PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .One shot in T7
I’ve edited my original post because the feedback I’ve been getting has mostly been about how I can fix my defenses, rather than focusing on the actual feedback I’m trying to provide about how the game itself can be improved. I also completely understand how the original could have come across as a bit bitchy rather than useful.
I’m running a T7 map and just got one-shot by a rare monster’s auto attack. I have 1.7k HP, over 80% evasion, and capped resistances (+20% over 75%). Despite dodge-rolling away from the attack, I still died. What’s frustrating isn’t just the death—it’s the fact that the game provides little information to help me understand what killed me, what I’m missing or which defensive layer I should improve. The current loop for figuring this out feels punishing and unproductive. I make a small adjustment, go test it by standing in front of a dangerous mechanic, and if it fails, I die and lose 15% of my XP. Then I have to try again, hoping I fixed the issue this time. There’s no clear feedback from the game to guide me, just trial and error at the cost of progress. What am I supposed to be building toward? What specific defensive thresholds are expected at T7+? Without any kind of in-game resource to explain this, I feel like I’m left guessing. The jump from T6 to T7 is absurd, and I can’t imagine what T15/T16 will look like. We don’t need to make excuses for GGG—this is exactly the right time to leave feedback since the game is in early access. GGG is one of the most creative game studios in the world, and this kind of feedback is aimed at helping them move closer to their goal of reducing the reliance on third-party tools by improving the in-game systems. Adding features that assist players in understanding what’s going wrong when they die isn’t just helpful; it’s essential for making the game experience better and more approachable for everyone. Let’s use this opportunity to push for meaningful improvements. If you disagree please provide a thoughtful reason as to why so the game devs have at least constructive points to read. Last edited by RootwallaTL#1578 on Dec 28, 2024, 11:34:32 PM Last bumped on Dec 31, 2024, 10:59:36 AM
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" 1.7k is not a lot of health if you have no ES, MoM, etc and just have health. Evasion means all or nothing, if you fail the roll you take 100% of the hit. Also, the 80% is really misleading, just like the armor rating % is. It's just an estimate. |
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How do I know that 1.7K isn't a lot? How do I know that it's an estimate? How do I know how to solve my issues if I am killed by a monster in one hit during a dodge roll? How do I know when I have invulnerability frames during my roll? How do I know what my HP should be before entering a T7s?
My character could be considered defensively weak; I am challenging because the game does a terrible job of pointing a player to the solutions or communicating expectations. Discovery is one thing, but there are very evident expectations that GGG thinks a player should have as they are progressing, but since there is an XP penalty to dying, and dying is the only way to figure this out, but dying doesn't tell you why or how you died precisely. So if that's all true, then what am I discovering? How do I discover how to solve my problems without leaving the game to go look at mobalytics, maxroll or some content creator? Early access is a great place to point out these weak spots and that if one player understands 1.7K HP isn't enough, but another player doesn't, why is that? Why do you know and I don't? I don't think that's a good thing and I think GGG should examine ways to make it more clear moving forwards. |
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" The fact that you are being one-shot is generally a hint that your defenses and/or life is not enough. That's how I've learned what works well for my build and what doesn't. If I'm dieing a lot, there's something wrong. If I can't kill things, there's something wrong. Last edited by Valsacar#0268 on Dec 28, 2024, 6:55:01 PM
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" Cool, I may be defensively weak. Is my HP the problem? Is my ES the problem? Do you know if my evasion is the problem? What do you think it should be? How do I test to know my defenses are good enough? Where do I look to understand where I should be for T7s or higher maps? If they added things into the game that helped players discover this outside of standing in front of rare mobs and seeing if they die to auto attacks would the game be better or worse? What is taken away by giving players more access and information to solve their defensive layers? I am asking for GGG to step up and provide that information. Maybe you disagree, but all you have currently said to me is, "Your HP is low, and that's why you died," which answers zero questions or engages with what I'm providing feedback on. |
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" game will tell you, most likely with a oneshot. |
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The fact you are dying in one hit is your indicator for "your defense is too weak here".
The game does not need to give you a stat checklist for endgame so you know what to get. It presents you with a problem and you are the one having to figure out a solution for it with your character build / playstyle. Just like any ARPG that isn't shallow with one build path, you need to sit down and consider your gear, passives, and skills used and reconsider if you can adjust it in order to overcome that problem presented to you. If you want basically a game that handholds you and tells you exactly how to solve every problem thrown at you, i dont think you gonna be very happy with most games that have lots of free character development which allows the player to also do mistakes. As for the matter of evasion, its quite obvious a chance. 80% still means you have 20% chance to get a hit taking the full damage if you dont have other defensive layers. So you need to build and play your character around that. Last edited by Lynk#4447 on Dec 28, 2024, 7:08:45 PM
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" I have no issue with being defensively weak and dying in the game, and I agree I may be too weak for the maps I am at. I have an issue with how much information I am given to solve the problem. If you disagree and think that GGG shouldn't give me more information than, "You died to a one-shot, so that's your problem right there," then we can discuss that. |
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melee warrior t10 now never get one shot 2750 hp 90% fire resistance over cap to 153 fire using flame of cloak with infernoclasp belt with oxph blood amulet np so far for only 3 ex orb
play my first rpg on the intellivision :) Chris Wilson"I want to make sure that melee classes are as good as they can be" Last edited by charley222#3935 on Dec 28, 2024, 7:16:02 PM
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" For what it's worth I've got 3.1K life, 75% block, and some armour to help mitigate against small attacks. So far I haven't been 1 shot but there were plenty of times that I'd have gotten 1-shot with 2K life. My recommendation, if doable, would be to use roughly the same gear but at least 7 of your gear pieces have to have a real nice "HP" [life or ES -- whichever you primarily stack] roll on them. Getting Life, Evasion, Rarity, Accuracy, Res, Crit, Attack Speed, etc. is a pain and is hell to balance but that's likely what it would take to be successful. |
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