The Market CURRENCY MANIPULATION by BOTS and Currency Sellers is INSANE
" Then players will be forced to go to trade site manually or worse TFT for their value transaction. |
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" Uh no, read what i said again - *forced values* in the trade window e.g. the trade will not allow you to hit accept unless value of X orbs in your window = exact value of Y orbs in other players window. Think of how trading currency at NPCs works, and I used this example earlier - 4x augment = 1x alteration etc, GGG just needs to extend this to far more currencies than what you can currently get from NPCs. I see no reason why goals can't be set in stone, it gives players a sense of security knowing their time isn't being wasted by the goalposts moving every time they save up for something and by the time they have enough to cash in, suddenly things have gone up in price 50%, nobody likes that. I also said GGG wants new players onboard, so refining the currency trade system will be a massive step toward accommodating them while also moving away from the PoE1 style of rampant inflation. Their vision was to have a separate experience from PoE1, and I think this is a pretty good way forward. Last edited by MrSatanGuy#4359 on Dec 19, 2024, 8:10:46 AM
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I agree that the trading needs to be refined, but restricting the economy to force block trades like that isn't fun. The market should be free, but it should also be protected. Just like the stock exchange.
What's gonna happened at the end when demand over meets supply. In the case of t0 uniques. There are always going to be more supply than demand, the prices will go up. But what are players going to trade in if exalts and divine ratios are locked. While previously it is 2400 exalts/40divines for a head hunter. The prices are still going to go up, but now you have to pay 2400 divines instead of 2400 exalts for a head hunter. |
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Human players printed thousand of exalts per character from breach and then spent them all on buying up all the underpriced divines rapidly driving up the price, bots had nothing to do with it. It didn't happen earlier in the league because you needed a pretty geared character to do the strat. People just don't understand supply & demand.
Last edited by Randall#0850 on Dec 19, 2024, 1:40:54 PM
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There's no reason and no need to enforce any fixed prices, as been suggested. Also, as it has been mentioned - replacement of trade website with the auction house will not solve problems of RMT or bot trading. In WoW the auction house is 24/7/365 operated by 99% bots, same with any other online-game where RMT makes sense.
Solution is quite simple - Bind on Trade. - Once you get any item, it can be traded to any other account once. - After Account B received the item from Account A, the item becomes permanently bound to account B. Account B can use it and move it between own characters, can sell it to vendors, or do whatever - but this item can never be transferred to any other account. Plain simple. Very radical. Fixes and destroys 99% of RMT economy and all people doing that. Everything else is just "talking about combating the non-existent RMT". Implications? - Game is now just a game, and not a trading simulator, or a source of income. Will it ever happen? - Of course, not. Because botters and RMT-traders will leave the game, and users of RMT services will also highly-likely leave the game. |
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Just bring back NPC currency selling like we used to have in the first game.
Masters would have a limited amount of currency each day that you could buy at a fixed rate. Bring that back and have them sell it for gold. Suddenly you have a gold sink and a way of introducing orbs to the market. Good luck trying to fix divines at 60 exalted when everyone can buy them for 10,000 gold and exalts at 2000. |
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" Values of different currency fluctuates throughout a league though. Using POE1 for example, at a certain point a large amount of players hit t17 maps and suddenly chaos orbs become far more valuable vs Divine orbs. It's also nice to be able to have the option to undercut a market price if you are desperate. I need 40c for an item, I can undersell a divine to get the orbs instantly rather than waiting in line for 10,000 other orders at the set price to be processed first. |
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" That would just cause ridiculous inflation, that item you can't afford because it costs 5 div would just become that item you can't afford because it costs 200 div. Last edited by Randall#0850 on Dec 19, 2024, 2:44:03 PM
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" If items are inflated because there's too much currency on the market and people are spamming it to roll items then I have zero problem with that. People should be crafting instead of trading. |
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" Supply and demand makes sense, adding to your context tho. In poe1, where there was a CHAOS RECIPE that bots would actively farm hyper inflating the prices. Chaos to Divines pre-meta craft changes were at 15:1 at most. That is the intrinsic value of divining item values(there was uniques and jewels to divine in poe1). Even now there is a LESSER supply of exalts [relative to chaos poe1] , than there were previous to poe1. Please refrence the orignal pictures I had SS of the currency exchange. There are single orders of 190k+ on the trade site at very specific values to push the trading floors up. |
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