please stop monsters from pushing me around like a ball in breach
Yup. It is beyond stupid. Stop it.
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+1
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It does feel a bit tiring when every other mob in the game is pushing you around like a pinball.
Chars with high armor -> mobs should bounce off Chars with high evasion -> mobs should phase through you, if you evade Block should work against being pushed. When night falls
She cloaks the world In impenetrable darkness |
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" yea at this point in time only few thigns in poe2 are pushing me out of the game funny enough and this push back behavior in monsters is the biggest factor for me wanting to quit constantly. |
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Very annoying indeed
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+1 this is absolutely needed.
Having played different classes I can say that ranged / casters suffer almost zero from this issue, being pushed only by big charging monsters (which are ok to push) and some swarms that, imho, should not be able to push (block you yes, push into corner no) With the monk I definitely experienced it but in a manageable amount: due to the agility and quick skills and range on most skills you can avoid being in contact with enemy melees so you just get pushed statistically more than ranged but it still feels ok. With the warrior... oh my god. Literally missing perfect strike 10 times because the sword of most enemies pushes you to left and right with each swing. It's a combo of mace skills baing slow, stationary and with very bad collisions (that's and entire another thread by itself) with the enemies pushing you in 3 different directions while you take 1 swing. It's bad, bad bad. Making it strength based would be good. Also some kind of resist in the passive tree, mostly in the warrior side. |
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