I'm starting to realize, GGG should give us feedback too.
This is not a feedback post, but a questioning post.
GGG, what was the build you used to test all endgame bosses? Witch spell or attack did you use to beat them? Did you actually beat the bosses you created? Did you used mercenary? ranger? Warrior? Did you use lost time jewels? did you used only the offensive nodes in the passive tree? Is all Skill and Spells actually viable to defeat all endgame and league mechanics bosses? I know its a fact that my mercenary, with a 600dps phys bow, using all phys dmg nodes and magical dmg nodes on my mercenary passive tree had not near a good DPS to face the expedition boss. It took 7 min to bring down his first HP, and then I was one shotted by ice bean that came offscreen. On my normal crossbow shot attack, the game it says it has 16kdps. On calculator I already noted my fight to get 4 ascendancy will be a 25 min fight, if I can manage to non stop damage the boss, because It has 25million hp. I'm at a point that it's impossible to get more power just by playing, without consulting a guide, video or wiki (Those things are suppose to be optional in a game, not mandatory). I kill rares instantly most of the time, do decent dmg to campaign bosses. Usually in a minute a fight is over. Honestly, I don't have a bad build. It's a normal build, sure. It can be seen as a bad build if you follow a pro build. But its a normal build from a normal player. If you say that you tested everything, I will feel like a lie. Because I can't just believe in that statement from what I played and experienced. Did you tested the DPS output of all spells and attacks on all endgame bosses? If you say yes, it will feel like a lie. Because it seems any of my merc skill did good dmg on expedition boss. We need to know how did you tested those bosses, what you used, how did you play. To know what you expect from us on each part of your game. ----------------------------------------------------------------------------- My opinion is that if it's necessary to make a crazy and confuse synergy between skills, unique, jewels, notable passives, and choosing a class just to end up on the other side of the passive tree, in order to finish your content, instead of just going ahead with your favorite spells and attack using the passives that are on the side of your class... that's probably bad design, because you filtering too much, allowing only a few to finish you game. Usually when ppl like their games, they finishes them by their physical real life skills (reflex, mouse accuracy, actions per minute, mechanics, etc). But PoE limits its own end content in a wall of the insane synergies as mandatory, requiring players to use 200% of their brain to overcome the challenge (We already have college and real time jobs doing that to us). You NEED TO HAVE THE BEST attack or spell, you CAN'T CHOOSE WRONG, you MUST HAVE AN UNIQUE ITEM, you can't just stay on your side of the passive tree, you must have the right nodes, you HAVE to find some crazy combination on your gems. ----------------------------------------------------------------------------- So, I'm honestly asking again: Did you tested all spells and attacks against them? How much time and what did you used? Your Devs don't need to be good at the game, but I'm sure they have the tools and can spawn a boss without AI enable just to see how much time a combination of gem can kill each of the endgame bosses. By the way, the recommended gems should be the gems combination used on these tests, as something that you know that will work for new players on your full content. Last edited by vittorcsj#7475 on Dec 31, 2024, 4:50:02 AM Last bumped on Jan 2, 2025, 9:58:39 AM
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Yeah, they tested these skills on Path of Exile... 12 years of testing and an extra test for the upgraded graphics version called Path of Exile 2 Early Access.
You want them to write a build guide for you also? Last edited by QticaX#4168 on Dec 31, 2024, 4:48:41 AM
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" 12 days after release it was still impossible to do maps with ONE more person in your party. Make of that information whatever you will with regards to what was tested. |
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They are not used to develop things without live feedback.
On Probation Any%
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" So why do not work? |
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" Ok, so I hope they can read my suggestion of how to test the endgame bosses: "Your Devs don't need to be good at the game, but I'm sure they have the tools and can spawn a boss without AI enable just to see how much time a combination of gem can kill each of the endgame bosses. By the way, the recommended gems should be the gems combination used on these tests, as something that you know that will work for new players on your full content" |
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" They won't even read that. On Probation Any%
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I doubt that they tested things to a good degree. If they would have tested it you wouldnt have the issues we have.
A good point of proof for this assumtion are doors and bridges. Half of the tilesets have small versions of them and a good chunk of mobs and minions get stuck on them. Thats something any playtest would have seen quickly. Waystone drops are a another one. Droprates can be simulated and its clear that this didnt happen. |
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" What is YOUR issue with the end game bosses that you suggest they test it? |
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Build issue
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