PoE 1 was intentionally left alive, exactly so PoE 2 can be different. So what is the problem?

The current trajectory is that POE2 is POE1+. Therefore POE1 will become obsolete.

We'll see how it shakes out, but I don't have much faith that GGG will stick to their guns. The POE1/Streamer community is blowing so much smoke up GGG's ass.
The problem is they iterated the game and named it Path of Exile 2. Game iterations are generally supposed to be an improvement on mechanics that the people actually liked from the first game. If you want to make a game just to change everything, you just call that "a different game".

It doesn't matter that they still plan on supporting PoE (for now), it's deprecated and will never get an actual successor.

Support for both games long term is a pipe dream. We're already seeing the effects with leagues getting longer and longer and now Settler's 7+ months, due to resources going into PoE2.

People are mad because this isn't what we view PoE to be, but it will definitely get all the new content and resources going forward.

The writing is on the wall.
POE 1 was left alive to siphon support from poe 1 fans so they could make POE 2, which they have stated in interviews POE 1 fans wouldn't like but its closer to their VisionTM. So instead of putting the funds into the development and improvement of POE 1 it went into POE 2, so I can see why fans of POE 1 would be disappointed. Maybe Poe will stick around but it won't be getting many improvements or additions, and packs will be sold for POE 1 but only extract funding for POE 2... POE 1 is dead in all but name. So the whole you have POE 1 go play that is kind of bs because its obvious where this is going lol.
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Akedomo#3573 wrote:
They have a chance to improve combat. Loot. They have a chance to make a better skill gem system.(which they failed honestly). They definitely improved bosses already. And there's more substance to the base game. I really think the last thing they should is worrying about late game content. It's early-access. The expectation that people would have a complete game and be able to spam it endlessly like they do PoE 1 is entirely unreasonable.


Yes I agree, 3 weeks old $30 early access and is treated like full release and with full blown hysteria, expectations of balanced endgame and campaign as quick tutorial to skip.

Also, the way it's designed, if the @make it more like 1@ demands are met, it will end up as a grotesque hybrid, good at neither zoom nor in depth combat.


"
McBinary#0803 wrote:
The problem is they iterated the game and named it Path of Exile 2. Game iterations are generally supposed to be an improvement on mechanics that the people actually liked from the first game. If you want to make a game just to change everything, you just call that "a different game".

It doesn't matter that they still plan on supporting PoE (for now), it's deprecated and will never get an actual successor.

Support for both games long term is a pipe dream. We're already seeing the effects with leagues getting longer and longer and now Settler's 7+ months, due to resources going into PoE2.

People are mad because this isn't what we view PoE to be, but it will definitely get all the new content and resources going forward.

The writing is on the wall.


Yeah, this is what my issue is. They named it PoE 2. I know it was supposed to be inside the original game, but now they decided to separate it. But with separating it. They need to choose. PoE1+ or an actual different game.

And honestly. I'm voting for different game. I don't like how all the people on the forums are trying to ask for PoE 2 to be PoE 1 in most ways essentially. Especially since that game already exists for them. You want crafting? Go play PoE 1. You want endless mapping? Go play PoE 1.
"
Akedomo#3573 wrote:
"
McBinary#0803 wrote:
The problem is they iterated the game and named it Path of Exile 2. Game iterations are generally supposed to be an improvement on mechanics that the people actually liked from the first game. If you want to make a game just to change everything, you just call that "a different game".

It doesn't matter that they still plan on supporting PoE (for now), it's deprecated and will never get an actual successor.

Support for both games long term is a pipe dream. We're already seeing the effects with leagues getting longer and longer and now Settler's 7+ months, due to resources going into PoE2.

People are mad because this isn't what we view PoE to be, but it will definitely get all the new content and resources going forward.

The writing is on the wall.


Yeah, this is what my issue is. They named it PoE 2. I know it was supposed to be inside the original game, but now they decided to separate it. But with separating it. They need to choose. PoE1+ or an actual different game.

And honestly. I'm voting for different game. I don't like how all the people on the forums are trying to ask for PoE 2 to be PoE 1 in most ways essentially. Especially since that game already exists for them. You want crafting? Go play PoE 1. You want endless mapping? Go play PoE 1.


If you don't want crafting then you must want better loot right
"
Do you actually believe it's a lie and PoE 1 will die?


Not that I have a dog in this fight, but we're talking about two F2P games, with one set of MTX. Working on both games cuts the amount of effort, or doubles the number of developers or time needed. It also increases your hosting requirements and other assorted expenses... while maintaining the same MTX income.

That very well could lead to one of the two games getting shut down.

"
Akedomo#3573 wrote:
I dont' see an issue at all honestly. I expected them to be different games.

All I'm seeing on the forums is a bunch of Veterans talking about how much they want mechanics/systems from PoE 1 in PoE 2 though. Like Crafting.

Without realizing they're 5% of the playerbase that's left over, after 12 years. And everyone else quit because of stuff like this.


