It's Time For Magic Finding to Go

The fundamental problem with item rarity is that it can even cause problems in the first place.

There are so many issues like player trade, default loot drops being balanced around it, and disproportional accessibility between builds just to name a few.

If a stat existing is problematic, a net negative for the game, and doesn't have a clean fix then it shouldn't be in the game. Simple as.
Last edited by LVSviral#3689 on Dec 24, 2024, 6:08:20 PM
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LVSviral#3689 wrote:
The fundamental problem with item rarity is that it can even cause problems in the first place.

There are so many issues like player trade, default loot drops being balanced around it, and disproportional accessibility between builds just to name a few.

If a stat existing is problematic, a net negative for the game, and doesn't have a clean fix then it shouldn't be in the game. Simple as.


Agree completely.
The only positive for MF I see is more T0 Uniques, but this is easily fixed by basing drop rates around an absence of magic find instead of expecting magic find to be present in order to drop them.

Other than that all the "positives" happen naturally with time and juicing anyway and the negatives go away.
Just tie magic find to item quality. Every 2 item quality is +1 % magic find or something along those lines. Gives everyone access to magic find eventually.
Just another person who wouldn't be sad if IIR disappeared from gear.
+1000

You just need a very basic knowledge of economics to understand that magic find gear is great for the tiny % of already wealthy players, and absurdly bad for all the rest of us.

We all knew it was bad in POE1.
GGG themselves admitted it was bad, yet they implemented it in POE2 anyway.

The ONLY reason for them to do this is if they WANT this outcome. Which I presume they do.
Scary bad for all the normal casual players.
Great for the 10+ hours a day people and streamers.
+1

It seems like they've made the same countless mistakes that were addressed and "fixed" in POE1. It's almost like they want to return to the so-called glory days of POE1, 10 years into the past. They even took away a bunch of QOL like ctrl-clicking currency items to move them all at once, or holding alt over currency and other items to see the total amount in a given window.
+1
There really should be some bad luck protection for certain things in this game. Also magic find really does seem broken OP as I have only just found out. A lot of people, me included, have been wasting time, currency sustaining maps. I even sacrificed some ele res to equip an amulet that has 28MF but didn't seem to make a difference. What happened was that about half an hour ago I had a 'golden charm' drop. Never seen it, didn't know it existed, and I bet a lot of you have never seen this charm drop either. This charm has +20MF on rares and uniques and guess what, I ran 3 maps since (small sample I know) but I've been having waystone drops left and right, like the difference was just night and day. Almost all rares I kill with the charm filled drop at least a map, a rare, an exalt/regal or both, and each map I had at least 1-2 rares that dropped 2-3 rare items on death. This extra 20MF may not seem much, but it felt like it changed the loot drop for me fundamentally. I'm not complaining about the extra drops, but I think it's a bit unfair that most players struggling to sustain maps will probably never even know this or have this charm help because it's too rare.
Increased Rarity of Items Found feels absolutly mandatory in this game. If you dont run it you will not generate enough currency to keep up with the inflating prices. People running houndreds of % drop currency and high tier items like candy while everyone else misses out.
Double post.
Last edited by z3mcneil#3966 on Dec 25, 2024, 11:42:07 AM

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