Death Penalty System - EXP Loss in particular
" It is not a design flaw. You just want it to be to change the game. But there is no sense in trying to explain it again and again. You guys clearly already decided that you will absolutely under no circumstances want to understand. But yea, go ahead, try to ruin it. If we are unlucky enough and GGG gives in a good game will die like so many others before. |
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" Allow me to TLDR; "Me, me, myself, I, I, me, I, me, I, how I feel, what I want, ME." Last edited by Seanprice798#2395 on Dec 24, 2024, 9:58:13 PM
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There is no bait, it is literally the summation of every post you have made thus far. I laid out exactly what you are doing in my parody example, but you ignored that because I'm sure you realize it's too much of a parallel for how you act and what your entire argument is based off.
I'm not here to go back and forth with you. There is no having a "conversation" with your type. I'm going to go enjoy some Christmas festivities now, you have a great holiday sir. |
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" You are just trying to get under my skin by misconstruing my words on purpose because you have no argument. I was never on a high horse. I have never said that I was better. Nothing of the sort. On the contrary, I even said that I was a noob. But, if a noob like me can improve my character in SSF, that should show that everybody can do it. I have only said that you guys choose to not improve your character because you do not want to. Instead you choose to do content your character is not yet strong enough for and then complain about not progressing. You want the game to change to fit your bad decisions. Edit: No worries, I will not respond anymore. That's like talking to a wall. It just does not make sense. Last edited by Avaricta#4758 on Dec 24, 2024, 10:12:05 PM
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I am in total agreement with the OP. There's a already a ton of penalty to death. You get removed from the map with bonuses. EXP loss on top of it is just too much.
Some people respond that they love the penalty or 'you aren't ready yet' or the truly toxic 'get gud'. Backing up a bit is pointless, then you get basically no exp and loot is almost a non-drop in this game so backing up gets you nothing. but pushing the envelope to get loot and exp is even worse, because you move backwards. But this thread, like so many others, lets me know that you cannot argue with the rabid fanbase, even in an early access where our input SHOULD be mattering the most. GGG could literally s*** on a plate, and most of the fanbase would eat it. Graphically this game is a masterpiece, but d4 is more fun. Ya I said it. |
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" Name a game that has been "ruined" by removing a death penalty. Death penalties exist because games were unable to make challenging PvE content. They are a holdover from the days of Text Based MUD's and early Graphical MUD's like Everquest and Ultima Online. Now that the game content is capable of gating progress naturally, they are no longer necessary or desirable. " Here's what the game is doing now - every time the Mets lose a game, they have to go down to the minors to grind out some games before being allowed to come back and compete. No one is asking to remove the challenge. Only the punishment. |
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The death penalty is a waste of time. There is nothing to discuss here. Game is not work. Game is for fun.
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Death penalty is fine, I like it very much
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The PoE1 Andy's here defending the death penalty likely because it exists in PoE1, rather then for any good reason. All the counter arguments in this thread are nonsense, they don't have anything solid to counter it.
Let me say that in PoE1 the game was designed to be old school, hardcore, difficult. This is why they wanted level 100 to be an achievement. To make it even harder they added XP penalty. Know what that accomplished? Every lv95+ character just paying for carries through untainted paradise maps until they level safely. It means literally nothing. As usual, you pay for power in PoE1 with ingame currency, carries, gear, XP, all can be bought. PoE2 is meant to lean more towards the casual audience, a wider player base, hence why they kept PoE1 so the vets can stay there if they want the "hardcore" style. Instead the PoE1 vets feel the need to try and force PoE2 to get closer to PoE1. There should not be any penalty, ANY. If I can't complete the map, I can just go elsewhere to level and get gear. If someone wants to try and brute force a map, why not let them? All they're doing is burning their time, but at least they're having fun and overcoming difficult situations. Doing a lower map faster and more efficiently is faster for progress, but let people try to do harder content slower if they can access it. Why do people get so upset by letting people play inefficiently? Hell I don't get the "X divs per hour" crowd, sounds like work rather then fun, but I'm not here arguing it shouldn't exist. |
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I thought about this a long time ago.
In my opinion, xp penalty is a must, preventing players to gain power if they are just throwing their body at their problems instead of fixing their builds or trying to improve their knowledges. That being said, i also think that everyone should have the opportunity to reach max level, to be able to experience the maximum power their character can have. Here's the solution i came up to: What if, instead of losing 15 % xp per deaths. Players would lose 90% of the xp they gained since their last death. In exemple: You are at 50% of your level and haven't died yet, then die. You would go back to 5% xp, losing 45% xp, a way worst penalty that is currently in the game. Howerver, if you go back to 15% before dying again, you'd be set back to 6%, instead of 0%. Climb up to 70% then die, you'd be at 12%, etc. That way, players who would constantly dies, would still progress, at a much much slower pace tho. |
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