It's Time For Magic Finding to Go

"
Ah of course.....the usual mf party dog whistle from someone who clearly doesn't understand markets or even basic facts about what these big mf parties even do to the market.

Lets go over some really really really basic actual realities:

1) "Economy more difficult to control"......come on man. This line alone makes your entire post meaningless. The economy is NOT controlled, that is the entire point of the market and the economy. It adjusted according to what goes into it and what the MASSES have determined things are worth.

2) The number of mf-dedicated parties that ACTUALLY make a difference in the market is near-zero. Even a party like the named one in the OP has an almost negligible effect on YOUR interaction with the market. You could make the same argument about solo players that get to endgame in the very first day and start flooding the market with high end crafted items from day 1. And these solo players do far more "damage" (if you can really call it that).

3) The post completely and utterly erases all the BENEFITS that such a party bring to the market. More supply, cheaper purchases, cheaper uniques, cheaper "middle class" builds, etc. When the market is flooded with items, "devaluing" your currency as claimed, it only does so on upper end items. Everything else gets pushed so cheap that far more folks get to interact with items they normally wouldn't. Regular examples = tabula rasa, goldrim, etc. The more these items are farmed early, the cheaper they become / faster, the quicker less experienced players get to purchase them. The difference between 1 - 5c and 25 - 50c is huge.


When you complain about mf, please complain about the REALITY of mf. There are plenty things wrong without you completely making up falsehoods and describing a fantasy. Stop parroting things you hear others say, while clearly having zero understanding of it yourself. For example, this feeling of it being "mandatory" is REAL (somewhat). But its far less about the stat being a problem and more about how difficulty controls drops being a problem.



Your entire post is predicated on some assumption that I think party play is the only problem with MF. I don't.

You are completely missing the point that by flooding the market with what you are calling "middle class" builds it means that the middle class is phased out by effectively making them lower class. The polarization is the issue. People who are later and slower will naturally benefit from inflation and people shedding their old gear anyway without MF.

That polarization means parts of the game will be walled off to the vast majority of players. The more things you have that cause this to happen, the bigger the polarization is. (remember wisps?)

In a game where GGG entered with this vision of making every drop matter etc... it makes sense to remove things like MF that reward playing a narrow selection of builds with comically outsized payoffs at the expense of everyone else.

Saying that MF is ok because you can buy a cheap goldrim a day sooner is just comical.

"
Sucks for you guys, "The Vision" says that Magic Find should be in the game because it was in D2. And D2 / "The Vision" are absolute (absolutely shit, that is).

Play an MF capable build or don't play. This is what GGG wants. This is the best they can do. This is the absolute best of their capacity.


Lol a bit pessimistic, but Diablo 2 nostalgia has indeed led to a few messy gear design choices that should have been replaced or overhauled years ago. Examples being magic find and resistances which I have a couple posts about:
https://www.pathofexile.com/forum/view-thread/3660072
https://www.pathofexile.com/forum/view-thread/3629096
Last edited by LVSviral#3689 on Dec 23, 2024, 8:06:41 PM
It does seem like GGG are still holding onto some vestigial systems from decades past. You would think they would grab the bull by both horns and try something completely different.
It's only going to limit those that are simple enough to not understand that there are other builds that will capitalize on other facets of the game, and that choosing MF over Damage/Sustain/Res is only going to stonewall folks.

There will be plenty of builds that will be able to incorporate it and use it to it's advantage. No reason screaming about a mechanic that plenty of folks enjoy. Personally I'll usually keep a character that can push higher level stuff to a limit but, be able to do some MFing. Also, I've noticed that some of the endgame-endgame stuff I simply cannot do with MF gear since I've sacrificed life/energy/evasion to have those stats.

Currently with 87 rarity I've found 20 exalts, and 2 divines in the last 24 hours. So not sure what all of these faux video game economists are crying over.
I would actually tend to agree. IIR should only come from the ways tones and juice on the map, not from item downsides that can be fairly easily overcome. This won't change though since empyrion's group essentially makes the economy and ggg probably has incentives to keep them going in the form of rmt or free advertisement or something else
"
Ah of course.....the usual mf party dog whistle from someone who clearly doesn't understand markets or even basic facts about what these big mf parties even do to the market.

Lets go over some really really really basic actual realities:

1) "Economy more difficult to control"......come on man. This line alone makes your entire post meaningless. The economy is NOT controlled, that is the entire point of the market and the economy. It adjusted according to what goes into it and what the MASSES have determined things are worth.

2) The number of mf-dedicated parties that ACTUALLY make a difference in the market is near-zero. Even a party like the named one in the OP has an almost negligible effect on YOUR interaction with the market. You could make the same argument about solo players that get to endgame in the very first day and start flooding the market with high end crafted items from day 1. And these solo players do far more "damage" (if you can really call it that).

3) The post completely and utterly erases all the BENEFITS that such a party bring to the market. More supply, cheaper purchases, cheaper uniques, cheaper "middle class" builds, etc. When the market is flooded with items, "devaluing" your currency as claimed, it only does so on upper end items. Everything else gets pushed so cheap that far more folks get to interact with items they normally wouldn't. Regular examples = tabula rasa, goldrim, etc. The more these items are farmed early, the cheaper they become / faster, the quicker less experienced players get to purchase them. The difference between 1 - 5c and 25 - 50c is huge.


