So when are you going to halve Minions aka Walking Simulator?

"
Let me explain why….
Trash isn’t trivial and needs care but is possible to kill at a rate that campaign won’t take 30+hours (once optimised playing if it has been achieved, it is taking me about 6-8 hours per act currently).
Bosses even with an army of minions are still very very dangerous and still have to learn their mechanics and execute them with near perfect efficiency (but with some scope for errors).

I can see the state of the game at the moment to be mostly for the so called 1% and builds that will campaign well but not get beyond tier 6-7 maps. This will not be a financial success, and neither would it be if they cater to the ‘casual’ player. It needs to be so too 20% this it’s a little too easy, the bottom 20% think it’s a little to hard and the 60% in the middle are content.

The level of my witch summoner has this range of ‘balance’ imo at the moment though am expect some minor nerfs so core is 15% too hard and then the league mechanic adds 15% of ease each 3 months in some way.


I understand the difference in performance based on level of each class. As I mentioned I'm in contact with IRL friends and we're all doing different things and comparing information. We're all pretty hardcore players and played PoE since beta.

I rerolled Deadeye and I've already noted I do much more damage out of the gate with higher clear but can get one-tapped. Something ES helps a lot in early game, esp with Bosses. The Deadeye situation will likely continue until I get Wind Ward.

I would say keep playing it more. Once you have double curses, double Offerings and oddly most importantly Firewall with Fortress feel free to bring up your experience. I genuinely mean that. I was the only person to go Minions in my group. Another went Totems.

My 13 Arsonists have 7.5k Life, 78% Max Res, 40% Phys. Add Enfeeble Curse, Bone Offering and they just eat damage. Add Flammability and Pain Offering and their damage output doubles.

It gets kinda silly and I didn't even use the offerings or curses for clearing. Just Flamewall.
"Never trust floating women." -Officer Kirac
I think pet aggro is broken regardless. I can be doing absolutely nothing but running in a circle with 15 skeleton warriors wailing on enemies and a good deal of the pack of enemies stay glued to me instead of even thinking to swat them.
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607

My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153

My 0.3 https://www.pathofexile.com/forum/view-thread/3850769
"
Xzorn#7046 wrote:
"
Let me explain why….
Trash isn’t trivial and needs care but is possible to kill at a rate that campaign won’t take 30+hours (once optimised playing if it has been achieved, it is taking me about 6-8 hours per act currently).
Bosses even with an army of minions are still very very dangerous and still have to learn their mechanics and execute them with near perfect efficiency (but with some scope for errors).

I can see the state of the game at the moment to be mostly for the so called 1% and builds that will campaign well but not get beyond tier 6-7 maps. This will not be a financial success, and neither would it be if they cater to the ‘casual’ player. It needs to be so too 20% this it’s a little too easy, the bottom 20% think it’s a little to hard and the 60% in the middle are content.

The level of my witch summoner has this range of ‘balance’ imo at the moment though am expect some minor nerfs so core is 15% too hard and then the league mechanic adds 15% of ease each 3 months in some way.


I understand the difference in performance based on level of each class. As I mentioned I'm in contact with IRL friends and we're all doing different things and comparing information. We're all pretty hardcore players and played PoE since beta.

I rerolled Deadeye and I've already noted I do much more damage out of the gate with higher clear but can get one-tapped. Something ES helps a lot in early game, esp with Bosses. The Deadeye situation will likely continue until I get Wind Ward.

I would say keep playing it more. Once you have double curses, double Offerings and oddly most importantly Firewall with Fortress feel free to bring up your experience. I genuinely mean that. I was the only person to go Minions in my group. Another went Totems.

My 13 Arsonists have 7.5k Life, 78% Max Res, 40% Phys. Add Enfeeble Curse, Bone Offering and they just eat damage. Add Flammability and Pain Offering and their damage output doubles.

It gets kinda silly and I didn't even use the offerings or curses for clearing. Just Flamewall.


Ok so I hear you and would like to say that you sound like you would be in my ‘top end 20% players’ group thinking the final game is a little bit too easy. My self I have played since Harbinger when it launched on XBox and have over 1000 hours played in 2024 (of my 1961 total player hours, MS does end of year highlights). I would class myself as outside the top 20% but right up pressed against it (please note I am referring to player skill not time played) having always hit 96-98 and last 5 leagues 40/40.

The problem for the success or failure of the (or any) game is appealing to the majority of players, and more so for PoE2 as they are hoping to attract new players. In its current state it will shed players faster than it gains them, but that’s ok (ish) at the moment because it’s early access and the ‘bleating’ in forums is excessive for this phase (although gamers are gamers so also understandable).

Over the next 6 months they need to get the game into that 60% band I mentioned, I’d expect towards the upper end of it as a league adds ‘ease’ by some new mechanic each 3 months (or potentially towards the lower end if they plan to make leagues that add difficulty rather than reward).

