Buggers killed the market and are killing the game!!!!

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The buggers did not crash the market, its the lack of currencysinks for divines that has made them go up in price due to inflation from missing crafting bench costs.
Did the buggers cause some inflattion? Yes, but not to the level of being the reason the market is in the state it is currentley in.




how would adding a currency sink for divines, which would cause less of them to be in the market and increase demand for them, also reduce their value?


if you reduce the amount in circulation and increase the demand for them their price will go up, not down.









exalts in poe1 started at 1:15 chaos or 1:5 gcp. it started moving very quickly and it didnt settle until it hit figures around 1:100, 1:150, 1:180 chaos.

this is a new economy, no one knew the right ratios going in. an exalt is probably gonna have a value like an old chaos and a divine like an old exalt from 8 years ago. it will probably keep shifting.





people get it wrong when they talk about bench mods etc driving currency demand. thats all bullshit. what drives 95% of currency demand is it being seen as the default trading currency that you need to hold in order to trade. all the same relationships, inflations, pressures etc existed in the market before we had crafting benches, before we had corrupted 6 links and tabulas to vendor. it all steams from a currency being seen as the gold standard trading currency. thats divines in the current game and the price is going to keep going up for now.

everyone paying attention should have seen that would happen from day 1. its not mf, its not sinks and benches, its not bots and flippers. it was always going to happen because gold standard = massive endless demand.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I traded one of my very few Divine Orbs last night for 107 Exalted Orbs. With that I finally got some much needed upgrades and still have some Exalts left over for more trades, or crafting. If this is a broken market, I like it.
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mikeab79#3627 wrote:
I traded one of my very few Divine Orbs last night for 107 Exalted Orbs. With that I finally got some much needed upgrades and still have some Exalts left over for more trades, or crafting. If this is a broken market, I like it.


It's so broken that it's not even funny.

The "cost creep" has turned into a "full sprint".
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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sanba#5661 wrote:
EA this is not a beta test!
Stop switching concepts.

We are not testers! We are not paid (on the contrary).

No one is saying it's a finished game etc. But such critical bugs are obliged to catch and premise!
Instead we get a broken economy for the 2nd week of the game, are you kidding me to justify this?!


It isn't switching concept they are fundamentally the same thing now, they shouldn't be incidentally but they are because many disingenuous actors use EA as their beta test - too many for the terms to be reliably separated.

The only fundamental difference is beta tests are usually free, and early access usually isn't. Aside from that they fulfil the same role.

Edit: Also inflation is a real problem for late adopters, if only GGG had more experience with balance of this than any other developer.


Early Access has, from the very first use of the term, meant unfinished. Always. That means beta or even alpha.

Early Access is a FUNDING METHOD for games, allowing players that CHOOSE to pay to play the game in an early state the ability to provide feedback.

https://en.wikipedia.org/wiki/Early_access
i dont know, i happens every league for the last 10 years. currency values change over time, thats not broken thats how it works. in early game the demand for exalts is high and for divine orbs low. this changes over time and divines are gaining value.
top players are finishing their characters and divining their gear, demand rises. meanwhile everybody is showered in exalt orbs while the natural sink for it (crafting) is garbage and people are not using it. people are hoarding exalts to keep them in the market, so their value is dropping like a stone.
nobody is crying every league when divine orbs starting with 50 chaos and rising to 220 over time. but now its a big problem lol
you can without any problem gear a character for running tier 15s with 20 exalt right now. not super high end gear is cheap as fck, just sort your tradesite by exalts and not by divine.
Last edited by Pl4t1numX#4325 on Dec 30, 2024, 11:07:59 AM
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The buggers did not crash the market, its the lack of currencysinks for divines that has made them go up in price due to inflation from missing crafting bench costs.
Did the buggers cause some inflattion? Yes, but not to the level of being the reason the market is in the state it is currentley in.



While I do believe divines need more currency sinks I think you have your economics wrong.

If the price of divines is already high [divine vs. Exalt lets say] then having fewer divines on the market [by increasing divine sinks] will lower the supply of divines without doing anything to Exalts.

Lower supply of divines == HIGHER prices [not lower].


If we want lower divine vs Exalt prices then we need to somehow constrict the supply of Exalts available. Fewer Exalts == Lower supply. Lower supply means increased buying power of Exalts.

Note: Exalts need to have some demand otherwise the supply vs. demand part of the equation will still be out of whack.
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The buggers did not crash the market, its the lack of currencysinks for divines that has made them go up in price due to inflation from missing crafting bench costs.
Did the buggers cause some inflattion? Yes, but not to the level of being the reason the market is in the state it is currentley in.


That isn't how inflation works - divines do not go up in price(as they would be higher supply) from not having a sink - they go DOWN in price. Divines are their own sink.

They are going up in price for 2 reasons; 1 they are incredibly rare to the point that it takes hours for normal people to get it 2 the only people making divines are the rarity stackers

2 in particular causes divines(and EVERYTHING ELSE) to get priced according to the whims of the top 1% - as it requires a buy in

PoE1 also has expensive divines, as most of them come from a rarity stacker - the difference is PoE1 has a lot of currency farms that are not affected by rarity stacking, thus the average player had ways to make currency that was worth something, you are not going to get more omens from ritual or better oils from blight in PoE1..... but in PoE2 you will
Last edited by doombybbr#6074 on Dec 30, 2024, 11:13:35 AM
You'll hit a wall very soon with 1-3 divine orb. Prices for Good (not even the best) things start from 2-5 diwain orb and really good things are 10-50.
None of the casuals will not be able to collect and 10 diwainov ( I for all the time of the game was able to collect something about 6 diwainov and I am constantly playing and played 2000 hours in poe 1. )

we're talking about a huge gap for new players who will reach the maps and just get stuck in the impossibility to collect anything due to the lack of money they have, which will probably push some of them to RMT (for the sake of which it is done I guess)
GeGeGe
I think introducing High End currency into the game would help solve the problem. For example orbs that only fall from level 80+ cards and are used to maximise items etc.

And in general this Economy is broken from the beginning!
Making currency both a crafting item and a means of circulation is a stupid idea. I will never use expensive and rare sphere in crafting! NEVER...
That is, the main function of currency is not used, then why all this when there is Gold?!

It was much easier to make a gold balance and build off of it!
It's easy to calculate how much a player can earn per day! Prices are fixed by the developers etc....
GeGeGe
Last edited by sanba#5661 on Dec 30, 2024, 11:19:21 AM
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sanba#5661 wrote:
GGG!
Are you kidding me?
The game has had a critical bug for how long with the 10k daiusim rarity shield and we don't block it, fix it or punish it?

The market is already dead.
Those who did not have time to buy things at normal prices now do not have the opportunity to buy anything at all there because Divine is devalued!

New players entering the trade, how should they feel? Delete the game?

It's a disgrace, not a launch!
Why doesn't anyone fix anything critical?!

Are you on holiday? Tired? Really?! Your game is 3 weeks old and it's already dying!

Tencent, take care of your charges!


Player count suggests otherwise, nearly 2 million players across multiple platforms. Game is far from dead, so many whiners on the forums man.

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