Stop moaning and crying that "ThE gAmE iS tOo DiffICulT" - it's meant to be

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tr0#7063 wrote:
get it into your head - POE2 is NOT a game for casuals. It's not for people who want to play it 2-3 hours on average a day. This is a game that requires commitment, knowledge and skill. And it's by design.

The passive tree is supposed to be overwhelming. Skills and supports are meant to be complicated and require knowledge, research and thinking. The game is meant to be about hundreds of hours of grind to get that chance to shine and show your SKILL and commitment and the will be push further. And yes, it is meant to be "one mistake = you're out of luck, try again". That's what's challenging about it and that's what people love.

If you want an "ez game" - plenty of casual friendly, mindless clicking one button and pay to win games out there. Feel free to go there. This is Path of Souls, baby, we grind here and we welcome every death as a chance to improve ourselves.


I mean the game isn't difficult, tbh. Some over-inflated numbers, sure, but not difficult.

I die consistently from ???:

Can't tell screen too filled with particle effects

CPU spawns frens at screen edge to jump (not traverse the enviro) on top of me, physics bugs due to too many things trying to occupy my space via jumping, everything is ping-ponging around the screen, can't control character, die (Let's face it that's being outplayed by CPU yeah?)

Oh there was an ODE? Under that pile of bodies so I couldn't see it?

Oh that sigil on the ground is barely visible because it's black and I stood in it because there's blood everywhere?

Oh that SHOULD HAVE spawned a sigil on the ground but didn't?

Enemies spawn and jump on both sides of the platform I'm on in Blighttown and I can't roll through them to get clear so I have to eat an ODE to the face?

-

The game is clearly an audiovisual mess. There's no legit feedback loop to any of these sequences, the clarity is poor, effects sometimes go missing, no care about when/how these things spawn, etc.

I love LOVE LOVE Bullet Hell games. They are notoriously difficult - but not frustrating. Why? Because they usually have great feedback loops. They are clear to read. When you die you know YOU played poorly. POE2 feels like whack-a-mole with RNG hoping the CPU doesn't just decide you should die this exact moment and spawn crowd you for no reason.

There's hard - then there's badly designed.

This game reminds me of that one jump in TMNT on the NES or that shitty water level. Poor controls and poor design made those areas difficult. I feel the same with a lot of POE2 - the difficulty is in awful design and feedback loops. There's nothing remotely legit about the difficulty in this game. But I'm also used to Bullet Hell games, souls games, etc - where the design is good and it's actually hard. So my expectations are higher.
"
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tr0#7063 wrote:
get it into your head - POE2 is NOT a game for casuals. It's not for people who want to play it 2-3 hours on average a day. This is a game that requires commitment, knowledge and skill. And it's by design.

The passive tree is supposed to be overwhelming. Skills and supports are meant to be complicated and require knowledge, research and thinking. The game is meant to be about hundreds of hours of grind to get that chance to shine and show your SKILL and commitment and the will be push further. And yes, it is meant to be "one mistake = you're out of luck, try again". That's what's challenging about it and that's what people love.

If you want an "ez game" - plenty of casual friendly, mindless clicking one button and pay to win games out there. Feel free to go there. This is Path of Souls, baby, we grind here and we welcome every death as a chance to improve ourselves.


I mean the game isn't difficult, tbh. Some over-inflated numbers, sure, but not difficult.

I die consistently from ???:

Can't tell screen too filled with particle effects

CPU spawns frens at screen edge to jump (not traverse the enviro) on top of me, physics bugs due to too many things trying to occupy my space via jumping, everything is ping-ponging around the screen, can't control character, die (Let's face it that's being outplayed by CPU yeah?)

Oh there was an ODE? Under that pile of bodies so I couldn't see it?

Oh that sigil on the ground is barely visible because it's black and I stood in it because there's blood everywhere?

Oh that SHOULD HAVE spawned a sigil on the ground but didn't?

Enemies spawn and jump on both sides of the platform I'm on in Blighttown and I can't roll through them to get clear so I have to eat an ODE to the face?

-

The game is clearly an audiovisual mess. There's no legit feedback loop to any of these sequences, the clarity is poor, effects sometimes go missing, no care about when/how these things spawn, etc.

I love LOVE LOVE Bullet Hell games. They are notoriously difficult - but not frustrating. Why? Because they usually have great feedback loops. They are clear to read. When you die you know YOU played poorly. POE2 feels like whack-a-mole with RNG hoping the CPU doesn't just decide you should die this exact moment and spawn crowd you for no reason.

There's hard - then there's badly designed.

This game reminds me of that one jump in TMNT on the NES or that shitty water level. Poor controls and poor design made those areas difficult. I feel the same with a lot of POE2 - the difficulty is in awful design and feedback loops. There's nothing remotely legit about the difficulty in this game. But I'm also used to Bullet Hell games, souls games, etc - where the design is good and it's actually hard. So my expectations are higher.


