Divine Orbs ruining the market

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KoSh9984#2725 wrote:
the speedsters set the market, and popular streamers (Ziz…) helped to dictate this switch. And that’s kind of sucks.


How does Ziz set a market when he plays SSF?
Because these are prices for streamers and RMT traders. The ordinary player is expected to fuck off. GGG doesn't give a shit.
Zhar, Class:Marauder, League:Default
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I utterly cannot see why a divine has the value that trade currently places on it, it just rerolls values and there is no divine meta crafts because there is no crafting bench.

The inflation that has happened in week 2 has been ridiculous, the supply as more people reach higher levels has gone up but prices have rather than dropped gone through the roof.

There are without a doubt bots and farmers out there causing this.


Divines are really powerful in PoE for rerolling Uniques and Jewels.
At least they were until the price skyrocketed. Now you have to buy well rolled items instead.
But in principle Divines are really strong due to Jewels which have really high variance in their mod tiers. Some of the rare strong uniques also need to be divine'd or drop well rolled to be good. For example there's a unique Amulet that gives 1-4 to all Fire skills. When this amulet was discovered in the minion community people bought up Divines at 2 Ex each to max roll the amulet. Next day Divs were 10 ex. Same thing with other unique items like Svallin that has to be well rolled to only provide -10% to max block et.c.

That being said, the value of Divines are far weaker than in PoE1 since there's no meta mods or true 'endgame' way to use Divines. Their current price is based on what I mentioned earlier but also primarily due to the scarcity.
Divines are just disgustingly rare compared to in PoE1 which inflates the price. There's not really a good way to get them like in PoE1 Sanctum, Legion, Blight, T17s et.c. Obtaining a Divine in PoE2 is like obtaining a Divine farming Harvest in PoE1. Maybe you get one in 100+ maps, if lucky.
Welcome to a cutthroat trade-focused arpg, aka a mess of external manipulations.

So long as the game is balanced around trade don't expect any kind of fix here.
A problem I saw coming, but was continually told I was just overthinking, worrying needlessly, etc.

I'm on Xbox.

I'm also the only person in my group who has a PC and can readily look up prices on items. So, I got to witness how the economy on each platform was. Every league, Xbox would have very realistic prices, because we had so few players in comparison, and not many people were using the trade site. Players looked on the in-game market, got an idea of what stuff was going for, and aimed around that. PS was pretty close, sometimes better, sometimes worse.

But, PC? So many players on there, and every one of them has easy access to the trade site, so they never over or under price anything. Everything is set by the going rates, and that's that.

Now, with no in-game market, everyone has to use the trade site (for now), AND we have all of the players together (cross platform), AND the devs severely increased the drop rates of currencies because they want us to not fear using them for crafting instead of saving them for currency. Result is a massive surplus of currency across the board: More Players * More Currency Drops (for each player)

It isn't the Divines ruining the market. I saw the market was horrible on day 2 or 3, when I started looking at the uniques on the market, and there were thousands of each, and they were all going for 1-5 Ex.

Looking back on even the most insane leagues for economy (where currency was dropping like crazy), on the 2nd/3rd days, uniques of the kind I was seeing were 30+ chaos. To see them for the equivalent of ONE TO FIVE chaos, and in the thousands?

I have no idea how they are going to balance that so that the prices aren't ludicrously low, or for insane amounts of currency (like 100 Exalted for crazy low powered stuff). Even in Settlers players weren't finding Chaos in Act 1, very few in Act 2. By Act 10, if saving all of it, maybe had 10-15 chaos. Sure, some people's mileage varied, but that's about the average I think.

I'm finding 1-3 Exalted per zone I go through in Act 1. I have absolutely no fear of using them, of course... but, by end of Act 1, if I saved all of them, I'd have, easily, 10-15, and Act 2 just increases that even more.

The market is a major concern of mine as a result. And, is another reason I think the trade site needs to go away, and be replaced with an in-game market. By not being able to just search for a specific item, sorted by price or whatever stat, it forces the player to have to make judgment calls about what each item is worth. They don't just have a listing that says exactly what to price everything at.

That would do a lot of good, but the serious amounts of currency drops is still going to affect.
I feel like most of the responses here are exaggerated. The market here has JUST opened, and it makes sense for it to fluctuate a lot. The overall total level of goods are scarcer than they would be if we had all been playing for 3 months, not 3 weeks. Prices are most likely to fluctuate now than later because people are all discovering the same 'best' gear at the same time and supply isn't meeting the demand. Expecting a functioning consumer-driven economy when the floodgates were just opened is outlandish. It's burgeoning for a reason. The game is unbalanced. Everyone is playing the same 2-3 classes with the same 2-3 builds and trying to get the same 2-3 pieces of necessary equipment to make the build work. There was never a chance the supply would meet the demand. Any attempt to 'balance' the economy would just work against the consumers.
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Every type of currency should be dropping like candy from a fucking piñata.

The point of orbs is to use them, not hoard them.


Amen. If you don't blast 24/7 from launch you will get left behind in the trade market. That essentially cuts you off from gearing because the game doesn't drop anywhere near enough currency to make anything decent. We should have stacks of regals and exalts so we can actually craft. It's damn near impossible to find/craft decent items in the game. Everything that drops is crap (e.g. armor+evasion gear dropping left and right while playing witch). Your only shot is to find the bases you want and craft them... but you don't get enough regals and exalts to do that.

I just cleared all of Act 1 and part of Act 2 on cruel with an alt and I found 1 exalt. Just 1. No regals.
Last edited by whowe1#7244 on Dec 19, 2024, 2:26:51 AM
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KoSh9984#2725 wrote:
the speedsters set the market, and popular streamers (Ziz…) helped to dictate this switch. And that’s kind of sucks.


How does Ziz set a market when he plays SSF?


And maybe that's exactly why he plays ssf, because he is tired of try hard trading simu. Things like bots and hide out warriors exist, why would you bother zto compete with them by killing monsters?
I'm trading a lot currently because I got the time for it (time off) but I have no idea how to progress item wise when I get back to my job in January...

It would help a lot if currency would be regulated to an extent. The big lie is that markets are self-regulating. Markets are regulated by those who have to power to shift it at will. We "peasants" only participate and follow.

However, an item with high tier stats should be expensive because it is far less common to have something like that.

The real issue I see right now is exactly what has been mentioned before, though: Orbs are way too scarce. I don't mind if such items are costing 10 divines if the drop rate is higher. I just wanna use divines myself to improve my gear!


This is the point where I get angry. Why is the "crafting" absolute dogshite?
This is just a big slot machine where I put orbs over a base in hopes it hits the right attributes! This has absolutely nothing to do with crafting!

Dear GGG, please have a look at the crafting system of Last Epoch. They nailed it. Don't copy it but please take some notes from that.

This will automatically fix the need to trade while also leaving the option to trade as-is.
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The big lie is that markets are self-regulating. Markets are regulated by those who have to power to shift it at will. We "peasants" only participate and follow.


true dat, regulate the shit out of them billionaire mirror crafters(ehm thats who i mean, really...;P ) Send them on an island where they can live with servants and prostitutes but without power!

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