I think the game is already really damned good (few bugs aside) and it only really needs balancing. This worries me and I hope they aim for around the summoner area of medium, not the mercenary.
I haven’t played ranger but a friend has, had a terrible time and quit it before he could even ascend (he is nearer your skill than mine) another friend has quit monk for same reason, another quit a third class and that friend is easily in your band of skill.

Sorry it’s a long reply. But I love the potential of the game, love the complex bosses you have to learn and can’t outpower etc etc. We just need it to be in the right place where middle majority are happy and not pamper to the ‘hardcore’ or ‘casual” player, currently the game is too hard in act one first few areas till after Lachlan (sorry that’s certainly spelt wrong lol) for 70%+ of gamers and that’s wrong (imo).
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Last edited by Timbo Zero#8289 on Dec 14, 2024, 1:35:22 AM
Feel I should add more info to my stance on the summoner build.
I am only at Keth phase of act 2 and I am basing my ‘good balance’ of this build on that, and the assumption that as the game and build continues it maintains that balance. IF it gets more or less powerful both would be bad imo, more powerful would make game too easy and less ….well don’t need to go there lol.

I am also dual wielding (not holding up a shield as I’d find that boring as hell, I don’t even know if I can use a shield tbh), I think such a build shouldn’t be allowed to (the minions should remove that option). It’s currently easyish to kill whites (and blues with a little time) and rares are still dangerous. Bosses are easy enough to feel I can do them but still hard enough that I have to learn and react to every mechanic (and imo that's ideal) I’ve (even after learning to do them on my mercenary) failed several times on harder bosses and even died to the occasional rare.

Where I am now, both physically in the game and ‘power’ is imo ideal. No more or less I’d say, as I progress.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Last edited by Timbo Zero#8289 on Dec 14, 2024, 2:03:18 AM
If OP was there during vanilla WoW, would he suggest cancelling the Hunter and Warlock classes? Think he might. Don't tell other players that they're having fun the wrong way, period.

Specially the Witch class is not OP at all. The 2 ascendancies are also far from good, infernalist doesn't synergize well with minion builds and blood mage is straight broken piece of garbage that makes you weaker instead of better against bosses. Knowing how many players like minion builds, I wondor why GGG didn't put something like a Necromancer ascendancy fully dedicated to minion builds over blood mage.
"
"
Xzorn#7046 wrote:
"
Let me explain why….
Trash isn’t trivial and needs care but is possible to kill at a rate that campaign won’t take 30+hours (once optimised playing if it has been achieved, it is taking me about 6-8 hours per act currently).
Bosses even with an army of minions are still very very dangerous and still have to learn their mechanics and execute them with near perfect efficiency (but with some scope for errors).

I can see the state of the game at the moment to be mostly for the so called 1% and builds that will campaign well but not get beyond tier 6-7 maps. This will not be a financial success, and neither would it be if they cater to the ‘casual’ player. It needs to be so too 20% this it’s a little too easy, the bottom 20% think it’s a little to hard and the 60% in the middle are content.

The level of my witch summoner has this range of ‘balance’ imo at the moment though am expect some minor nerfs so core is 15% too hard and then the league mechanic adds 15% of ease each 3 months in some way.


I understand the difference in performance based on level of each class. As I mentioned I'm in contact with IRL friends and we're all doing different things and comparing information. We're all pretty hardcore players and played PoE since beta.

I rerolled Deadeye and I've already noted I do much more damage out of the gate with higher clear but can get one-tapped. Something ES helps a lot in early game, esp with Bosses. The Deadeye situation will likely continue until I get Wind Ward.

I would say keep playing it more. Once you have double curses, double Offerings and oddly most importantly Firewall with Fortress feel free to bring up your experience. I genuinely mean that. I was the only person to go Minions in my group. Another went Totems.

My 13 Arsonists have 7.5k Life, 78% Max Res, 40% Phys. Add Enfeeble Curse, Bone Offering and they just eat damage. Add Flammability and Pain Offering and their damage output doubles.

It gets kinda silly and I didn't even use the offerings or curses for clearing. Just Flamewall.


Ok so I hear you and would like to say that you sound like you would be in my ‘top end 20% players’ group thinking the final game is a little bit too easy. My self I have played since Harbinger when it launched on XBox and have over 1000 hours played in 2024 (of my 1961 total player hours, MS does end of year highlights). I would class myself as outside the top 20% but right up pressed against it (please note I am referring to player skill not time played) having always hit 96-98 and last 5 leagues 40/40.

The problem for the success or failure of the (or any) game is appealing to the majority of players, and more so for PoE2 as they are hoping to attract new players. In its current state it will shed players faster than it gains them, but that’s ok (ish) at the moment because it’s early access and the ‘bleating’ in forums is excessive for this phase (although gamers are gamers so also understandable).