+1 to all of that. A game like PoE2 should still be fair even if it's intended to be more challenging.
"
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A prediction for you: You're likely to grow increasingly disappointed as development continues, possibly even disliking PoE2 by its official release.

GGG has a consistent pattern of starting with massively overtuned content and gradually adjusting toward what they consider optimal balance over time - that's a key purpose of early access. If you're genuinely expecting this to be "Path of Souls," you might want to reconsider that expectation.


Yeah I was gonna say. In PoE1, the game was a lot harder back in the days of closed beta. Anyone else remember when reflection used to be auras and applied instantly? Absolutely bricked any builds that went too high in DPS. GGG nerfed and eventually killed them outright in the following years. Summoners had terrible passives back then too so your zombies would crumble at the slightest hint of difficulty, especially against certain rogue exiles such as Orra Greengate or Igna Phoenix. Now minions are in a much better state and can tackle all except the most broken content.

I still remember when Malachai was one of the hardest bosses to fight, both in merciless acts, and pinnacle maps. Now he's a joke.

Anyone who thinks PoE2 is going to stay this difficult is going to be in for a rude awakening.


Game is not difficult. It’s mind numbingly easy but with bullshit insta kills that are excessively punishing everywhere.
inflated hp pools and tedium is not difficulty its boring
Add Scion To PoE2
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_ZLoBny_#7128 wrote:
"
tr0#7063 wrote:
"
_ZLoBny_#7128 wrote:

I play SSF and I could care less about economy and what other players have.


And you want a medal? Or force everyone else to play SSF once casuals destroy the economy?

You clearly have zero idea about what casuals do in the game.
No casual will grind stuff for hours to sell it.
And if something becomes widely available for people who play trade leagues, I don't see anyone who loses in that situation other than so-called 'elitists' who suddenly feel that their pixels are diminished in value.


yeah, no shit casuals won't grind for hours lol


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_ZLoBny_#7128 wrote:
I don't see anyone who loses in that situation other than so-called 'elitists' who suddenly feel that their pixels are diminished in value.

well, that's a "you" and "your imagination" problem. I've seen what making it way, way to accessable made to mageblood
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tr0#7063 wrote:
get it into your head - POE2 is NOT a game for casuals. It's not for people who want to play it 2-3 hours on average a day. This is a game that requires commitment, knowledge and skill. And it's by design.

The passive tree is supposed to be overwhelming. Skills and supports are meant to be complicated and require knowledge, research and thinking. The game is meant to be about hundreds of hours of grind to get that chance to shine and show your SKILL and commitment and the will be push further. And yes, it is meant to be "one mistake = you're out of luck, try again". That's what's challenging about it and that's what people love.

If you want an "ez game" - plenty of casual friendly, mindless clicking one button and pay to win games out there. Feel free to go there. This is Path of Souls, baby, we grind here and we welcome every death as a chance to improve ourselves.



Ok
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Kreunus#5985 wrote:
I recommend you staying to the forums category. You can rent about some players somewhere else. But this area is there to improve the game by giving feedback and opinions about the game and mechanics.

If you dont understand that, please just leave the forum. I really wonder why this post is not closed yet.

Then close this thread.
+1 Totally agree OP. Finally a game created for real gamers. The casuals have plenty of options to choose from and they can still enjoy this game until rage quit - they can return when calm their emotions and try again. The genre need more options.

Why we, the true gamers are always punished to enjoy for once one challenger aRPG. We are treated like 2nd citizens in our own territory... We also pay our bills for the game and - WE STAY there until then end and are more willingly to support with $$ for the game than the casuals! Also did the casuals forgot about D4? Why don't you play it? Oh i remember, bc you ruin it with your boredom solutions and now even you don't want to touch it.

"
tr0#7063 wrote:
get it into your head - POE2 is NOT a game for casuals. It's not for people who want to play it 2-3 hours on average a day. This is a game that requires commitment, knowledge and skill. And it's by design.

The passive tree is supposed to be overwhelming. Skills and supports are meant to be complicated and require knowledge, research and thinking. The game is meant to be about hundreds of hours of grind to get that chance to shine and show your SKILL and commitment and the will be push further. And yes, it is meant to be "one mistake = you're out of luck, try again". That's what's challenging about it and that's what people love.

If you want an "ez game" - plenty of casual friendly, mindless clicking one button and pay to win games out there. Feel free to go there. This is Path of Souls, baby, we grind here and we welcome every death as a chance to improve ourselves.


The game is too difficult
when you are joining many public games.. and nearly all of them are losing to bosses.. yeah thats a problem

you cant blame skill level when this is a team effort and happening to many many group of varying skill levels

there is clearly something fundamentally wrong with the game. specially the early game. its far to over tuned for the average player and what they have access to without investing a ton of time/resources

the early game is where things should be "free" and the late game should ramp up to near un winnable to test the min/maxers builds and skills.

the games "difficulty" is backwards right now. the game is to hard early and to easy late

there is absolutely no reason to gatekeep people out of end game
Last edited by BrainVs#6980 on Dec 23, 2024, 12:54:11 PM

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