please stop monsters from pushing me around like a ball in breach
i've played many games, not a single game i can think of where melee was worse than it is in poe2.
you have literally opt into giving monsters the worst shit you could ever give them for melee characters, and most of that shti does not even affect a ranged char that's offscreening monsters. monsters are literally just blocking me and pushing me back so much in breach and other mechancis sometimes i need 20 times the time to move from x to y because i keep getting pushed back. especially this shitty designed monster that actually literally plays american football with you and drags you all the way to the moon, as if melees needed more shit to make their gameplay feel bad. solution: it really should be as simple as melee support for spirit gems that helps against this or just as simple as it scales with strength, because it makes sense as a concept that the stronger the char is the less it will be pushed around like a weak nothing. edit: right now i am trying a corrupting cry build, and the knockback is even more obnoxious for a dot build because things are supposed to die behind as of how dot builds would naturally behave and man even if monsters die 1 sec after the dot is on them that one sec is enough for multiple monsters to push the fk out of me, last breach was so croweded i got pushed so hard i almost broke my keyboard >.< this is not fun Last edited by zaarakiekenpachi#0320 on Dec 29, 2024, 8:24:00 PM Last bumped on Dec 31, 2024, 9:11:44 AM
|
![]() |
Being pushed around combined with the shitty latency issues, I feel like almost during no point in time while in a breach do I have any control of my character. I just spam dodge roll as often as I can while hopelessly directing my 44iq minions to do something productive and not just stand there.
It's such a bad mechanic. ~ Seph
|
![]() |
" usually we refer to being stunned or cced as "not having control over my char" this is on a whle different new fking level. not only do you not have control over your character especially as a melee, but also you feel like it is getting worse and worse over time as if the word "control" has a mathamatical value and it can go into the negative and that's what's happening. it's like i am being mind controled and forcedd to do a weird dance through the entire breach. |
![]() |
This also contributes to ranged builds feeling stuck when they get swarmed/body-blocked by monsters. Just dodged out of the pack (thanks to the reduced player hitbox when dodging)? Too bad, now monsters have shoved you around and you're right back where you started.
This next bit is a tangent form the issue of shoving, but the gap close/escape options rarely feel like they move you far enough in relation to the movement speed of monsters. |
![]() |
I like when I evade attacks and still get pushed.
"Never trust floating women." -Officer Kirac
|
![]() |
" i do understand it feels shit even as ranged, which is the core issue here. it is a mechanic that does not feel good to play against by anyone. but then again, if ranged feel a "annoyed about it' then just imagine how fked up it is for a melee, swinging for 3 seconds only to get literally pushed away a whole screen from the rare i am swinging at. i've been argueing that the current game systems are literally balanced around ranged classes. i don't understand how did they claim to have learned from their past mistakes about melees. i mean literally seems untested AT all. i can't believe a "gamer/developer" played a warrior, used his only big single target ability as in thunder with the 2.5 seconds wind up to kill a rare in a breach, got pushed back 9000 screens away enough to not even know where the fk is the rare now. and then she/he went like 'OH WOW THAT WAS FUN!" |
![]() |
I primarily enjoy ranged classes but I played monk and enjoyed it. I think characters like the warrior should have passives to avoid this, as a ranged class I expect to get clapped up close depending on the build ofc. That's a cost of being ranged. You make up for this in damage, mobility, and or range
|
![]() |
" thank you, that's literally what i am trying to say. every single mechanics in the game is many times more punishing for melee than ranged, even the one that prevents monsters from beind damaged from a far at this current game state will still punish the 2.5 sec sunder wind up more than a range hugging the enemy because the enemies will often times just either run away or dodge or something if you are spending 2.5 seconds even more, when temporal bubble enemies are present, slammers are completely fked. |
![]() |
I enjoy breach...you are literally supposed to be opening a portal to a chaos dimension...do you expect tea when it happens or to be swarmed by blood sucking monsters who want to devour your soul...Keep it the way it is.
|
![]() |
" "do you expect tea" how about expecting a fight instead of american football? when you play warrior and get pushed around by monsters before your swing timer even finishes and you can't play the game for even one sec, after you experienced that come back with your smartass comments. i want a solution to not having any agency, ANY WHAT SO EVER. over my own character. Last edited by zaarakiekenpachi#0320 on Dec 28, 2024, 4:41:59 PM
|
![]() |