The Game suffers from Multiple Crash Bugs Yet GGG Is Silent
" They should be communicating about this issue constantly by now. People are losing their hardware. Even a simple "Don't play if you crash, we are investigating, sorry about that" pinned here and on Steam would be an immense step forward at this point. Also they are not "helping me". They sold a product, they are responsible for it. There are no bugs that are more important than this. This is not "I cannot use X skill bug". This is "improper usage of system APIs by the application" causing "100% CPU utilization" leading to a crash, resulting in "shortened component lifespan and possibly bricking PC". Again not being able to fix it is not that bad, the blunder is lack of communication and warning. I cannot send/reply to direct messages because my in-game character has not finished Act 1.
What to do: 1)Write a short review about the hard crashes in notepad. 2)Copy and paste it to steam reviews, put up a negative review. 3)Copy and paste it to steam discussions, put it up there. |
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" This is your new edit then... Well I'll address your claim "that the vast majority of players are not experiencing this issue": Look at the first post. These two threads are the ones with most pages, replies, and views. Their only rival is each other. They are even more populous than the entire "[POE 2] Bugs" thread. I cannot send/reply to direct messages because my in-game character has not finished Act 1.
What to do: 1)Write a short review about the hard crashes in notepad. 2)Copy and paste it to steam reviews, put up a negative review. 3)Copy and paste it to steam discussions, put it up there. |
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The constant crashes and freezes are extremely frustrating. Losing out on loot, progress, the ability to complete ascendancy trials, etc. The list goes on and on.
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Unless some big contet creator's PC will blow up on stream they wont care. They didn't care when it was 100 pages, it's 400 now, nothing stops them from not giving a fuck further.
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Maybe instead of having 200 pages in one thread we should be creating separate threads as well?
I cannot send/reply to direct messages because my in-game character has not finished Act 1. What to do: 1)Write a short review about the hard crashes in notepad. 2)Copy and paste it to steam reviews, put up a negative review. 3)Copy and paste it to steam discussions, put it up there. Last edited by Cainrith#2807 on Dec 15, 2024, 11:49:31 AM
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" shymoo shroud is experiencing it i posted links to a clip of him talking about it the clips: https://www.twitch.tv/shroud/clip/AcceptableHelplessToothPipeHype-dsVn3w7gj56to03c https://www.twitch.tv/shroud/clip/CourageousProtectiveSeahorsePicoMause-SFHYX724-RY-e18A Last edited by godimpulse#1516 on Dec 15, 2024, 11:47:16 AM
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The silence is truly deafening.
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" Well, reputation of GGG is on the bottom of priority list now. I will investigate this issue xD |
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" Be easy on the man he's working for that year's end bonus from GGG. I cannot send/reply to direct messages because my in-game character has not finished Act 1.
What to do: 1)Write a short review about the hard crashes in notepad. 2)Copy and paste it to steam reviews, put up a negative review. 3)Copy and paste it to steam discussions, put it up there. |
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" What percentage of the player population do you constitute as majority? Of the million players that have purchased the game, you're saying over 500,000 are currently experiencing this issue when majority of the complaints are about gameplay issues? If majority of the complaints are gameplay issues then that means those people are playing and not crashing. If we do some napkin math to put things in perspective, there are 14,000 threads in the bug forum. There are 12960 minutes since the day the game released, there are 14000 bug threads. If they completed and responded and fixed and programmed and patched and released one for every bug thread. . . well crap they would have to do one less than a minute each. Sounds like they are pretty time strapped amiright? Maybe they are working on your problem instead of wasting time typing to 14000 threads. |
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