Divine Orbs ruining the market

This entire game is balanced around an Economy. It's just a net negative for it.

Worsens 95% of players experience, so that 5% can sell currency on currency trading sites.

We tried the experiment in PoE 1. We saw the impact it had across the entire game. Just to force interactions and keep a small portion of the playerbase happy. Most players would rather just kill enemies and get loot.
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Akedomo#3573 wrote:
This entire game is balanced around an Economy. It's just a net negative for it.

Worsens 95% of players experience, so that 5% can sell currency on currency trading sites.

We tried the experiment in PoE 1. We saw the impact it had across the entire game. Just to force interactions and keep a small portion of the playerbase happy. Most players would rather just kill enemies and get loot.


Make a separate wall street simulator game for the nolife traders.
Divine orbs are supposed to be rare my friend, if you get one during the campaing you're lucky, it is not to be expected. If you only have two hours a day to play you are going to catch up, no need to panic because of prices in EA, those will regulate over time. This game leagues will last 3 months or more, there is no need to rush or be frustrated over the economy. I don't want to recommend it since I like trading, but there is always SSF if you just want to play the game and build your own economy.
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Bronmto#2534 wrote:
Divine orbs are supposed to be rare my friend, if you get one during the campaing you're lucky, it is not to be expected. If you only have two hours a day to play you are going to catch up, no need to panic because of prices in EA, those will regulate over time. This game leagues will last 3 months or more, there is no need to rush or be frustrated over the economy. I don't want to recommend it since I like trading, but there is always SSF if you just want to play the game and build your own economy.


LMFAO
Your post makes no sense. Boosting drops means boosting them for everyone, meaning that if you as a casual player start getting more divines, those that already farm a lot of divines will farm even more. So in the end that drop rates boost will only speed up the inflation, and you will keep complaining that you as a casual player can't afford to buy things.

I'm sorry but arpgs cannot be balanced around casual players, because the way this type of games work is that the more time you spend in the game and more knowledge you have, the more you farm.

Stop asking for drop rates boost and instead ask for the type of content like sanctum in poe1 which allows a casual player to go in and farm a certain mid amount of currency without having to invest alot of time into atlas or mf, that would be the true solution to casual players not getting drops.
Last edited by Rod#7054 on Dec 24, 2024, 6:03:38 PM

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