Death Penalty System - EXP Loss in particular

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AintCare#6513 wrote:
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There’s no greater sense of achievement received from leveling up on easy content as there is on harder content. It’s literally the opposite.

and why is that? is it perhaps due to the RISK?


No. There is no greater sense of achievement from leveling up whether there’s a death penalty or not. I hate to burst your bubble but I’ve never looked at a lvl 100 character and said damn they must be really good at this game. Nobody levels to 100 on hard maps they do it on trivial maps and that is stupid and sad

Also, you’re just moving goal posts. If you want to tell people to never die and do trivial content to level up or face a death penalty because ?? Reasons ??? you just pigeon holed everyone into running easy content to “progress” to more easy content. That sounds like a terrible idea for an game and not made by someone who understands what makes something fun or engaging. It’s certainly not “soulslike” I’m not sure if there’s anything that can describe it better than moronic.

If you want risk go play hardcore, where the typical player literally takes no risks and just outlevels everything and plays trivial content more. Oh so much fun.

Edit: also nobody is doing 1:100 maps without dying unless they’re insane or in god tier items and just never die anymore. That’s why most people just stop progressing at lvl 95 in poe1. You don’t need the extra passive points and playing easy trivial maps is neither rewarding (because despite the rampant denial of the reality witnessed in these forums, mapping is about the chore of grinding divs/h to trade for better gear) or fun so you usually die and lose exp more than you earn exp. Ggg can fix both of these problems but there’s too many bozos who want to keep bad decisions around for bad reasons
Last edited by maquino85#7657 on Dec 24, 2024, 1:51:59 PM
Its a fucking game not a job, stop fucking penalising people for their mistakes when they just want to play and have fun at their own pace.
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Avaricta#4758 wrote:
When you reach a point in an ARPG where you keep dying, the game is trying to tell you that your character is too weak for that kind of content. It is an obstacle that is presented to you to overcome. It is part of the progression of an ARPG.


No its not. Its a flaw in the game design but the cucks calls it 'enhanced mechanic' like the game is like a souls game lol

When a game about grind punishes your grind you are doing it wrong and not even Jesus can dispute this fact.
Last edited by syansor#3871 on Dec 24, 2024, 4:04:32 PM
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asoiarf#0289 wrote:
You are not entitled to reaching level 100 without a substantial investment of time and effort.

I think the EXP loss should be higher actually. Be thankful you get to keep your character in SC.


Another bullshit comment... Nobody says "remove EXP penalty so I can die my way up to 100" ... On the way to try out myself on higher difficulties I don't want to lose hours, days and weeks of progress. Since the progress I achieve does not interfere with anything but my own fun. None of you EXP-Loss Lover would have any disadvantages because you rarely lose EXP anyway if you are playing low maps all the time. But people who would like to play closer to their level in terms of difficulty shouldn't be punished 4 times at once.

I said it before: It's basically not possible to die up to lv 100 because you can't afford to farm enough high maps to die on high maps to get the EXP to get to 100. The punishment of dying is the fact that you have to start over if you die to often on maps that are on your level.

I have Tier 8 maps right now... why Am I not running them? Because it would be stupid. I need them when I have the quest to run Tier 8 maps. With or without EXP penalty.

If you can't understand this simple fact than you are 100% damaged at some point or another... Just my opinion because it's basic mathmatics.
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asoiarf#0289 wrote:
You are not entitled to reaching level 100 without a substantial investment of time and effort.

I think the EXP loss should be higher actually. Be thankful you get to keep your character in SC.


Be thankful? What do you suppose player retention would look like if people lost their character in SC? HC players should be thankful that they don't..
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LaNSa#2186 wrote:
Xp loss is actually important part of the game.
It means you cant just put some random items together and keep ketting stronger.
Having to stop some times to figure how to make your build better simply makes game better.

Btw I dont care if you have multiple level 100 chars in current poe 1. If you did that 5-6 years ago that actually means something.


Argument makes no sense. Also, you’re wrong. If you’re dying constantly you’re going to progress very slowly and inefficiently and you will want to fix your build. Being penalized for it so you don’t progress just makes you want to quit the game.


