Stop moaning and crying that "ThE gAmE iS tOo DiffICulT" - it's meant to be

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tr0#7063 wrote:
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Right now POE2 just doesn't feel that rewarding to a majority of players, and the devs are already making steps to fix it.


I wonder where did you get that insight. Are you an elected representative of "majority of players" or one of the devs? If not, you're deluded.


OP is a poor troll who has no money to support the game.
It is not too difficult, the punishment for failing is too high.

This is what most people mean when they complain about difficulty.
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Last edited by Xawaric#1418 on Dec 23, 2024, 2:28:03 PM
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tr0#7063 wrote:

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_ZLoBny_#7128 wrote:
I don't see anyone who loses in that situation other than so-called 'elitists' who suddenly feel that their pixels are diminished in value.

well, that's a "you" and "your imagination" problem. I've seen what making it way, way to accessable made to mageblood


So, why is accessible Mageblood bad? I still haven't heard a coherent argument other than MUH ELITIST PIXELS.
Last edited by _ZLoBny_#7128 on Dec 23, 2024, 5:29:18 PM
You actually weren't around during PoE 1's early access period.

It was every bit as difficult as PoE 2, and was frustrating as hell until they smoothed out all the systems.

The same will happen here. Your "it's hard by design" thought is just a fantasy you conjured up.
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You actually weren't around during PoE 1's early access period.

It was every bit as difficult as PoE 2, and was frustrating as hell until they smoothed out all the systems.

The same will happen here. Your "it's hard by design" thought is just a fantasy you conjured up.


I had way more fun when poe1 was 3 acts and Voll the terror of the game.

Way way way more than in poe2. It was nothing as tedious, while being more unforgiving.
Last edited by epiphase#4568 on Dec 23, 2024, 6:13:21 PM
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epiphase#4568 wrote:
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You actually weren't around during PoE 1's early access period.

It was every bit as difficult as PoE 2, and was frustrating as hell until they smoothed out all the systems.

The same will happen here. Your "it's hard by design" thought is just a fantasy you conjured up.


I had way more fun when poe1 was 3 acts and Voll the terror of the game.

Way way way more than in poe2. It was nothing as tedious, while being more unforgiving.


I didn't quite play so early, but for what it's worth I'll share my first time experience with PoE 1 aswell.

Started in Warbands League leveling duo with a friend who told me about this free to play game on steam, fullclearing every campaign zone and sharing maps and items between our 4 default tabs. It was when the campaign was 4 acts 3 times up to Merciless I think. My first char was a Witch and I did some kind of scuffed Incinerate build with The Consuming Dark,Infernal Mantle(bought them with the 1 ex I got in Cruel Ledge, by asking people in trade chat for the items) and CI with like 1500 ES lol, we had no idea what we were doing but I'll never forget that first character playthrough. Still have those same old square maps sitting in my stash on Standard, sadly I deleted the character to make space for new ones once I started playing more leagues from Essence onward.

And that was way more fun than PoE 2 currently is. Like it's not even close, the campaign of PoE 2 is ok but at endgame is where all the smoke and mirrors disappear and the cracks start showing.
Profile tab set to private. I'm supposing if it wasn't, we'd find that OP has never even finished PoE1.

At this point, anyone praising the difficulty in PoE2 is doing so in bad faith.
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tr0#7063 wrote:
get it into your head - POE2 is NOT a game for casuals. It's not for people who want to play it 2-3 hours on average a day. This is a game that requires commitment, knowledge and skill. And it's by design.

The passive tree is supposed to be overwhelming. Skills and supports are meant to be complicated and require knowledge, research and thinking. The game is meant to be about hundreds of hours of grind to get that chance to shine and show your SKILL and commitment and the will be push further. And yes, it is meant to be "one mistake = you're out of luck, try again". That's what's challenging about it and that's what people love.

If you want an "ez game" - plenty of casual friendly, mindless clicking one button and pay to win games out there. Feel free to go there. This is Path of Souls, baby, we grind here and we welcome every death as a chance to improve ourselves.


Dude, this game was made for CONTROLLER SUPPORT. Think on that for a little bit.

Even Kripps, someone who is a top PoE player and has been making videos on PoE for a long, long time has talked about wall hitting, getting one shotted in maps then losing said map, losing EXP and waypoints to the point where you end up getting stuck in this cycle of not being able to farm due to your level and also, not being able to level. He makes on of the BEST points I have seen yet, even Asmongold had to agree with him and that guy is a huge bag of mess.

Many people have been talking about how end game was too frustrating.
Not Frustrating like Soulslike, because that is the mechanic you can learn and with trial and error, defeat the game. This is different, especially those that have never played PoE and are coming from Diablo. Gatekeep all you want but as a business standpoint, you don't want to be a "niche" game that is an "underground hit"
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Profile tab set to private. I'm supposing if it wasn't, we'd find that OP has never even finished PoE1.

At this point, anyone praising the difficulty in PoE2 is doing so in bad faith.


I don't know too many players that would drop 60$ on a support pack and not actually have been to end game. I am just saying.
Not agree with his post, I am just pointing out that he at least has been playing since 2020.

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