"Zoom Mode" and "Normal Mode" is perhaps the solution.
There is clearly a divide in the player base of PoE, and we can't just ignore it. I believe both could be given what they want if we acknowledge that.
By having "Zoom Mode" and "Normal Mode", similar to how Ruthless existed as a separate league in PoE1, it would be the easiest thing to do to keep both sides happy. The only difference would be that both modes would have their own separate leagues as well. "Zoom mode" - would essentially be what PoE 1 is but in PoE 2's "skin". I've seen the numerous claims that PoE2 was supposed to be a graphical overhaul with a few new shiny toys for all the PoE1 zoom supporters to enjoy. And even if that wasn't true, it's clear that there are a lot of you that do like that, so you should have that imo, regardless of my opinion on it. "Normal mode" - would be exactly what it was stated by even GGG itself recently. A slower, more methodical type of gameplay. Much more like how the campaign starts and feels at the moment in PoE2. As of right now. PoE2 is in a weird spot. It has this weird combination of both where, the first 3 acts are closer to that methodical gameplay that was promised in more recent times by GGG, while lategame resembles more the zoomy gameplay style of PoE1. This was super obvious to everyone, I'm sure, because the transition between those was very jarring and odd. It even shows in the feedback as a lot of PoE1 zoom enjoy type players were very upset with the challenge and playstyle of the initial campaign, but are relatively happy with the endgame pacing... while the opposite happened for the other camp, they completely enjoyed and praised the pacing of the campaign while feeling completely disconnected with the endgame feeling. Just like some games have "Sandbox mode" and "Normal mode" I think this should be possible here too and could end this stupid conflict. If you guys agree with me on this, I encourage you all to engage with this and make it more easily seen by GGG! :) "Sigh" Last bumped on Dec 21, 2024, 10:50:23 AM
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If you mean Ruthless being added, that would be fine. Because this game is already in zoom-mode if you follow a build guide. And if you don't follow a meta build then you're just missing out and the game isn't fun.
But GGG said they don't plan on making Ruthless mode for PoE 2 so I dunno. I wouldn't care if Ruthless is in the game, I'd still always pick Softcore Trade, same as I do in PoE 1. They probably don't want to make another Ruthless in this game because they saw how unpopular it was in PoE 1 and they feel it would be a waste of time and resources. |
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The first 3 acts only feel that way due to inexperience and artificial scarcity.
Its definitely in a weird spot though its pretty close to identity crisis even, you can get a vague idea of where they want it to be but many egregious elements from PoE1 make their way in already and muddy the waters. It plays fast though, infact if we had access to similar movement speed to PoE1 I genuinely think most gameplay would look quite similar albeit with less options. I'm still stuck at the fact they think 300 splinters is ok for a breachstone and they drop in singles, successfully going back before all PoE1s iterations then actually making it worse is quite an achievement. |
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Agreed. It's hard to stick around a game where it feels spammy. Pretty much what happened to D4 and it's now a 1 button spammer. Boring AF.
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" You arent getting two difficulties And they have made it clear they want nothing to do with your zoom mode in POE2 in multiple iterviews and in what we currently have. Play poe1 if this is what you want Last edited by Poe2WarriorMan#6401 on Dec 20, 2024, 9:47:28 AM
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" Fun is subjective. What you consider fun, I find it extremely boring and would make me insta-quit. |
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Kindly dont add additional modes that have to be balanced simultaniously. Let them focus on one thing instead of many things. I seems hard enough already.
(c) Kroax
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" That might have been the case with Ruthless in PoE1 but it's clearly not the case for PoE2, especially that it attracted a lot of new eyes with their recent announcements and claims of slower and more methodical gameplay. Again I ask everyone to acknowledge that there are two camps here and none of them are a minority. Aside from that, these modes would require a bit more work then what they did for ruthless to balance things out properly on both. So I do agree that it would mean more resources would be needed for both. But they would also keep both player bases engaged with the game and as potential customers with this move. "Sigh"
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Agreed.
I absolutely LOVED Act 1. The game challenged me. I am now in early maps at the game is already too fast with tons of loot dropping. Bleh, I don't like it this way. No challenge whatsoever. But I see there are people who just want to rush 30sec maps and repeat like a hamster in a wheel.. I don't understand it, but that's who they are I guess. I believe that's why PoE 1 isn't over and will still be maintained. That is the separation. PoE 1 - RUSH RUSH DIE RUSH RUSH swim through millions of loot. PoE 2 - Slower pace with more focus on longer boss fights. Maybe people should just stick with the game they enjoy rather than to try to change the other one to their image. |
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They are already doing that though, with PoE1! It's essentially the same thing I'm saying here but instead of doing it for PoE1 they should do it for PoE2.
"Sigh"
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