I'm starting to realize, GGG should give us feedback too.

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Dxt44#4050 wrote:
"
"Your Devs don't need to be good at the game, but I'm sure they have the tools and can spawn a boss without AI enable just to see how much time a combination of gem can kill each of the endgame bosses. By the way, the recommended gems should be the gems combination used on these tests, as something that you know that will work for new players on your full content"

They won't even read that.


Yep. I did my part. By giving my opinion as normal player.

And it's seems even the first 2 answers to my post was from ppl that did not read as well. Because when I post, in less than 30 seconds got 2 answers. I did go to edit the post really fast, and got 2 replies.

So i guess ppl will just read a sentence, the title, and will gatekeep or hate this post. Sad life is like that.
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Xebov#4972 wrote:
I doubt that they tested things to a good degree. If they would have tested it you wouldnt have the issues we have.

A good point of proof for this assumtion are doors and bridges. Half of the tilesets have small versions of them and a good chunk of mobs and minions get stuck on them. Thats something any playtest would have seen quickly.

Waystone drops are a another one. Droprates can be simulated and its clear that this didnt happen.


Yes, I saw many players and content creators talking about that.
Even in campaign mire map is used, so it should be something expected to be fixed. Minion is so popular, that just don't come up to my mind be something they didn't realize that minion and bridge could be a problem.

And endgame should be something balanced at least a little from EA, since probably PoE2 will release the other acts like they did on PoE1, through the seasons, until there is no need to have cruel version of the acts. And endgame on PoE1 works only for who follow guides. I'm feeling a possibility of this happening on PoE2 as well.
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QticaX#4168 wrote:
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Dxt44#4050 wrote:
They are not used to develop things without live feedback.


Ok, so I hope they can read my suggestion of how to test the endgame bosses:

"Your Devs don't need to be good at the game, but I'm sure they have the tools and can spawn a boss without AI enable just to see how much time a combination of gem can kill each of the endgame bosses. By the way, the recommended gems should be the gems combination used on these tests, as something that you know that will work for new players on your full content"


What is YOUR issue with the end game bosses that you suggest they test it?


That all spells and attacks should have the possibility to reach a dps to do a endgame boss in less than 10 min. And this is possible and easy to test.
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tinmei#3775 wrote:
Build issue


Probably, if the boss is mandatory to builds with a million+ DPS to be doable, and they are aware, I agree it can be a build issue. But on this we assuming all offensive spells and attacks can reach a million+ DPS.

But if in a year, we don't see each of these spells and attacks being capable of killing any bosses by players guides, than its a really bad design/balance issue.

I know ppl in average are having much worse DPS than me. Bc I'm doing T15 easily, and the player base is struggling. :/

If that's about right and fine, then GGG is just having another prohibitive game to new players, and probably with a gatekeeping community for suggesting is just the build being bad, and that's it, with no good points to add.
If you played poe2, you realize GGG doesnt have Q&A team or its incompetent or being ignored, or there are more steps to the process where devs are not doing something proper.
Most of endgame is reused poe1 assets
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That all spells and attacks should have the possibility to reach a dps to do a endgame boss in less than 10 min. And this is possible and easy to test.


This is sheer nonsense. Why should any and all spells be viable? You need to find the viable things and adapt to use them.

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with a 600dps phys bow, using all phys dmg nodes and magical dmg nodes on my mercenary passive tree .... On my normal crossbow shot attack, the game it says it has 16kdps


Build issue.

My level 84 Monk quarterstaff is not nearly 600dps (maybe 450? and 15 levels old) and my Ice Strike shows 22k on the skill and 52k when I proc some things in the passive tree, and this doesn't count a good percentage of the damage in my build... and the build is 100% self made without using guides from others. In fact, I made a guide of it.

Path of Exile 2 Builds - Frost-Bomb Ice-Strike Monk makes the game easy (Level 1 thru T12, with full Act 1 video) - Forum - Path of Exile

Accept there are things about the passive tree and builds you don't yet understand, and either take on the challenge to understand them, or find a build guide.

Last edited by KuroSF#6521 on Dec 31, 2024, 6:47:20 AM
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Why should any and all spells be viable?


Just, WTF? Did you read your own message? Why should the spells be viable? To maybe, play and defeat the bosses perhaps? LOL

Just bc a few build explodes and turns the game mode easy on, that does not mean things are balanced.

It's funny hows ppl is getting crazy and defensive about something that don't makes not sense.

Gatekeepers: "Oh, you don't have DPS? Build issue. My build of video X do 7218903791237 million DPS. You should not play X you should play skill Y that kill stuff"

What a normal person should say: "Yeah, it's so fucked up a lot off skill not being viable, i wish I could play with that and that. Sadly I'm obligated to play only this if I wish to defeat the boss X"
Last edited by vittorcsj#7475 on Jan 2, 2025, 5:58:14 AM
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Alivkos#3986 wrote:
Most of endgame is reused poe1 assets


Yes it's obvious that a lot of things were just hastily imported from POE1 without much consideration. Like strongboxes freezing you for a few seconds while the mobs take much longer to spawn.
Guys, seriously, most of nonsense message is coming from old PoE players that just want PoE1 with better graphics it looks like.

If my build that is doing better than 95% of the player base, finishing T15 stuff, kills any campaign bosses, survive honestly well, struggle to take 10% of boss health with 20million hp+... if my build is BUILD ISSUE, doing better than 95% off player base... 95% OF THE PLAYER BASE...

if this struggle on that rank is build issue, honestly, you all just don't have a brain discernment to know what means something to be balanced. Because on this statistics, history will just repeat itself by PoE2 becoming just PoE1 with better graphics, where is mandatory to follow a build guide to finish content.

One thing is a game with 40 offensive skills where 30 is viable, 5 is amazing, and the other just no worthy with a need of a buff.

Other thing is a game with 40 offensive skills, where 5 is amazing, maybe other 10 is viable, and the other is just junk that will block your progression through the content.
So then, which skills do you use ? What kind of bow / crossbow archetype do you play ? Elemental attacks like lightning arrow, lightning rod, freezing salvo, elemental bolts ? Grenades ? Poison dot ? I didn't find a single clue on what kind of build or archetype you play.

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