Buggers killed the market and are killing the game!!!!

"
Inflation problem comes from the fact that you are better off just stockpiling the currency and using it in trading, rather than using it to make gear on your own. Because of extreme RNG with "crafting" - your chances of success are near zero, while if you throw those currency into trading - you would actually get some decent gear.


At this point, all Orbs could be deleted from the game, and only 1 Orb + it's Shard could be kept for usage as a trading currency - and nothing would change at all.


If people are not using currencies for actual gear crafting, and people are losing much more during the actual gear crafting with currencies - nobody would ever bother wasting currency on anything other than trading.


So you have over 200k (only Steam numbers) playing the game 3 weeks straight every single day, all those people are generating all different kinds of currencies, little to no one is using those currencies for an actual crafting - so what do you think would happen? Do you really think that 1% of no-lifers running in super-expensive 300+ MF builds are the ones who have hyper-inflated everything?


In order to fix the situation, currency sinks for every single Orb type should be added to the game. And players should gain more benefits from using those sinks when compared to just stockpiling it for trading. And to fix this issue - a huge-ass overhaul of the entire "crafting" system need to be performed.

Because you can remove MF, you can wipe servers, you can take all kinds of pointless and stupid steps, but if actually using the currency will be less rewarding than trading the currency - the situation is going to be exactly the same.


+1 Excellent points
"
Sadaukar#2191 wrote:
So maybe it's rather an Alpha or Pre-Alpha... but I'd say Beta fits the game better.


considering that the game has almost 90% of the content from the first part (almost all items, monsters locations mechanics )
I think it's more like a very raw early pre-alpha test build of the game, 5 years of development? More like 1.5 years of active development at most ( I've been in gamedev for over 8 years myself )
Well need another 2 years that the game would get a finished look ( not final ) but just workable.

It's either crooked marketing or something else.

In fact, except for the system of skill stones and bosses in the game there is nothing unique that would not have been in 1 part and it is depressing because it was promised much more.

p.s and yes AUCTION! Chris stop being such a douchebag and implement a human auction in the game! There are already thousands of bots in the game, scammer is not an option!


GeGeGe
Last edited by sanba#5661 on Dec 30, 2024, 7:54:57 AM
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sanba#5661 wrote:
EA this is not a beta test!
Stop switching concepts.

We are not testers! We are not paid (on the contrary).

No one is saying it's a finished game etc. But such critical bugs are obliged to catch and premise!
Instead we get a broken economy for the 2nd week of the game, are you kidding me to justify this?!


It isn't switching concept they are fundamentally the same thing now, they shouldn't be incidentally but they are because many disingenuous actors use EA as their beta test - too many for the terms to be reliably separated.

The only fundamental difference is beta tests are usually free, and early access usually isn't. Aside from that they fulfil the same role.

Edit: Also inflation is a real problem for late adopters, if only GGG had more experience with balance of this than any other developer.
Last edited by Draegnarrr#2823 on Dec 30, 2024, 7:57:07 AM
I mean, u're entitled to ur opinion, but I think u gotta look for some alpha or pre-alpha gameplay of other games.

If u want to use the argument of "they already had a foundation", take a look at for example alphas for expansions like WoW or something like that. U can barely play the game, lots of textures are missing, u fall through the maps regularly, most skills don't work, quests are bugged ect.

I think ur expactations are kinda skewed. As an EA title PoE2 is one of the best I've played so far in terms of polish and bugs. And obviously we're not talking about an "EA one week before the game releases". Those are not EAs, but paid early launches. (with alot of problems aswell usually)
"
"
sanba#5661 wrote:
EA this is not a beta test!
Stop switching concepts.

We are not testers! We are not paid (on the contrary).

No one is saying it's a finished game etc. But such critical bugs are obliged to catch and premise!
Instead we get a broken economy for the 2nd week of the game, are you kidding me to justify this?!


It isn't switching concept they are fundamentally the same thing now, they shouldn't be incidentally but they are because many disingenuous actors use EA as their beta test - too many for the terms to be reliably separated.

The only fundamental difference is beta tests are usually free, and early access usually isn't. Aside from that they fulfil the same role.



Early access is now available on steam
We all remember DayZ :)

It's not an indication that a game is in development (EA games are 10+ years old).

Steam has an algorithm that raises the game in rendition if you make frequent patches, versions. and then boosts RELEASE, so EA is used by ALL who want free pump.

The real EA was only in BG3! (I don't remember anymore)
The rest is just a cover for laziness and long development (it's very convenient to have a game that doesn't work and excuse yourself with EA badge).

Stop believing in this marketing nonsense!
The developers thought it was possible to let people into their game and take money for it?!

If another Diablo came out in this state, it would be trashed immediately!
GeGeGe
Last edited by sanba#5661 on Dec 30, 2024, 8:03:12 AM
I don't understand your point, I was only saying that there isn't any point in differentiating between beta and early access both are used for the same purpose now so nobody should pretend they are different.

I've played quite a few beta builds over the years and they just got moved later and later in development until they are 100% for exposure and promotional/marketing reasons. Stress tests still have some value.

Don't think I've played a game I actually believed was in beta since rift maybe? Got to be 15 years ago at least now lol
"
sanba#5661 wrote:
GGG!
Are you kidding me?
The game has had a critical bug for how long with the 10k daiusim rarity shield and we don't block it, fix it or punish it?

The market is already dead.
Those who did not have time to buy things at normal prices now do not have the opportunity to buy anything at all there because Divine is devalued!

New players entering the trade, how should they feel? Delete the game?

It's a disgrace, not a launch!
Why doesn't anyone fix anything critical?!

Are you on holiday? Tired? Really?! Your game is 3 weeks old and it's already dying!

Tencent, take care of your charges!


WTF is a bugger?

WTF is a daiusim rarity shield?

Not sure how the market is dead, tons of shit for sale on there. Inflation happens. With how insanely frequent Exalts drop I'm surprised divines are so cheap.

Game is not dying at all.
I bought mana(op) es(op) rarity(op) gear for 25-30 ex a piece today, my boots even have a res and 25% ms with that together. Of course they weren't the best gear pieces in the whole wide world, but d'oh good enough for area lvl 81 apparently

Also if divine goes up in exalted orbs it's not devalued...There are jsut to many people that are lazy af and trash everything into their 1 div buyout tab where nobody ever gonna buy sth.

However trade is scuffed for different reasons and i woudl prefer a better ssf mdoe where you would not be able to migrate over but have better droprates :)
Last edited by Strickl3r#3809 on Dec 30, 2024, 8:30:47 AM
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Valsacar#0268 wrote:
WTF is a daiusim rarity shield?
Seems like he talking about Mahuxotl's Machination shield's "increased effect of Socketed Soul Cores"
I've feen few videos like "that shield +1000%MF is reason of PoE2 inflation"
Last edited by baldystardust#2056 on Dec 30, 2024, 8:52:34 AM
"
"
Valsacar#0268 wrote:
WTF is a daiusim rarity shield?
Seems like he talking about Mahuxotl's Machination shield's "increased effect of Socketed Soul Cores"
I've feen few videos like "that shield +1000%MF is reason of PoE2 inflation"


exactly

Exactly!
I personally went to maps with such a player who had such a shield and something like 1000%MF
Only I took 3 divines and 11 exl off the map.

ITS UnNormal
GeGeGe

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