Over the next 6 months they need to get the game into that 60% band I mentioned, I’d expect towards the upper end of it as a league adds ‘ease’ by some new mechanic each 3 months (or potentially towards the lower end if they plan to make leagues that add difficulty rather than reward).

I think the game is already really damned good (few bugs aside) and it only really needs balancing. This worries me and I hope they aim for around the summoner area of medium, not the mercenary.
I haven’t played ranger but a friend has, had a terrible time and quit it before he could even ascend (he is nearer your skill than mine) another friend has quit monk for same reason, another quit a third class and that friend is easily in your band of skill.

Sorry it’s a long reply. But I love the potential of the game, love the complex bosses you have to learn and can’t outpower etc etc. We just need it to be in the right place where middle majority are happy and not pamper to the ‘hardcore’ or ‘casual” player, currently the game is too hard in act one first few areas till after Lachlan (sorry that’s certainly spelt wrong lol) for 70%+ of gamers and that’s wrong (imo).


Very good points, I said basically the same things in that 100+ page thread on difficulty. I'm skilled enough but I think Jamanra, Forgemaster, Viper to name a few are badly designed tedium to force all players to go through during the campaign. I play exclusively melee in all souls games and sometimes when I defeat a hard boss I'm having such a blast I even wish I could immediately fight him again. In PoE2 I value my blood pressure too much to play melee, and when I defeat a hard boss I'm only too glad it's over. That's the difference between challenging but fun, and punishing and tedious.

The 50% percentile average player must be overall having fun for the game to appeal to a massive audience. Right now the bog standard average Joe gamer is probably banging his head against the wall if he hasn't quit already.
"
z3mcneil#3966 wrote:
If OP was there during vanilla WoW, would he suggest cancelling the Hunter and Warlock classes? Think he might. Don't tell other players that they're having fun the wrong way, period.

Specially the Witch class is not OP at all. The 2 ascendancies are also far from good, infernalist doesn't synergize well with minion builds and blood mage is straight broken piece of garbage that makes you weaker instead of better against bosses. Knowing how many players like minion builds, I wondor why GGG didn't put something like a Necromancer ascendancy fully dedicated to minion builds over blood mage.

First sentence I agree 100%, as long as game is balance as per my conv with OP.

I’d say the witch summoner is P but not OP (again see my post above).
As for rest you have made some sweeping subjective statements and I am sure someone will have made both ascendancies work for them. As for your last bit, fingers crossed for last witch ascendancy
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Last edited by Timbo Zero#8289 on Dec 14, 2024, 2:09:45 AM
If you don't use raging spirits or any sorc skills, how good is the witch really?

I personally like a few strong minions too, like a golem necro, but if someone else wants to run around with 20 temp skeletal dog things and look at lifebars all day, go ahead. Boring.

I will never understand this insane insistence on people being obsessed with skill and weapon balance in PVE games. Pro tip: don't watch other people play the game then. Buffing weak stuff is better than massively nerfing the good stuff unless it just ruins the game from a design perspective, but tons of devs officially endorse mods nowadays.
the thing about minion builds is right now they're good if you halve minions it a much worse of a nerf then the energy nerfs the problem with them is that you only incentivized to run arsonists the snipers brute and wizards are useless

unlike other builds if you nerf minions to much they will be unusable considering the heavy passive point investment they require and then you will either need to buff their aggro or delete them they're your only damage source

what your proposing is the equivalent of me asking for nerf of the base dmg on weapon bases just remove 25% of base dmg of the bows to nerf deadeye
"
Gigs#6884 wrote:
If you don't use raging spirits or any sorc skills, how good is the witch really?

I personally like a few strong minions too, like a golem necro, but if someone else wants to run around with 20 temp skeletal dog things and look at lifebars all day, go ahead. Boring.

I will never understand this insane insistence on people being obsessed with skill and weapon balance in PVE games. Pro tip: don't watch other people play the game then. Buffing weak stuff is better than massively nerfing the good stuff unless it just ruins the game from a design perspective, but tons of devs officially endorse mods nowadays.


Firewall would actually put a notable dent in both defense and offense. As I had mentioned before while clearing it was the only thing I really used. The AI is coded to try and walk around firewall so it takes some pressure off the caster. Obviously it's easy SRS and buffs Arsonists.

My stance on balance in PvE is "Close enough". Long as majority of things are viable options by comparison it doesn't really matter. If a player wants to put in twice the effort they should be rewarded for it. ie PoE1 Melee problems in a nutshell. More effort, no payoff.

I made another Topic about the mess in design Infernalist is where they just don't really work unless you go Minions. All their casting nodes are just terrible and conflict with each other.

This is more a design flaw related to the number of bodies on the screen and automated damage. It works in both directions too. In PoE1 the Enemy Density was so high that any tactical approach to combat was pointless. Your ability to survive became probability over any real use of skill.

Too many bodies on the screen. Player or Enemy, is just not a good idea.
"Never trust floating women." -Officer Kirac

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