EXACTLY!!! Someone finally gets it.

And what is people's issue with players throwing themselves at a wall over and over again?

Oh no - we can't let players do that. Let them face the challenge enough times they might win. We've got to punish them to make sure they never have the audacity to attempt that again.

If I want to throw myself against a boss a hundred times in a row (which I can't anyway because maps), how is that a bad thing? How does that hurt anyone's gaming experience?
"Wawawa my net-build doesn't work unless I'm level 100 as the guide said, so I NEED it, I DESERVE it"

If you hate PoE2 design so much just don't play it and go back to PoE1 where XP loss doesn't exist and every single character can reach level 100 blindfolded.

Ho wait...

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PoE2 design is great. Death has consequences. You don't like the consequences ? Here are some possible solutions for you (choose wisely) :

-Accept reality as it is and plan/play/feel accordingly.

-Don't die :
-Play tankier build
-Get tankier gear
-Play lower levels
-Git gud.

-Play another game less punitive, that would hurt your feelings less.

-Complain online that the game is bad and stealing your time while doing everything you can to change it into something it's not to feed your ego. (But keep playing it for some reasons (???) ; who is the masochist here ?).
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Avaricta#4758 wrote:


2) The player does not get the message and keeps dying repeatedly without improving his character or adapting the difficulty.
Here the XP penalty is needed in order to amplify the message the player is clearly not understanding. The message being: Improve your character or lower the difficulty.


Why is this message "needed"? What great harm is being caused by the player continuing to die repeatedly. Maybe they're having fun and want to overcome the challenge with the character they have?

OMG, we can't have that! Players playing the way they want, that would be madness!



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Avaricta#4758 wrote:
Once again. I think you are just not understanding what type of game this is. Improving your build/character is the main activity. Everything evolves around this. Maps are here for farming. Not for challenges. A map is something you open to mindlessly farm currency/equipment for your build. If you want a challenge you attempt a pinnacle boss.

Absolutely nobody says: I want a challenge. Lets open a map.

If you die in 1 out of 4 maps, you most definitely are doing something wrong. I would expect to maybe die once in a 100 maps. Or maybe even less.


If you only die 1 in 100 maps then maps suck and need a serious overhaul. Maybe replace them with a giant pachinko machine that spits out rewards. That would at least be engaging.
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dwqrf#0717 wrote:
"Wawawa my net-build doesn't work unless I'm level 100 as the guide said, so I NEED it, I DESERVE it"

If you hate PoE2 design so much just don't play it and go back to PoE1 where XP loss doesn't exist and every single character can reach level 100 blindfolded.

Ho wait...

-

PoE2 design is great. Death has consequences. You don't like the consequences ? Here are some possible solutions for you (choose wisely) :

-Accept reality as it is and plan/play/feel accordingly.

-Don't die :
-Play tankier build
-Get tankier gear
-Play lower levels
-Git gud.

-Play another game less punitive, that would hurt your feelings less.

-Complain online that the game is bad and stealing your time while doing everything you can to change it into something it's not to feed your ego. (But keep playing it for some reasons (???) ; who is the masochist here ?).


Or maybe provide feedback on an early access game in the forums they have provided for it, so they can track player assessments of the game? That is also something a person could do? These are company provided forums.
Meanwhile, you dismiss all the feedbacks, opinions, and facts from people telling you that loss of map/loss of xp on death are core part of the game, both intentionnal and great game design creating both meaning and challenge for both regular mapping and higher bossing, and you guys keep plaguing the net and dooming the game's future because you are just upset to be punished away from the elite circle you WANT to belong to but you CAN'T access due to a lack of gear/skill/knowledge/patience.

It's not feedback, it's entitled whining. You just want the game to be made easier, because you can't hack it. You FEEL like you DESERVE to reach the end of the endgame. Well, that's not how it works. Clearing the campaign and reaching 70 is great enough, that's already the end of the game for most people whom had fun clearing it. You want more ? It exist, but good luck reaching it. You can't do it ? You know what they said : git gud.

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