM
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Posted byGosen#5296on Jan 15, 2025, 2:36:57 PM
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1 death per map is literally not a problem at all. Doing t15+ maps with 2400 hp and armour atm and I haven't died in 10 levels. What are you people even on about. Just unspec Deadly Evolution if you can't handle it.
If you run maxed out waystones with maxed out difficulty specs with ritual and breach then you deserve it. The more I play the more this is obviously purely a skill issue.
Last edited by Kashou#2868 on Jan 15, 2025, 2:39:36 PM
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Posted byKashou#2868on Jan 15, 2025, 2:37:54 PM
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the 1 death per map is because somebody had the glorious idea to reset areas on death. in order to not let people farm every map 6 times they had to cut portals down to 1. thats why every content is gone if you die in maps and every zone is reset in acts. good example what flaws and consequences a stupid idea can have. nobody asked for that
Last edited by Pl4t1numX#4325 on Jan 15, 2025, 2:40:22 PM
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Posted byPl4t1numX#4325on Jan 15, 2025, 2:38:48 PM
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I think one factor many are forgetting is that every area resets on death. This seems to be "baked in" to the PoE2 experience, from Act 1 forward. So, if you die in a Map, and the Map resets, then you're going to end up having people farming the same Map over and over (well, up to 6 times).
Yeah, Jonathan (I think) asserted this with no real support too. My question is "Why does this matter?" Oh no! People are doing the content in the game that they enjoy instead of being forced to endure tedium to get to the content they enjoy! But that content is more extrinsically rewarding than other content, so they'd be exploiting the system. Is the solution to that not to make the other content equally extrinsically rewarding? Or create a situation where people don't have to intentionally die in their maps to engage with the content they enjoy?
The only way to have it to where people won't farm the same map over and over is to have drops are so overabundant that its not worth their time, at which point nothing has any real value to it. Otherwise some people are going to farm abusively. You know it. I know. GGG knows it. That guy from Iquitos knows it. :) Just the fact that you could get 6 maps worth of loot from a single map is enough to know this would be abused. GGG would need to find a way to not reset the map upon death, at which point they might as well not reset campaign areas on death.
Again, I'm not really for or against this, because I can see both sides; I'm just saying that changing it could have other far-reaching effects.
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Posted byCycloneJack#6077on Jan 15, 2025, 3:05:27 PM
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the 1 death per map is because somebody had the glorious idea to reset areas on death. in order to not let people farm every map 6 times they had to cut portals down to 1. thats why every content is gone if you die in maps and every zone is reset in acts. good example what flaws and consequences a stupid idea can have. nobody asked for that
Exactly, doubling down bad design with worse. It was pretty funny listening to Jonathan's second response during the Q&A, talking about how they'd like to allow the maps to maintain the content if you die, but realizes that would open up a bunch of abuse cases.
Gee guys, if only we had a perfectly functional mapping system that's been iterated on for the past decade.
We could still have full reset pinnacle bosses and keep the excellent mapping from PoE1, but they'd have to admit their mistake.
PoE2 is a great tutorial for PoE1.
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Posted byLixy#2668on Jan 15, 2025, 3:08:52 PM
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the 1 death per map is because somebody had the glorious idea to reset areas on death. in order to not let people farm every map 6 times they had to cut portals down to 1. thats why every content is gone if you die in maps and every zone is reset in acts. good example what flaws and consequences a stupid idea can have. nobody asked for that
Exactly, doubling down bad design with worse. It was pretty funny listening to Jonathan's second response during the Q&A, talking about how they'd like to allow the maps to maintain the content if you die, but realizes that would open up a bunch of abuse cases.
Gee guys, if only we had a perfectly functional mapping system that's been iterated on for the past decade.
We could still have full reset pinnacle bosses and keep the excellent mapping from PoE1, but they'd have to admit their mistake.
yeah its like a meme. i dont understand why they changed it, nobody asked for it, its nothing but terrible
would be so easy to fix. stop letting areas reset, give people more portals, done.
Last edited by Pl4t1numX#4325 on Jan 15, 2025, 3:17:18 PM
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Posted byPl4t1numX#4325on Jan 15, 2025, 3:16:03 PM
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the 1 death per map is because somebody had the glorious idea to reset areas on death. in order to not let people farm every map 6 times they had to cut portals down to 1. thats why every content is gone if you die in maps and every zone is reset in acts. good example what flaws and consequences a stupid idea can have. nobody asked for that
Exactly, doubling down bad design with worse. It was pretty funny listening to Jonathan's second response during the Q&A, talking about how they'd like to allow the maps to maintain the content if you die, but realizes that would open up a bunch of abuse cases.
Gee guys, if only we had a perfectly functional mapping system that's been iterated on for the past decade.
We could still have full reset pinnacle bosses and keep the excellent mapping from PoE1, but they'd have to admit their mistake.
The only mistake here is players that expect the game to be something it is not. They made deliberate decisions, if you don't like those decisions then move on.
Just because you don't like something does not make it bad design.
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Posted byValsacar#0268on Jan 15, 2025, 3:36:31 PM
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the 1 death per map is because somebody had the glorious idea to reset areas on death. in order to not let people farm every map 6 times they had to cut portals down to 1. thats why every content is gone if you die in maps and every zone is reset in acts. good example what flaws and consequences a stupid idea can have. nobody asked for that
Exactly, doubling down bad design with worse. It was pretty funny listening to Jonathan's second response during the Q&A, talking about how they'd like to allow the maps to maintain the content if you die, but realizes that would open up a bunch of abuse cases.
Gee guys, if only we had a perfectly functional mapping system that's been iterated on for the past decade.
We could still have full reset pinnacle bosses and keep the excellent mapping from PoE1, but they'd have to admit their mistake.
The only mistake here is players that expect the game to be something it is not. They made deliberate decisions, if you don't like those decisions then move on.
Just because you don't like something does not make it bad design.
then tell me the upsides of area reset on death
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Posted byPl4t1numX#4325on Jan 15, 2025, 3:44:49 PM
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The only way to have it to where people won't farm the same map over and over is to have drops are so overabundant that its not worth their time, at which point nothing has any real value to it. Otherwise some people are going to farm abusively. You know it. I know. GGG knows it. That guy from Iquitos knows it. :) Just the fact that you could get 6 maps worth of loot from a single map is enough to know this would be abused. GGG would need to find a way to not reset the map upon death, at which point they might as well not reset campaign areas on death.
Again, I'm not really for or against this, because I can see both sides; I'm just saying that changing it could have other far-reaching effects.
I think an alternative could be a temporary save state as you enter the map. If you die, then you get reset back to that state, losing all experience and items gained from the map you died in, which could (theoretically) reseed for a different experience (layout, loot, mobs, etc). A second save state at the end of the map, when complete overwrites the previous on. That would both prevent repetitive dying and farming, and serve as a form of death punishment (losing experience and loot gained on that map).
I'm not a programmer, so don't know how difficult it would be to implement into the current code, but just a thought.
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Posted byTheKnave69#5275on Jan 15, 2025, 4:20:18 PM
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