The issue with a lack of proper crafting is that the game is tuned with the expectation that you've got all your required gear because "crafting" is more accessible.

By eliminating alts, you're ensuring that most of your blue items are immediately trashed. The result is a currency sink, which particularly early on with the difficulty tuning is a problem.

So let's ignore alts and scourings. How do you find your next upgrade with 3 mods as the non-vet, brand new type player? You don't. Maybe you go to the trade WEBSITE, and try spamming people in maps for the item - well, five or six items - you need. We've gone from just posting an item on a forum or in chat, to something passable, even if people are non-responsive a lot of the time.


What you're missing, by not being a vet, is that a lot of these problems were solved in PoE 1. The trade search feature is one. Currency exchange is another, and a good addition.

The game's "difficulty" is almost entirely based on gear. If you've got effective gear, the game is easy. If you're unlucky, and unaware or unwilling to trade, it can be punishingly difficult with one shots by trash white mobs half a dozen or more levels below your character.

Many of the crafting changes people are asking for are to solve problems with unavailable gear, needing specific types of affixes, or even just needing TWO stats on a blue item to make things work... and needing to do it regularly. And resists. And more resists. So on.

The slot machine gets old quickly, and leads to players not even bothering to try which defeats the purpose, and will ultimately impact trading as everything is devalued.

The vets have already been there done that. It's happened before, and they can tell you all about a number of times mechanics shifted the entire economy, itemization, and how you crafted items.

I'd be willing to bet that after a struggle session or two, one of the first, and easier, solutions implemented to address complaints is going to be crafting revisions.
Last edited by chipninja#4276 on Dec 22, 2024, 11:49:19 PM
How can we stop getting these dumb crap threads?

Seriously?

Read any of the infinity threads about the exact same topic, and you will get full and complete answers as to any questions you may have.
"
"
Akedomo#3573 wrote:
"
McBinary#0803 wrote:
The problem is they iterated the game and named it Path of Exile 2. Game iterations are generally supposed to be an improvement on mechanics that the people actually liked from the first game. If you want to make a game just to change everything, you just call that "a different game".

It doesn't matter that they still plan on supporting PoE (for now), it's deprecated and will never get an actual successor.

Support for both games long term is a pipe dream. We're already seeing the effects with leagues getting longer and longer and now Settler's 7+ months, due to resources going into PoE2.

People are mad because this isn't what we view PoE to be, but it will definitely get all the new content and resources going forward.

The writing is on the wall.


Yeah, this is what my issue is. They named it PoE 2. I know it was supposed to be inside the original game, but now they decided to separate it. But with separating it. They need to choose. PoE1+ or an actual different game.

And honestly. I'm voting for different game. I don't like how all the people on the forums are trying to ask for PoE 2 to be PoE 1 in most ways essentially. Especially since that game already exists for them. You want crafting? Go play PoE 1. You want endless mapping? Go play PoE 1.


If you don't want crafting then you must want better loot right


Absolutely. The loot in PoE is awful and has been for forever. People don't realize that the crafting system is only there, because the way they did loot is so detrimental to a player. It was to force trading too. Meh.


I want Lootsplosions. I want to pick up items from the boss and go, Oh look, a dope new crossbow. Neat. But what we got with PoE was, Oh look a base item that I can craft while starting at a screen while not blinking, spamming exalts on it. I've got to get that extra 2% fire resist so I can spam the next tier of maps without dying!

When you look at PoE 2. You can see this in full effect too. You're forced to craft. Or trade. You clear a zone, or a map, and you get 1 or 2 yellow items. Maybe a currency or two, and the rest is white/blue trash loot you're expected to pick up and craft something out of. It is by far the least fun part of PoE 1 for me.

Absolutely don't understand why people prefer that over killing more bosses.
Last edited by Akedomo#3573 on Dec 22, 2024, 11:55:49 PM
"
McBinary#0803 wrote:
The problem is they iterated the game and named it Path of Exile 2. Game iterations are generally supposed to be an improvement on mechanics that the people actually liked from the first game. If you want to make a game just to change everything, you just call that "a different game".

It doesn't matter that they still plan on supporting PoE (for now), it's deprecated and will never get an actual successor.

Support for both games long term is a pipe dream. We're already seeing the effects with leagues getting longer and longer and now Settler's 7+ months, due to resources going into PoE2.

People are mad because this isn't what we view PoE to be, but it will definitely get all the new content and resources going forward.

The writing is on the wall.


Yes but what if both the game and sequel are live service, then 2 can only replace 1. Instead there are 2 games, let's say 2 is successful with Diablo 4 crowd like people accuse it heh, more funds for everything then maybe including 1. Or if the numbers prove better for 1 in the end, who says it doesn't get the full remaster etc etc. What's the point of successor if you can modernize it through live service, add new stuff, that way the old content isn't lost and still part of the package, like was originally intended.

IDK I kind of see the devs logic, and kind of happy 1 is there still intact. Who knows what the true successor would be.

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