Stop moaning and crying that "ThE gAmE iS tOo DiffICulT" - it's meant to be
" yeah, they do care about longtime, dedicated and committed players. Definitely more than about casuals that are here today and will be somewhere else tomorrow. | |
They will make the game easier either you like it or not. So stop moaning and crying about the game being in a good place just because you no-life gaming.
Casuals make up for overwhelming majority of playerbase and in most games also make up for overwhelming majority of a companies income. With the amount of negative feedback they are getting, 100% guaranteed the campaign will be significantly easy before release. |
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" You're trolling at this point. I won't even bother replying to this stupidity. |
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" no, I'm being sarcastic. It's really simple - you don't want your character to die? Change your gear, level up, work on your own skill. It's really simple. There are people playing HC. For them EVERYTHING is a "one try". They don't cry about it tho. Last edited by tr0#7063 on Dec 23, 2024, 7:05:49 AM
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" Sure you'll come back later with that argument when you will have defeated the pinacle boss. Having to proc 3 citadels to learn 1 boss mechanics. You're 100% clown juice. |
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" If you want "fun" and "challenge". Ruthless,HC and SSF are right there for you. You can create a character in those leagues any time you wish. But wanting to actively make the game a worse experience for everyone else just so you can have it your way is just not ok. Even if they made the game "easier" and fixed it(which they will by the way) you can still just open a new map after dying once and keep sticking to that rule if you love it so much. That's a choice. So allow the players that want to have fun their own way, to also have a choice of 6 portals. How another player plays the game doesn't affect you, crazy concept. Also you've got it backwards, the endgame design atm will chase away a huge chunk of players and that's just bad for the game. GGG want it to succeed, and they won't be getting enough mtx purchases from the few people left in it I can assure you. They have access to all kinds of data, they will see exactly where players drop off. How much they play depending on what kinds of items they get. They will tweak the crafting system and endgame accordingly, as they always do. It's just a pattern with how they release leagues even, most of the time undertuned rewards so they have to buff it. Because it's easier to buff than to nerf something. And maybe sometimes league-specific mobs are a bit too rippy, and they always tone them down. Many examples of this. Or how they changed Delirium to be from gray on gray on gray to having red colors on the dangerous eggs. I can go on but you get the point. I'm sorry to say "Path of Darksouls" is an illusion that won't keep this game running for very long. |
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It’s not that it’s difficult. It’s that it’s not fun.
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" ofc it does. It affects the economy, if casual flood the market with items that should be elite in their nature | |
" You clearly don't understand the issue or blatantly ignore it. If I wanted one-try-everything experience, I would play HC. I don't mind learning how bosses work but right now I'm forced to go and watch videos on their abilities to avoid hours of my life being wasted because I only get one attempt per key. Have you killed Arbiter yet? Or maybe got your 3rd and 4th ascendancies on first try? |
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