Congrats i am done to contine this game Trial Of Fuckama's

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Honor is the least of my problems with those trials. I can get to last dude with 25k or so no problem. But I can't fucking see his damned orbs, or clocks or whatever the fuck we supposed to pick up in that shitty slow-mo phase. I've been there twice today and both times I was sure I'm doing ok (i.e. picking up everything there is), yet every time I missed something. And I don't even know where or how I missed it. I mean, I know they can hide behind portals, but I just don't see it. Makes me think I'm partially color blind or something.


At the moment if you see you won't make it, you can quit to character selection and restart the boss fight that way. While I wish such a "solution" wasn't necessary, it's still something you can do to save the run.
I dislike how the honor mechanic interacts with Warrior builds, who are already challenged by the fact that they have to engage their opponents in melee in a scenario which depends heavily on not being hit.

Points invested into survivability, whether it's life-regen, armor, health, etc. seem to have little to no value in these trials because it all comes down to getting through several maps without having the honor bar depleted by enemy hits. All the elemental resistance gear I'm wearing which normally serves me well suddenly seems useless because it's not "honor resistance".

As it does with health, does additional armor on our characters actually reduce the amount of honor lost to a physical hit? If it doesn't, then armor wearers (i.e. warriors) seem at an unfair disadvantage to classes which rely on evasion or energy shields instead.

And I'm not sure why, but Warriors seem to start with a smaller honor pool compared to some of the other classes. On the first trial my Warrior started with a pool of approximately 800 honor, while my mage companion started with a pool of approximately 1100 honor. Maybe this is to compensate for the concern that mages are more "squishy", but my experience has been that in any given encounter the warrior character loses far more honor than the mage.

If these trials relied on my health pool instead of the honor bar I would enjoy them a lot more. The objectives in each room are fine and a fun change of pace, but the honor gimmick spoils it all for me.
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Gyson#3302 wrote:

And I'm not sure why, but Warriors seem to start with a smaller honor pool compared to some of the other classes. On the first trial my Warrior started with a pool of approximately 800 honor, while my mage companion started with a pool of approximately 1100 honor. Maybe this is to compensate for the concern that mages are more "squishy", but my experience has been that in any given encounter the warrior character loses far more honor than the mage.


If both of you didn't use any relics, your mage friend's HP + ES was probably bigger than your HP. That would be my guess as to why his honour was bigger.
I like the trials of the sekhemas a fair bit. It was definitely rough at first, but once I had honour resistance it's actually pretty fun, but I've never actually done it on a warrior. My first time beating Zarokh was on a gemling legionaire (lightning build) and I had like 1.8k honour, and it took me several runs since I didn't have a blink skill my first time. When I did it again on my stormweaver with like 9k honour, it was a breeze and I finished it my first attempt.

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