I'm starting to realize, GGG should give us feedback too.
" PoE2 is a fully adapted mindblowing time stretch that even Blizzard/Activion couldn't do better. But the trusty base of the community has yet not understood this: Chris Wilson has gone full Bobby Kotick. So, i don't really believe, there is some 'catering' to streamers. It seems, there's just a director giving commands of his 'vision' and a silent staff following orders. Because it seems there has been nobody testing PoE2's qualification to create fun, it feels like an manifested excel sheet coming from an excel sheet brain putting random in any formula and stretching player's ways to gain access to randomized content. This is not how a game feels, a game recognizes and rewards player's efforts, random does NOT - paired with the insane punishment systems it all creates massive frustrations but no sustaining fun. PoE2 is an soulless excel game that doesn't read player's expectations, but shareholders interests. GGG managed to put metrics over fun being the only NOT half baked mechanic in the game: time stretch, time stretch, time stretch as if there's no tomorrow. It's a disgrace to the once exciting PoE franchise. |
![]() |
" Yep exactly, and this is why I'm just gonna stay away from this game and only wait for new PoE 1 leagues. At least that game is fun. And in between leagues I'll just play other games that aren't some cheap hamster wheel designed to maximize player engagement metrics lol Like if they triple down on "The Vision" then that's all the proof you need that PoE 2 is exactly what you described. Some nostalgia-driven project with 0 knowledge about what an actual fun arpg is while also trying to squeeze playtime out of your players and punishing them at the same time as they play Ruthless 2.0 |
![]() |
" I wholeheartedly agree on your takes / points and understand your frustration regarding not many archetype / skills work on endgame. I also did make gemling and quickly change to invoker when I see the situation. One of the biggest thing that doesn't make sense to me is how can they promote mercenary as the one that use crossbow build archetype and yet none of the ascendancy actually give or boost crossbow playstyle. Witchhunter is just god awful, and gemling legionnare's power only start to shine when you invest tons of resources to gears. |
![]() |
" I am a developer too, and do really enjoying games. That's why I'm getting hyper critical here, even knowing some ppl will think I'm just hater or trying to reduce games credit or make it looks like a bad game. Is quite the opposite. I know the points I'm trying to bring are fixable and can be improved (I'm even showing some examples of how can be fixed), and some aspects of the game needs huge attention. Otherwise is quite of ironical that a game that allows you freedom to make your own build, anyway you want, actually put many walls check through the content that actually filters just a small amount of possibilities, punishing you to try have freedom. I'm trying to fix the freedom aspect here. Freedom means bricking your own build many times, but it should not mean that only the best builds, the top 1 to 0.5% is meant to succeed on end content. Last edited by vittorcsj#7475 on Jan 2, 2025, 9:05:44 AM
|
![]() |
" Yes. On gemling everything feels without connection and identity. Too much generalist. For me, the campaing went fine. But I think they shooted their foot by not balancing endgame, because players will reach this part of the content. I Say this because on PoE1, development design was to have the incomplete campaign, but with a good endgame. And the campaign was being completed through the leagues. On the beginning we had to complete act 3, 3 times, on PoE1, and nowadays is a straight line campaign before mapping. (I did not did PoE1 mapping in that time. I'm assuming it was balanced bc it was created at same time as the game was) This system on PoE2 is repeating itself, by having act1-3 cruel after normal act 1-3, but I assume in the future it will be replaced by the continuation of the campaign, like they did on PoE1. But the issue is that this time they did not rebalanced the HP scaling of the end content bosses. And on PoE1 we usually build a character surrounding a single main spell, trying to make it stronger. On PoE2 you are incentivize to use multiple spells, since you have a lot of skill slots, and all can be a potential 6L, without mentioning the way skill interact with each other making it more powerful. The sadness is they don't become too powerful on endgame bosses usually, and we return to focus on a single spell. They an amazing work, but a crucial part was left in the corner of room. Players who will want to optimize farm to have fast profit they will end up using a single map clearing spells, and skill combination on bosses, for the sake of being practical, but player with more SSF style, those who don't know how to even trade, they will hit a wall at some point for sure for using many spells, and not optimizing one. Which brings back to the issue of having to consult a guide, like PoE1, to overcome, and removing the freedom aspect of the game. And cycle repeats itself, turning PoE2 in PoE1 with better graphics. If they end up doing PoE1 with better graphics, fine. But on this, they just scammed a lot of ppl on wrong advertisement. Because what i got was that they want the content to be more accessible. And there is no way to be more accessible if just a couple of skill works, and the player must follow a guide from somewhere to know which skill is that. Without mention the market issue, making most of these guide builds expansive builds. |
![]() |
" This is how arpgs worked two decades ago, when there was no real mechanic to level up characters for the endgame. Even in poe1 being forced to rerun the whole campaign felt awkward. Over the years, many people critised this as being no fun. Many people suggested level up mechancis, ideas like 'endless delve' came up. But GGG never listened. Now, in the year 2025, rerunning a campaign is just the wrong foot to stand on. I'm no fan of D4, but their mechanic leveling a build without touching the campaign is just insanely good and rewarding. That doesn't make D4 a better game. But the feeling of leveling is awesome. By stubbornly insisting on completion of the campaign with every build at every season, while the genre has changed dramatically, GGG seems unnecessarily stalled and backwardy presenting the re-completion of a whole campaign as a concept of leveling. |
![]() |