When you complain about mf, please complain about the REALITY of mf. There are plenty things wrong without you completely making up falsehoods and describing a fantasy. Stop parroting things you hear others say, while clearly having zero understanding of it yourself. For example, this feeling of it being "mandatory" is REAL (somewhat). But its far less about the stat being a problem and more about how difficulty controls drops being a problem.



All this while completely missing the point that most people can drop a Goldrim eventually, but because of magic find that's worth less than 1c instead of idk like 15. This is the entire point and problem. It's not "yay I can buy a goldrim" it's "unless I get lucky and get a GG Jackpot drop based on pure luck everything I drop is completely worthless"

"Just buy magic find gear" .... with what currency? The people at the top 1% dropped the uniques that are now 1c when they were worth 120c.

The 1% of players will rightfully always get to things first. That doesn't mean you need an entire freaking mechanic build around helping them maintain their lead...
"
Gkek#1581 wrote:

Your entire post is predicated on some assumption that I think party play is the only problem with MF. I don't.



Again.....this post demonstrates (and further digs in) the complete lack of understanding of even the points trying to be made.

"Predicated on some assumption": no its not, you simply do not realize that it is the POST that assumes this with every "example" and response to others. And also draws the wrong conclusions about it.

Regarding the middle class nonsense: no....no it does not simply move the goalposts of what is the middle class, and making it the new lower class. Perhaps across years of game development and additional content being added this becomes true, but in the short term and especially within a single league, the middle class is determined by the content tackled and average power. NOT the cost of the gear. You simply do not recognize that two things are happening at the same time: the lower class is being raised up, at the same time the middle class is becoming larger.

Think about real life: the "middle class" is determined by income vs. cost of living. In PoE, when middling items become cheaper, the "cost of living" in PoE becomes cheaper which widens the middle class and makes it easier to achieve. The leap from middle to upper tier is still just as vast as it would have been. Or better yet, the lengths to which the "middle class" can achieve is stretched way further, meaning that while the gap in cost between middle and high might be larger, the FUNCTIONAL gap is much much smaller.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 23, 2024, 8:20:29 PM
"
"
Gkek#1581 wrote:

Your entire post is predicated on some assumption that I think party play is the only problem with MF. I don't.




Think about real life: the "middle class" is determined by income vs. cost of living. In PoE, when middling items become cheaper, the "cost of living" in PoE becomes cheaper which widens the middle class and makes it easier to achieve. The leap from middle to upper tier is still just as vast as it would have been. Or better yet, the lengths to which the "middle class" can achieve is stretched way further, meaning that while the gap in cost between middle and high might be larger, the FUNCTIONAL gap is much much smaller.



Your comparison is not valid because PoE has no "cost of living". You don't have to play PoE. Nobody is forcing you to run certain content.


While I understand what you are saying about the "functional difference" , The difference between the PoE Upper and Lower class is not what content they can run, it is their currency earning potential.


You are building your entire argument on the idea that PoE endgame is about being able to complete a pinnacle boss or t15 maps when that is simply not the case. People play trade for the economy.

All the things you list as benefits would happen naturally without magic find. All magic find does is widen the gap and reward players for opting into builds that can complete endgame content while dedicating gear slots to MF, and ensure that by day 3 all but T0 uniques are worthless.

This problem will be exacerbated in PoE2 where thus far it is harder to target farm certain in-demand things. I realize it is EA, but EA is a great time to remove an unhealthy mechanic that overly rewards frontrunning.
My farming is WAY better today after adding 200% rarity to my gear yesterday. Night and day difference. I'm finding 4-8 exalts per map now in just raw drops, compared to 1-2 yesterday.

Super fun needing to allocate 1-2 affixes per item slot to rarity in order to play the game with any level of effectiveness.
"
Gkek#1581 wrote:



Your comparison is not valid because PoE has no "cost of living". You don't have to play PoE. Nobody is forcing you to run certain content.


While I understand what you are saying about the "functional difference" , The difference between the PoE Upper and Lower class is not what content they can run, it is their currency earning potential.


You are building your entire argument on the idea that PoE endgame is about being able to complete a pinnacle boss or t15 maps when that is simply not the case. People play trade for the economy.

All the things you list as benefits would happen naturally without magic find. All magic find does is widen the gap and reward players for opting into builds that can complete endgame content while dedicating gear slots to MF, and ensure that by day 3 all but T0 uniques are worthless.

This problem will be exacerbated in PoE2 where thus far it is harder to target farm certain in-demand things. I realize it is EA, but EA is a great time to remove an unhealthy mechanic that overly rewards frontrunning.



So you admit that anyone can play in both the upper, middle, and lower class by just changing the builds they have. What about those that enjoy the MF feature, we can all just pound sand? Not everyone plays to trade in the economy, if I think that I need to grind for some more currency, at least I have an option in pursuing build that can MF, which I've always found as a great way to break up playing a single character. Plus this is POE2, I think we can agree that GGG has put forward an outstanding EA product, not without needed tweaks but, the MF piece if you don't enjoy it play whatever build you enjoy and trade when you get your drops. Stop trying to infuse this idea that MF is ruining you life unless you are some RMT that's livelihood depends on some super scarce economy.

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