Absolute BS

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Valsacar#0268 wrote:

Players still haven't fully worked out how they spawn (it could be pure RNG, but that is not really GGG style for these types of things).

The two leading theories that I'm aware of are:

1. More likely to (or can only) spawn near water.

2. Using higher tier (T15) maps on towers affects what is revealed, giving increase chance to find citadels.

I'm not sure, I've been using T15 maps (crap ones that are bricked normally) and found 5 citadels without actually trying for them. I believe all but 1 of those 5 have been very close to water.


I've been trying out two theories right now; 1) The further from the start of the Atlas the more common they are, and 2) Higher level towers = more chance (although I doubt the second).

I've been throwing t15s into the towers as well, and seeing if I can corrupt them or irradiate them higher. But I've not gone hard at it yet, mostly just pathing to one or two towers a day/whenever I feel like it and hoping I get lucky.
With how rare these citadels are (I've yet to see one since I started doing atlas shenanigans) I genuinely think the unique boss encounters should offer more than one attempt. I'm somewhat fine with regular maps only offering one attempt/map (even though I dislike the design choice), but spending days trying to find certain maps and boss summoning tokens it's just absurd that you get one attempt at it.

So far I've resorted to have friends carry me through every single atlas boss encounter (except the expedition bosses since logbooks are a bit easier to come by) because I don't want to feel that I've wasted my time.

Dying is fine, learning from mistakes is fine, but when the game barely allows me to learn from my mistakes by giving me one attempt every 3-4 days I've to resort to watching guides/videos before every boss fight (which I don't mind doint from time to time, but I'd rather learn from the encounters myself) so I know what to expect.
Last edited by Qbiken#5394 on Jan 2, 2025, 4:40:44 AM
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Qbiken#5394 wrote:
With how rare these citadels are (I've yet to see one since I started doing atlas shenanigans) I genuinely think the unique boss encounters should offer more than one attempt. I'm somewhat fine with regular maps only offering one attempt/map (even though I dislike the design choice), but spending days trying to find certain maps and boss summoning tokens it's just absurd that you get one attempt at it.


Honestly the pinnacle fights being given six portals might be a solution. Or perhaps at least for your first time doing them give you infinite attempts like your first ascensions, so that you can slam your face into the wall in front of you enough times to learn the mechanics.

...Granted, fighting Xesht had a definite further level of panic and thrill to it with the risk that one death would mean it was over. Made that kill feel so much better.
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poe10000#0331 wrote:
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an untelegraphed and unexpected on death effect

You're gonna expect it next time. I don't see the problem here. You are gonna be playing this masterpiece for the rest of your life anyway.

You are whats wrong this community. So, it's acceptable to you to farm for 200 hours at a time to find a citadel,then die to an invisible attack? Go take your **** elsewhere. You can enjoy what you like. Don't throw your unwanted and ridiculous opinions where they are not wanted. It is obviously an issue that needs addressing.



it takes you 200 hours to farm the currency to buy the fragment you lost in this instance?


even as SSF one could just run tier 1 waystones and blast 20-30 maps an hour and find a new citadel in a few hours. . .it is what I do.
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Qbiken#5394 wrote:
With how rare these citadels are (I've yet to see one since I started doing atlas shenanigans) I genuinely think the unique boss encounters should offer more than one attempt. I'm somewhat fine with regular maps only offering one attempt/map (even though I dislike the design choice), but spending days trying to find certain maps and boss summoning tokens it's just absurd that you get one attempt at it.

So far I've resorted to have friends carry me through every single atlas boss encounter (except the expedition bosses since logbooks are a bit easier to come by) because I don't want to feel that I've wasted my time.

Dying is fine, learning from mistakes is fine, but when the game barely allows me to learn from my mistakes by giving me one attempt every 3-4 days I've to resort to watching guides/videos before every boss fight (which I don't mind doint from time to time, but I'd rather learn from the encounters myself) so I know what to expect.


Not sure how rare, I just found another one (I think that makes 6... maybe) but I'm not hunting them. I just pick an area that has nodes I want to run (boss, breach, deli, whatever) and then grab all of the towers in range of them. Sometimes I stumble across a citadel.
Pick a direction, and keep going in that direction. The atlas works just like delve, the further you are, the more rewarding the nodes are.
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poe10000#0331 wrote:
"
an untelegraphed and unexpected on death effect

You're gonna expect it next time. I don't see the problem here. You are gonna be playing this masterpiece for the rest of your life anyway.


+1100
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even as SSF one could just run tier 1 waystones and blast 20-30 maps an hour and find a new citadel in a few hours. . .it is what I do.


Wow, and you find that to be fun and engaging gameplay? Blasting 60-90 T1 maps with a character ready to take on Pinnacle encounters, just to actually find said encounter?

If that is the most efficient method, then that sounds like a terrible flaw in the game to me.
Last edited by Orion_3T#9801 on Jan 2, 2025, 5:35:46 AM
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Pick a direction, and keep going in that direction. The atlas works just like delve, the further you are, the more rewarding the nodes are.


I forgot about that theory, I might try that out as well. I'll stop using the T15 on towers and see if I still find them at about the same rate since I'm already pretty far out.
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Orion_3T#9801 wrote:
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even as SSF one could just run tier 1 waystones and blast 20-30 maps an hour and find a new citadel in a few hours. . .it is what I do.


Wow, and you find that to be fun and engaging gameplay? Blasting 60-90 T1 maps with a character ready to take on Pinnacle encounters, just to actually find said encounter?

If that is the most efficient method, then that sounds like a terrible flaw in the game to me.


There are alot of terrible flaw / design choice in PoE 2 in which PoE 1 had already solved yet they refused to implement the fix, only imported the problem. So I'd say, welcome to the game, this is how we exiles surf. On another note tho, just pick a direction and keep going to that direction, you will find a citadel. I've found 3 citadels in less than 2 hours by doing that.

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